themusmus Level 1 of the Dungeon (2, -4, D:1) a ball python skeleton (10, 35, D:1) a +0 dagger (11, 31, D:1) a quill talisman (22, -4, D:1) a +0 short sword (30, -2, D:1) a +0 club a kobold skeleton (32, 16, D:1) a +0 dagger Level 2 of the Dungeon (3, -9, D:2) a +0 hand axe (4, 13, D:2) a +0 ring mail (12, 5, D:2) a +0 cloak of stealth (18, -10, D:2) 3 stones a +0 short sword a kobold skeleton (18, -8, D:2) a +0 robe a +0 dagger the human skeleton of Jessica (24, 23, D:2) an adder skeleton (25, 11, D:2) a +0 short sword (33, 32, D:2) a +0 shortbow (46, -13, D:2) a +0 dagger (48, 2, D:2) a +0 scale mail (56, 17, D:2) a +0 spear (57, 23, D:2) a rat skeleton (61, 13, D:2) a +0 scale mail Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Guipnym" {rC+ Slay+4} (5000 gold) [ring of slaying] rC+: It protects you from cold. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +0 robe of Purpose {Fly Regen+ Slay-2 SInv} (580 gold) Fly: It grants you flight. Regen+: It increases your rate of health regeneration. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. the quill talisman of the Unbroken {*Corrode Fly rElec Str+3} (6800 gold) [quill talisman] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). the +2 mace of Berphes {antimagic, Int+2} (3020 gold) Int+2: It affects your intelligence (+2). the necromancy staff "Hell-Harrower" {^Drain rN++ Str+3 Necro Ice} (4250 gold) [staff of necromancy] ^Drain: It drains your maximum health when unequipped. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. the +0 pair of boots of the Moon {Dex+3} (1780 gold) Dex+3: It affects your dexterity (+3). the +1 ring mail of Pride {Will+} (2160 gold) Will+: It increases your willpower. the +2 pair of boots of Dishonour {rPois Str+3 Dex+2 Stlth+} (3900 gold) rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the +6 short sword of the Swamp {distort, Int+4} (5290 gold) Int+4: It affects your intelligence (+4). the +3 buckler of Wuiry {Reflect, rF- rC++ rCorr Dex+2} (4880 gold) rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). the air staff of Teid Exu {rElec rN++ Stlth+ Air} (4530 gold) [staff of air] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. the +5 whip of Impermanence {drain, rF++ Str-5 Int+4} (5190 gold) rF++: It greatly protects you from fire. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). the dragon-coil talisman "Put-Me-On" {Str+3 Dex+3} (17130 gold) [dragon-coil talisman] Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). the ring "Rymuhute" {rF- Int+6 Slay+4} (5280 gold) [ring of intelligence] rF-: It makes you vulnerable to fire. Int+6: It affects your intelligence (+6). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Vuyniet {Int+2 SInv} (2620 gold) [ring of see invisible] Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the air staff of Zeafapsa {rElec rF+ Summ Air} (4460 gold) [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. the amulet of Othixkuf {Acrobat +Inv Stlth+} (4680 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. the +6 dagger of Irrepressible Laughter {freeze, Dex+6} (5320 gold) Dex+6: It affects