thdhak Level 1 of the Dungeon (0, 0, D:1) a +0 robe (6, -8, D:1) a +0 long sword (6, 4, D:1) a +0 dagger (12, 18, D:1) a rat skeleton (13, -11, D:1) a ball python corpse (skeletalised by now) (13, 19, D:1) a +0 dagger a stone (14, 15, D:1) a rat skeleton (14, 16, D:1) a +0 dagger a kobold skeleton (14, 17, D:1) a rat skeleton (14, 19, D:1) a frilled lizard skeleton (15, 16, D:1) a +0 short sword (17, 17, D:1) a +0 dagger 4 stones a +0 club a kobold skeleton (22, 18, D:1) an amulet of wildshape (24, -7, D:1) a +0 dagger (25, 13, D:1) a +0 whip a kobold skeleton (26, -29, D:1) a +0 short sword (29, 6, D:1) a +0 dagger a kobold corpse (skeletalised by now) (31, 17, D:1) a +0 club (45, 6, D:1) a quokka skeleton (48, 12, D:1) a +0 dagger (51, 19, D:1) a +0 club a goblin skeleton (54, -23, D:1) a rat corpse (skeletalised by now) (55, -12, D:1) a rat corpse (skeletalised by now) (62, -6, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, -17, D:2) a +0 whip (5, -1, D:2) a +0 club (8, -24, D:2) a dart slug corpse (9, -20, D:2) a +0 dagger of draining a goblin corpse (14, -26, D:2) the +4 war axe "Eteufiesh" {antimagic, Bane ^Contam rF+ rN++ rCorr SInv} Bane: It inflicts you with a random bane when you equip it. ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (14, -11, D:2) a ball python corpse (17, -32, D:2) a +0 ring mail (28, -8, D:2) a bat corpse (skeletalised by now) (32, -36, D:2) a +0 great mace (35, -18, D:2) a frilled lizard skeleton (37, -18, D:2) a hobgoblin corpse (skeletalised by now) (37, -2, D:2) 11 gold pieces (43, -22, D:2) a quokka corpse (skeletalised by now) (54, -1, D:2) a hobgoblin corpse (skeletalised by now) (54, 3, D:2) a +0 club