thedarkestone Level 1 of the Dungeon (1, -1, D:1) a +0 dagger (3, 0, D:1) a bat corpse (skeletalised by now) (8, -23, D:1) a +0 club a goblin corpse (skeletalised by now) (8, 18, D:1) a +0 club a goblin corpse (skeletalised by now) (11, -27, D:1) a +3 dagger (12, 10, D:1) a rat corpse (skeletalised by now) (13, -11, D:1) a +0 ring mail (23, -15, D:1) a +0 mace (23, 9, D:1) a +0 pair of boots (25, -17, D:1) a +0 dagger (32, 10, D:1) a +0 club a goblin skeleton (34, -8, D:1) a +0 hand axe (39, 17, D:1) a quokka skeleton Level 2 of the Dungeon (0, 32, D:2) an adder corpse (skeletalised by now) (2, 28, D:2) a +0 ring mail (7, 31, D:2) a +0 robe (7, 37, D:2) a +0 spear (18, 24, D:2) a +0 dagger (18, 27, D:2) a rat corpse (skeletalised by now) (39, 29, D:2) a +0 hand axe (47, 6, D:2) a +0 dagger (47, 18, D:2) a jackal skeleton (50, 18, D:2) a +1 dagger of venom (50, 36, D:2) a +0 quarterstaff (52, 8, D:2) a +0 club a goblin skeleton (52, 20, D:2) an adder skeleton Level 3 of the Dungeon (7, -2, D:3) a +0 club (20, -16, D:3) a +0 hammer (21, -16, D:3) a +0 hammer (21, -14, D:3) a +3 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (22, -11, D:3) a +0 hammer (23, -10, D:3) a +0 hammer (23, -8, D:3) a +0 hammer (27, 18, D:3) an adder skeleton (31, -20, D:3) a hobgoblin corpse (skeletalised by now) (32, -2, D:3) a bat skeleton (32, -1, D:3) a ball python skeleton (33, -1, D:3) a +0 trident a +0 scale mail (36, -19, D:3) a +0 dagger a +0 ring mail (39, 19, D:3) a jackal skeleton (45, -4, D:3) a +0 pair of gloves of infusion (46, -1, D:3) a +0 whip (46, 0, D:3) a +0 whip a gnoll skeleton (48, 2, D:3) a +0 spear (48, 19, D:3) a +0 club a kobold corpse (skeletalised by now) (49, 11, D:3) a bat skeleton (52, 13, D:3) a ball python skeleton (52, 14, D:3) a +0 pair of gloves Level 4 of the Dungeon (12, 23, D:4) a +0 giant club (17, 3, D:4) a hobgoblin skeleton (18, -4, D:4) a +0 scale mail (19, -4, D:4) a +0 ring mail (19, 2, D:4) an adder skeleton (20, 2, D:4) a +0 club a +0 scale mail the goblin skeleton of Ijyb (20, 3, D:4) a +0 short sword a kobold skeleton (21, 8, D:4) a +0 spear a hobgoblin corpse (skeletalised by now) (34, 28, D:4) a +0 dagger 3 stones a kobold skeleton (36, 13, D:4) a hobgoblin skeleton (40, 12, D:4) a +0 giant spiked club (41, 12, D:4) a +0 short sword 2 stones a kobold skeleton (42, 4, D:4) a +0 spear (45, 19, D:4) 14 stones (46, 19, D:4) a hobgoblin corpse (skeletalised by now) (49, 3, D:4) a hobgoblin skeleton (51, 3, D:4) a +0 dagger 2 stones (57, 8, D:4) a +0 halberd a +0 leather armour a gnoll skeleton (58, 8, D:4) a +0 whip a +0 halberd (58, 9, D:4) a +0 flail (60, 20, D:4) a staff of fire a hobgoblin corpse (skeletalised by now) (62, 21, D:4) a ball python corpse (skeletalised by now) (67, 23, D:4) a +0 spear a gnoll skeleton Level 5 of the Dungeon [Shop] Celedwiph's Armour Shop a +0 hat (56 gold) the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (840 gold) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). a +0 leather armour (28 gold) a +0 plate armour of cold resistance (350 gold) an orb of mayhem (154 gold) a +0 leather armour (28 gold) a +0 scale mail (56 gold) a +0 robe (12 gold) a +2 pair of gloves of hurling (301 gold) the +5 ice dragon scales "Metocin" {rPois rF- rC++ Dex+3 Stlth+} (1334 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (4, -3, D:5) an adder corpse (skeletalised by now) (17, 4, D:5) a +3 long sword of freezing a +0 robe (18, 5, D:5) a +0 scimitar a +0 robe (19, 5, D:5) a +2 hand axe a +0 robe (20, 0, D:5) a +0 long sword (20, 5, D:5) a +3 halberd a +0 robe (21, 4, D:5) a +5 mace a +0 robe (22, 17, D:5) an adder skeleton (22, 30, D:5) a +0 dagger (24, 5, D:5) an iguana skeleton (27, 16, D:5) a +0 leather armour (38, 24, D:5) a +0 ring mail (45, 0, D:5) an iguana corpse (skeletalised by now) (46, 25, D:5) the +12 plate armour "Etuett" {Ponderous, rPois rF+ Will-} rPois: It protects you from poison. rF+: It protects you from fire. Will-: It decreases your willpower. It cannot be enchanted further. (49, 19, D:5) a +0 cloak (57, 12, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (0, 1, D:6) a +0 dagger a +0 robe (1, 1, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (3, 3, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (5, 3, D:6) a +2 dagger of holy wrath a +2 robe of positive energy (19, 1, D:6) a +0 club a +0 short sword of