your dexterity (+6). the +2 robe "Gutil" {rF+ Archmagi} (3890 gold) rF+: It protects you from fire. Archmagi: It increases the power of your magical spells. a +1 war axe of flaming (1330 gold) (0, 0, D:3) a +0 leather armour (11, 37, D:3) a +0 leather armour (19, 28, D:3) a +0 leather armour a +0 club (20, -9, D:3) a +0 war axe (22, 20, D:3) a +0 ring mail (29, 14, D:3) a +0 club a goblin skeleton (32, -2, D:3) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (32, -1, D:3) a bat corpse (skeletalised by now) (33, 16, D:3) a parchment of Awaken Armour (34, -2, D:3) a +0 dagger a +0 chain mail (34, -1, D:3) a +0 short sword an orc corpse (skeletalised by now) (35, 14, D:3) a frilled lizard skeleton (40, 30, D:3) a +0 chain mail a +0 dagger Level 4 of the Dungeon (8, -11, D:4) a +0 dagger (11, -27, D:4) a +0 ring mail (11, 8, D:4) a +0 giant club (19, 3, D:4) a +0 spear (23, -17, D:4) a +0 flail (23, -14, D:4) a +0 leather armour a +0 trident (23, -13, D:4) a +0 leather armour a +0 short sword (24, -14, D:4) a +0 leather armour a +0 flail (31, -1, D:4) a +0 short sword (32, -21, D:4) a +3 rapier of protection a +1 leather armour of positive energy (43, -2, D:4) a +0 short sword a stone (43, 8, D:4) a +0 dagger (49, -5, D:4) a +0 plate armour Level 5 of the Dungeon (10, -36, D:5) a +0 scale mail (11, -41, D:5) a +0 hand axe (12, -41, D:5) a +0 dagger a +0 dagger a +0 robe (13, -41, D:5) a +2 mace of protection a +0 leather armour (24, -33, D:5) a +0 giant spiked club (30, -43, D:5) a +0 scythe a +0 robe (38, -48, D:5) a parchment of Freeze Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club (7, -1, D:6) a +0 short sword (8, -2, D:6) a +0 short sword 5 stones (8, -1, D:6) a +0 dagger a +0 dagger 3 stones a +0 dagger (8, 0, D:6) a +0 whip 3 poisoned darts a +0 short sword 4 stones (15, -14, D:6) a +0 robe a +0 dagger a +0 leather armour a +0 falchion (16, -16, D:6) a +0 robe a +0 dagger (35, 32, D:6) a +1 whip of electrocution a +0 robe (36, 26, D:6) a +0 ring mail (41, -21, D:6) the +5 war axe "Uthruiha" {freeze, rElec} rElec: It insulates you from electricity. (48, -2, D:6) a quill talisman Level 7 of the Dungeon (0, 1, D:7) a +0 dagger (1, -2, D:7) a +0 cloak (3, -1, D:7) an orb of guile a +0 robe a +3 trident of draining (11, -7, D:7) a quill talisman (19, -9, D:7) a +0 mace a +0 leather armour a +0 spear (20, 15, D:7) a +0 chain mail a +0 club (21, 15, D:7) a +0 robe a +0 dagger a +0 chain mail a +0 war axe a boomerang a +0 short sword (21, 16, D:7) a +1 short sword of draining (25, 7, D:7) a +0 pair of gloves (32, 8, D:7) a +0 shortbow (34, 25, D:7) a +0 flail (42, 14, D:7) a +0 ring mail a +1 spectral quarterstaff a +1 heavy sling (45, 14, D:7) a +0 spear (46, 13, D:7) a +0 spear (51, 18, D:7) a +0 spear (53, 1, D:7) a +0 spear (56, 0, D:7) a +0 short sword a +0 flail a +0 robe a +1 dagger of protection (56, 1, D:7) a +0 robe a +3 long sword of freezing a +0 chain mail a +0 short sword (56, 2, D:7) a +0 leather armour a +0 flail a +0 robe a +0 battleaxe Level 8 of the Dungeon (0, 6, D:8) a +0 leather armour a +0 trident (0, 15, D:8) 5 poisoned darts (1, 6, D:8) a +0 trident a +0 short sword a +0 robe a +5 short sword (1, 8, D:8) a +0 robe a +0 spear (1, 10, D:8) a +0 trident (2, 11, D:8) a +0 robe a +0 halberd (3, 4, D:8) a +0 leather armour a +4 flail a +0 scale mail a +0 hand axe a +0 flail (4, 4, D:8) a +0 club 2 boomerangs a +0 flail (27, -14, D:8) a parchment of Sandblast (30, 31, D:8) a +0 club a +0 leather armour (33, -1, D:8) the maw talisman of Luine Echon {Str+4} [maw talisman] Str+4: It affects your strength (+4). (36, 22, D:8) a +0 scimitar Level 9 of the Dungeon (0, 0, D:9) a +3 flail (1, -18, D:9) +0 steam dragon scales a +1 partisan of flaming (2, -22, D:9) a +0 chain mail (2, -21, D:9) a book of Chaos (2, -20, D:9) a potion of cancellation (2, -6, D:9) a +0 dagger a +0 robe (3, -22, D:9) 20 gold pieces (3, -21, D:9) a scroll of fog (3, -20, D:9) 12 gold pieces (3, 0, D:9) a +0 hand axe (4, -25, D:9) a +0 orcbow (4, -22, D:9) a +0 longbow (4, -21, D:9) 16 gold pieces (4, -20, D:9) a +2 helmet (11, -3, D:9) a +0 sling (18, -22, D:9) a +0 whip of pain (20, -48, D:9) a +0 chain mail a +0 dire flail (21, -47, D:9) a +0 ring mail a +0 club a +0 chain mail a +0 club a +0 flail a +0 chain mail a +0 club a +0 ring mail a +0 flail a +0 leather armour of cold resistance a +0 hand axe a +0 scale mail a +0 dagger (21, -46, D:9) a +0 whip a +0 ring mail a +0 short sword a +0 leather armour a +0 club a +0 dagger (21, -43, D:9) a +0 leather armour a +0 flail (23, -43, D:9) a +0 mace a +0 club a +0 club a +0 leather armour a +0 club (24, -42, D:9) a +0 orcbow a +0 mace a +1 antimagic falchion a +0 war axe (24, -41, D:9) a +0 flail (27, -43, D:9) a +0 dagger a +0 ring mail a +0 club a +0 short sword a +0 mace (28, -44, D:9) a +0 robe a +0 dagger a +0 short sword a +0 scale mail a +0 falchion (29, -44, D:9) a +0 flail (29, -19, D:9) a +0 scale mail (29, -13, D:9) a +0 leather armour a +0 hand axe (34, -12, D:9) a +1 scimitar of flaming (37, -37, D:9) a +0 flail (49, -20, D:9) a boomerang a +0 hand axe (53, -7, D:9) a parchment of Mephitic Cloud Level 10 of the Dungeon (21, -2, D:10) a +0 robe a +0 dagger (26, -8, D:10) a +0 leather armour (31, 0, D:10) a +0 cloak (35, -40, D:10) a parchment of Passwall (49, -5, D:10) a +0 orcbow (51, -6, D:10) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (54, -21, D:10) a +1 robe of positive energy a +0 giant club (55, -40, D:10) the +2 pair of gloves "Kigu" {rC+ Int-4 Dex+2} rC+: It protects you from cold. Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). Level 11 of the Dungeon (15, 21, D:11) a +0 dagger a +0 robe (16, 13, D:11) a +0 ring mail (17, 21, D:11) a +0 club a +0 scale mail (18, 1, D:11) a +0 chain mail (18, 22, D:11) a +0 club (19, -1, D:11) a +0 robe a +0 dagger of speed (19, 31, D:11) a +0 short sword (21, -20, D:11) a +0 spear (21, 1, D:11) a +1 scale mail of positive energy (28, -21, D:11) a +0 robe a +0 dagger (29, -24, D:11) 2 poisoned darts a +0 whip (29, -22, D:11) 5 stones a +0 short sword (30, -23, D:11) a curare-tipped dart a +0 short sword 2 poisoned darts a +0 club a +0 short sword a +0 robe a +0 dagger (31, -24, D:11) 4 poisoned darts