Seeded DCSS version 0.34.1-5-gfd259fce64 (webtiles) character file. Game seed: 12172293631159651302 (custom seed) 62 thdhak the Trooper (level 4, 37/37 HPs) Began as a Formicid Fighter on Oct 27, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:52 (1321 turns). thdhak the Trooper (Formicid Fighter) Turns: 1321, Time: 00:02:53 Health: 37/37 AC: 6 Str: 22 XL: 4 Next: 28% Magic: 4/4 EV: 8 Int: 8 God: Gold: 98 SH: 4 Dex: 13 Spells: 3/3 levels left rFire . . . (100%) a - +0 war axe rCold + . . (50%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (cloak unavailable) rElec . (100%) (gloves unavailable) rCorr . (100%) (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth d - ring of protection from cold HPRegen 0.26/turn (no ring) MPRegen 0.09/turn e - quill talisman %: no passive effects @: quill-form A: quills, permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles g - 2 poisoned darts Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Jewellery d - a ring of protection from cold (worn) Talismans e - a quill talisman (worn) f - a blade talisman Scrolls c - 3 scrolls of teleportation {unknown} e - a scroll of vulnerability {unknown} h - a scroll of noise {unknown} m - a scroll of immolation {unknown} o - a scroll of identify {unknown} q - a scroll of brand weapon {unknown} Potions m - 4 potions of might d - a potion of berserk rage {unknown} f - 2 potions of moonshine {unknown} j - a potion of mutation {unknown} k - a potion of curing {unknown} l - 3 potions of heal wounds {unknown} n - a potion of resistance {unknown} p - a potion of attraction {unknown} Skills: + Level 4.1 Fighting * Level 3.6 Axes - Level 3.2 Armour - Level 4.0 Shields You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 80% 1 Shock Conj/Air 0% 1d3 80% 1 Call Imp Summ 0% N/A 91% 2 Searing Ray Conj 0% 2d4 91% 2 Passwall Erth 0% N/A 99% 3 Anguish Hex/Necr 0% N/A 100% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10640 Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The jackal is moderately wounded. The jackal barely misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. You block the jackal's attack. You slash the jackal! You kill the jackal! No target in view! No target in view! You sense a monster nearby. You encounter a jackal. Found a blue potion. The jackal barks! You encounter a jackal. There are monsters nearby! You slash the jackal! You kill the jackal! You slash the jackal! You kill the jackal! No target in view! No target in view! p - a blue potion You see here a jackal corpse. Found a stone staircase leading down. Found a war axe. There is a stone staircase leading down here. Done exploring. Done exploring. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Done exploring. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###### #....# #....# ####....############## .....................## ##......#####...@.....# ##.#....#.....######### ...##.......#...•.## #.................>########### .............................# ...##...÷..<)................# .####........................# .# #........................# .# #........................# There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A ribbon worm (D:1) 2 dart slugs 5 endoplasms (D:1) 4 hobgoblins 3 jackals (D:2) 2 quokkas (D:2) 5 ball pythons 7 bats A frilled lizard (D:1) 6 goblins 5 kobolds A rat (D:1) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thdhak the Formicid Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 162 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 641 | D:1 | Reached XP level 3. HP: 30/30 MP: 3/3 1028 | D:2 | Reached XP level 4. HP: 37/37 MP: 4/4 1321 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic D:2: layout_rooms, minmay_hexomino_u4 Skill XL: | 1 2 3 | ---------------+----------+----- Axes | 3 | 3.6 Fighting | 4 | 4.1 Armour | | 3.2 Shields | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 81 | 14 || 95 Melee: War axe | 88 | 15 || 103 Armour: Scale mail | 77 | 8 || 85 Dodge: Dodged | 33 | 4 || 37 Block: Buckler | 23 | 5 || 28 Form: Quill | 1 | || 1