thedragonsden the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) the lupine talisman "Ziyr" {Str+3} (still there?) [lupine talisman] Str+3: It affects your strength (+3). an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) quicksilver dragon scales (49, 37, D) a +3 dagger of venom (49, 43, D) 2 boomerangs 3 javelins an atropa-tipped dart (50, 12, D) a +0 hand axe (50, 13, D) a staff of alchemy (unseen) (50, 16, D) the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} (still there?) ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. a +1 cloak (still there?) (50, 36, D) a parchment of Awaken Armour (50, 37, D) a +2 plate armour of poison resistance (unseen) (51, 12, D) a potion of might (51, 13, D) a parchment of Sphinx Sisters (51, 18, D) a +0 battleaxe a black draconian corpse (51, 36, D) the +8 flail of Vetaapul {concuss, rF- rCorr Str+4 Int+3} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (51, 37, D) a staff of conjuration (52, 12, D) a parchment of Forge Monarch Bomb (52, 13, D) the +3 plate armour of Unambiguity {rC+} rC+: It protects you from cold. It cannot be enchanted further. (unseen) (52, 14, D) a +0 battleaxe a +0 short sword a +5 ring of evasion a purple draconian corpse (52, 15, D) a +0 rapier of venom (unseen) (52, 18, D) 2 javelins (52, 19, D) a +0 long sword a red draconian corpse (52, 24, D) a +3 spear of distortion (52, 25, D) a dragon-coil talisman (52, 31, D) 3 boomerangs (52, 37, D) a +0 mace of venom (53, 13, D) a staff of alchemy (unseen) (53, 15, D) a +0 short sword a +0 cloak a white draconian corpse (53, 17, D) a +0 mace (53, 19, D) a +0 scimitar (53, 24, D) a +1 antimagic short sword (53, 37, D) a +0 vampiric executioner's axe (54, 12, D) a staff of cold (unseen) (54, 13, D) the amulet "Qyluit" {Wildshape Fly rN+ rCorr Str-4} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Fly: It grants you flight. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). (unseen) (54, 24, D) a +6 ring of strength (54, 25, D) the +6 trident of Blue Defence {heavy, Str-4 Int+6} Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). It cannot be enchanted further. (54, 36, D) a staff of conjuration (55, 12, D) a +0 long sword (55, 13, D) an amulet of reflection (59, 37, D) a +0 hand axe of electrocution (60, 36, D) a +4 scale mail of fire resistance (60, 37, D) a staff of necromancy (60, 38, D) 4 large rocks a +0 giant club an ogre corpse (skeletalised by now) (60, 40, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (61, 0, D) a staff of conjuration (61, 8, D) a phantom mirror (61, 11, D) an adder corpse (skeletalised by now) (61, 26, D) a staff of cold (61, 36, D) a +3 ring mail of cold resistance (61, 37, D) a parchment of Manifold Assault (61, 38, D) a +0 troll leather armour a troll corpse (skeletalised by now) (61, 39, D) 3 large rocks (61, 40, D) a +0 giant spiked club a +0 giant club (61, 43, D) a boomerang (62, 1, D) the +0 arbalest of True Chaos {heavy, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (62, 8, D) a staff of earth (62, 9, D) the +10 short sword "Usunnuba" {flame, rElec Dex+4} rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (62, 11, D) a water moccasin corpse (skeletalised by now) (62, 16, D) a staff of fire (62, 17, D) a +3 leather armour of willpower (62, 19, D) a +0 halberd (62, 21, D) a +1 mace (unseen) (62, 26, D) a +4 dire flail of protection (62, 27, D) a +6 ring of strength (62, 37, D) a +6 demon blade of venom (62, 38, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (62, 39, D) 5 large rocks a cyclops corpse (skeletalised by now) (62, 40, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (63, 11, D) an adder corpse (skeletalised by now) (63, 16, D) a staff of air (63, 17, D) a staff of air (63, 20, D) a +3 mace a +0 robe (63, 26, D) the +1 hand axe "Vexesaik" {vamp, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (63, 27, D) a staff of fire (63, 30, D) a hell hound corpse (skeletalised by now) (63, 31, D) a silver javelin (63, 36, D) a phantom mirror (63, 37, D) the lupine talisman of an ice cave {Fly rC+ Dex+3} [lupine talisman] Fly: It grants you flight. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (64, 17, D) a +3 heavy morningstar (64, 20, D) a +4 flail of freezing (still there?) a +0 robe (still there?) (64, 26, D) a staff of alchemy (64, 30, D) a +3 battleaxe (unseen) (64, 31, D) a +0 hand axe (65, 26, D) a +5 longbow (68, 0, D) a +2 scimitar of holy wrath (69, 0, D) a +4 scale mail of cold resistance (69, 36, D) a +0 halberd of distortion (70, 36, D) a +0 falchion of electrocution (70, 37, D) the earth staff of Riraics {rN+ Earth} [staff of earth] rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. (70, 38, D) a +0 club an orc corpse (skeletalised by now) (70, 39, D) a +0 club an orc corpse (skeletalised by now) (70, 40, D) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (71, 8, D) a +4 war axe of pain (71, 16, D) a +2 trident of venom (unseen) (71, 20, D) an ugly thing corpse (skeletalised by now) (71, 21, D) an ugly thing corpse (skeletalised by now) (71, 26, D) a staff of conjuration (unseen) (71, 27, D) a phantom mirror (71, 30, D) a water moccasin corpse (skeletalised by now) (71, 31, D) an iguana corpse (skeletalised by now) (71, 36, D) the earth staff "Oziogi" {Will+ rCorr Int+3 Dex+5 Earth} [staff of earth] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). Earth: It increases the power of your Earth spells. (71, 38, D) a +0 flail (71, 40, D) a +0 club a +0 flail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 8, D) a +4 flail of holy wrath (72, 9, D) a +0 spear of freezing (72, 16, D) a +1 buckler (72, 36, D) a +2 vampiric spear (72, 37, D) the death talisman of the Blessed Realm {+Inv rF+} [talisman of death] +Inv: It lets you turn invisible. rF+: It protects you from fire. (unseen) (72, 39, D) a +0 hand axe (72, 40, D) a +0 war axe a +0 ring mail a +0 dagger an orc corpse (skeletalised by now) (73, 2, D) a +0 war axe (73, 16, D) a parchment of Spellspark Servitor (73, 17, D) a parchment of Animate Dead (73, 26, D) a staff of earth (unseen) (73, 27, D) a +3 heavy shortbow (73, 30, D) an iguana corpse (skeletalised by now) (73, 37, D) the +4 shortbow of Subterfuge {freeze, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (75, 1, D) a +2 plate armour of poison resistance