thedarkestone Level 1 of the Dungeon (0, 4, D:1) a +0 dagger a goblin skeleton a frilled lizard skeleton (3, 17, D:1) a frilled lizard corpse (skeletalised by now) (6, 15, D:1) a +0 robe (26, -7, D:1) a +0 club (27, 25, D:1) a ball python corpse (skeletalised by now) (33, 5, D:1) a +0 whip (35, 16, D:1) a quokka corpse (skeletalised by now) (52, 10, D:1) a +0 pair of gloves of fire (53, 33, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (14, -4, D:2) a +0 pair of gloves of stealth (15, 10, D:2) a +0 leather armour (16, 28, D:2) a jackal corpse (skeletalised by now) (16, 29, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (18, -3, D:2) a ball python skeleton (21, -16, D:2) a +0 pair of gloves (22, 9, D:2) a +0 club a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (25, 13, D:2) an inkwell talisman (25, 17, D:2) a +0 dagger (27, -9, D:2) a +0 club (27, 15, D:2) a +2 mace of draining (28, -26, D:2) a +0 club a goblin corpse (skeletalised by now) (30, -2, D:2) a +0 spear (35, -12, D:2) a hobgoblin skeleton (44, 14, D:2) a +0 trident (56, -4, D:2) a bat corpse (skeletalised by now) (58, -5, D:2) a rat corpse (skeletalised by now) (60, -5, D:2) a +0 robe (61, -6, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Toril's Weapon Boutique a +0 sling (19 gold) a +0 trident (45 gold) a +6 flail of draining (497 gold) a +0 dagger (26 gold) a +0 club (6 gold) 2 poisoned darts (15 gold) a +2 short sword of draining (226 gold) [Shop] Gozag's Platinum Reserve the +3 ring mail "Wounumn" {+Inv rPois Regen+} (3720 gold) +Inv: It lets you turn invisible. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. the ring of Greed {EV+5 Str+2} (4720 gold) [ring of evasion] EV+5: It affects your evasion (+5). Str+2: It affects your strength (+2). the ring "Sugesy" {rCorr Dex+5} (3750 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). the orb of the Game of Life {Attunement, rElec rC+ Dex+4} (3440 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). the +0 ring mail of the Eternal Fruit {Str+3 Slay+3 Stlth+} (3270 gold) Str+3: It affects your strength (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. the ring "Esoteene" {rElec rN+ Will+} (4320 gold) [ring of willpower] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. the amulet of Ryqoxil {Wildshape Rampage Fly Slay-5} (3000 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5) Rampage: It bestows one free step when moving towards enemies. Fly: It grants you flight. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). the +1 hand axe of the Sky {speed, rPois Dex+3} (3150 gold) rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). the +0 leather armour of the Moon {+Inv rElec} (2300 gold) +Inv: It lets you turn invisible. rElec: It insulates you from electricity. the amulet "Guesamm" {Faith Int+3 SInv} (5750 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. the +8 sling "Ximy" {drain, Dex+3} (5600 gold) Dex+3: It affects your dexterity (+3). the sanguine talisman of Lies {rC++} (18870 gold) [sanguine talisman] rC++: It greatly protects you from cold. the ring of the Distant Future {+Blink rF++ rC+ Will- Wiz} (6430 gold) [ring of wizardry] +Blink: It lets you blink. rF++: It greatly protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. Wiz: It increases the success rate of your magical spells. the scarab talisman of the Depths {rPois rN+ Int+4 Dex-5} (7250 gold) [scarab talisman] rPois: It protects you from poison. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). the storm talisman of Vlad {SInv} (16220 gold) [storm talisman] SInv: It lets you see invisible. the +1 robe of the Malding Gods {rCorr} (1850 gold) rCorr: It protects you from acid and corrosion. the medusa talisman of Foren {rC+ rCorr} (9500 gold) [medusa talisman] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. the +7 hand axe "Ladoiv" {flame, Int+3 SInv Stlth+} (6070 gold) Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the earth staff of Ashenzari {rPois Will- Dex+4 Summ Earth} (4600 gold) [staff of earth] rPois: It protects you from poison. Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. the ring of Knowledge {rElec Will+ Wiz SInv Stlth-} (5240 gold) [ring of wizardry] rElec: It insulates you from electricity. Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (0, 0, D:3) a -2 hand axe (0, 2, D:3) a -2 club (2, 0, D:3) a -2 dagger (2, 2, D:3) a -2 falchion (4, -8, D:3) a +0 sling (4, -4, D:3) a bat corpse (skeletalised by now) (34, 2, D:3) 2 stones a +0 dagger (39, 6, D:3) a rat corpse (skeletalised by now) (40, -7, D:3) a +0 sling (40, 2, D:3) a +0 club a kobold skeleton (40, 20, D:3) a +0 scale mail a +3 flail of protection the human skeleton of Terence (42, 10, D:3) a ball python corpse (skeletalised by now) (44, 17, D:3) a +0 spear of freezing (45, -3, D:3) a quokka corpse (skeletalised by now) (48, -2, D:3) a hobgoblin corpse (skeletalised by now) (48, 10, D:3) a frilled lizard corpse (skeletalised by now) (51, 2, D:3) a +0 club a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a bat corpse (skeletalised by now) (52, 2, D:3) a +0 trident a +0 scale mail an orc corpse (skeletalised by now) (54, -13, D:3) a +0 club (54, -12, D:3) a rat skeleton (54, 2, D:3) a +0 sling (54, 3, D:3) a +0 mace (64, -5, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (7, 6, D:4) a +0 club (8, -8, D:4) a +0 club (12, -7, D:4) a +0 flail (12, 10, D:4) a +0 sling (13, -15, D:4) a +0 short sword (23, -4, D:4) a +0 mace (28, 18, D:4) a +0 ring mail (30, -6, D:4) a +0 club (31, -7, D:4) a +0 club (33, -22, D:4) a +0 plate armour (34, -12, D:4) a +0 short sword (38, -3, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 orcbow (4, -17, D:5) a +0 battleaxe (13, 16, D:5) a +0 falchion a +0 ring mail (25, 13, D:5) a +0 dagger a +0 club (26, 12, D:5) a +0 dagger a +0 chain mail a +0 dagger a +0 robe (26, 13, D:5) a +0 hand axe a +0 ring mail (56, -10, D:5) a +0 long sword the Ecumenical Temple