speed an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (19, 2, D:6) a +0 long sword a +2 plate armour of cold resistance (20, 1, D:6) a +0 dagger an orc corpse (skeletalised by now) (22, -29, D:6) a +0 scale mail (31, 8, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (32, 8, D:6) a +0 dagger a +0 robe a +0 flail a +0 ring mail a +0 war axe a +0 robe a +0 short sword a +0 robe a +0 mace a +0 leather armour a +0 short sword a kobold corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (33, 8, D:6) a +0 club a +0 leather armour a +2 great sword a +0 robe an orc corpse (skeletalised by now) (34, -17, D:6) a +0 long sword (34, -1, D:6) a +0 whip a +0 leather armour an orc skeleton (34, 0, D:6) a +0 whip an orc skeleton (34, 8, D:6) a +0 trident (40, -8, D:6) a +0 pair of boots (41, -6, D:6) a +0 club (44, 15, D:6) a +0 morningstar (45, -22, D:6) a +0 falchion of electrocution (51, 2, D:6) a +0 whip of flaming a +0 robe (53, -19, D:6) a hound corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) the +11 hammer "Hydra's Funeral" {heavy, rC+} rC+: It protects you from cold. It cannot be enchanted further. the +2 flail of Bile {freeze, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (2, 30, D:7) a +0 war axe (8, 6, D:7) a +0 short sword a +0 dagger a +0 leather armour (8, 8, D:7) a +0 dagger a +0 dagger (9, 6, D:7) a +0 dagger (9, 9, D:7) a +4 whip (14, -10, D:7) a +0 dagger a stone (14, -9, D:7) a +0 dagger a +0 whip (14, -8, D:7) a +0 dagger (14, 7, D:7) a +0 short sword (15, -8, D:7) a +0 dagger 2 stones (15, 19, D:7) a +0 club a bullfrog skeleton (19, 17, D:7) a +0 chain mail a +0 hand axe an orc skeleton (19, 18, D:7) a +0 robe a +6 dagger of venom a +0 falchion (20, 18, D:7) a +0 leather armour a +2 hand axe of electrocution an orc skeleton (30, 21, D:7) a +2 dagger of venom (31, 23, D:7) a +0 club a stone (32, 19, D:7) a +0 whip of electrocution (33, 18, D:7) a +0 club (33, 19, D:7) 4 stones a +0 club (35, 18, D:7) a +0 short sword (35, 19, D:7) a +0 robe a +0 scimitar (37, 18, D:7) a +0 robe a +0 long sword (38, -1, D:7) a +0 giant club (38, 18, D:7) a +0 leather armour (40, 3, D:7) a +0 trident (54, -2, D:7) a +0 rapier Level 8 of the Dungeon (0, 28, D:8) a +0 ring mail (1, 30, D:8) a -2 spear a +0 animal skin (14, 33, D:8) a +0 dagger (14, 37, D:8) a stone a +0 short sword a +0 whip (15, 35, D:8) 3 stones a +0 dagger a +0 short sword (26, 20, D:8) a +0 pair of gloves of parrying (35, -4, D:8) a +0 battleaxe a +1 chain mail of poison resistance (36, -4, D:8) a +0 war axe a +0 leather armour (36, -3, D:8) a +0 short sword a +0 leather armour (42, 3, D:8) a +0 arbalest (44, 3, D:8) a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) a parchment of Kiss of Death (4, 14, D:9) a +0 falchion a +0 chain mail (5, 14, D:9) a +0 mace a +0 flail a +0 chain mail (11, -28, D:9) a +0 giant spiked club a +0 giant spiked club (14, -26, D:9) a +0 spear (18, -13, D:9) a +1 ring mail of poison resistance (19, -12, D:9) a +0 whip (23, 17, D:9) a parchment of Fulminant Prism (24, -3, D:9) the +0 leather armour of Gasyowk {rPois Slay+2} rPois: It protects you from poison. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (38, 15, D:9) a +0 spear (39, 14, D:9) a +0 spear (39, 16, D:9) a +0 spear (41, -19, D:9) a scarab talisman (41, 8, D:9) a +0 shortbow a +0 halberd (42, -7, D:9) a +3 halberd a +0 robe (42, -6, D:9) a +0 short sword of draining a +0 robe (42, -5, D:9) a +0 trident a +0 robe (56, -21, D:9) a +0 dagger a +0 robe Level 10 of the Dungeon (2, 12, D:10) a staff of fire (4, 54, D:10) a +0 whip a +0 whip (5, 53, D:10) a +0 short sword a +0 whip (6, 54, D:10) a +0 whip a +0 short sword (7, 53, D:10) a +0 dagger a stone (18, 39, D:10) a +0 leather armour (20, 34, D:10) a +0 robe a +0 dagger (22, 29, D:10) a +0 robe (23, 3, D:10) a +0 scale mail (23, 40, D:10) a +2 dagger of venom (24, 40, D:10) a +0 club (24, 41, D:10) a +0 short sword a +0 leather armour (57, 24, D:10) a +0 sling Level 11 of the Dungeon (26, 35, D:11) a +0 pair of boots of flying (39, 13, D:11) a +1 devious dagger a +0 robe (40, 12, D:11) a +0 hand axe a +0 plate armour a +0 whip a +0 chain mail (40, 13, D:11) a +4 dagger a +3 ring mail (41, 11, D:11) a +0 rapier (48, 26, D:11) a +0 glaive (52, 25, D:11) a +0 robe a +0 leather armour (55, 1, D:11) a ring of positive energy (55, 22, D:11) a +0 dagger the Ecumenical Temple