a +0 club (34, 29, D:11) a +0 short sword 5 poisoned darts (35, 26, D:11) a +0 dagger 3 stones (36, 26, D:11) a +0 whip (36, 27, D:11) a +0 dagger a stone (57, 4, D:11) 4 large rocks Level 12 of the Dungeon (0, 0, D:12) a staff of cold (unseen) (0, 1, D:12) a +6 ring of strength (2, 9, D:12) a +0 robe (12, 34, D:12) 3 large rocks (17, 22, D:12) a +0 mace (18, 37, D:12) a +0 robe (28, 47, D:12) a +0 rapier (34, 19, D:12) a +0 hand axe (34, 39, D:12) a +0 mace (35, 37, D:12) a +0 flail (35, 39, D:12) a +0 mace (36, 37, D:12) a +0 chain mail a +0 short sword a +0 battleaxe (39, 48, D:12) a +0 rapier (40, 30, D:12) a +0 morningstar (41, 28, D:12) a +0 club (41, 29, D:12) a +0 chain mail a +0 halberd (43, 27, D:12) a +0 scale mail 3 boomerangs a +2 dagger of venom (44, 12, D:12) 4 poisoned darts (44, 30, D:12) a +0 mace (46, 23, D:12) a +0 trident (50, 28, D:12) a +0 pair of boots Level 13 of the Dungeon (0, 0, D:13) a +0 whip of freezing (1, 6, D:13) 4 large rocks (3, -3, D:13) a +0 club a +0 chain mail (4, -2, D:13) a +4 long sword a +0 chain mail a +0 hand axe (5, -2, D:13) a +0 hand axe a +0 dagger a +0 robe (12, 0, D:13) a +0 hand axe (14, -19, D:13) a +0 robe (29, 13, D:13) a +0 robe a +0 war axe (30, 13, D:13) a +0 robe a +0 hand axe a +0 robe a +0 hand axe (31, -18, D:13) a +0 giant spiked club a +0 giant club (37, -21, D:13) a medusa talisman (49, 10, D:13) a parchment of Fulminant Prism (59, -15, D:13) a +0 orcbow (61, -2, D:13) a +0 war axe Level 14 of the Dungeon (6, -7, D:14) a scroll of torment (11, 7, D:14) 5 large rocks (13, 29, D:14) a parchment of Silence (15, 13, D:14) a +0 robe (19, 7, D:14) a +0 leather armour (23, -5, D:14) a +0 orcbow (23, -4, D:14) a +0 robe a +0 dagger (25, 19, D:14) 4 large rocks a +0 giant club a +0 giant club (30, 3, D:14) a +0 ring mail (35, 36, D:14) a +0 mace (39, 23, D:14) 4 poisoned darts (46, 22, D:14) 5 large rocks Level 15 of the Dungeon (0, 0, D:15) 3 large rocks (1, 5, D:15) a +0 hand axe (3, -30, D:15) a +0 scale mail (13, -3, D:15) a +0 morningstar a +0 flail (13, -2, D:15) a +0 battleaxe a +0 glaive (19, -20, D:15) 4 poisoned darts (20, 17, D:15) a +0 great mace a +0 giant club a +0 dire flail a +0 giant club a +0 giant club (21, 17, D:15) a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant spiked club a +2 spear of venom a +0 robe (22, 17, D:15) a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant club (23, 17, D:15) a +0 flail a +0 robe a +0 giant club a +0 giant spiked club (25, 2, D:15) a +0 great sword a +0 leather armour (27, 4, D:15) a +0 dire flail a +0 dire flail (29, 8, D:15) a +0 plate armour (32, 9, D:15) a +0 dagger a +0 robe (44, 1, D:15) a +0 heavy shortbow Level 1 of the Orcish Mines [Shop] Agrypess's Book Boutique a parchment of Forge Blazeheart Golem (175 gold) a parchment of Magic Dart (70 gold) a parchment of Spellspark Servitor (280 gold) a parchment of Cause Fear (175 gold) a parchment of Nazja's Percussive Tempering (210 gold) a parchment of Dispersal (245 gold) a parchment of Starburst (245 gold) a parchment of Forge Lightning Spire (175 gold) a parchment of Dimensional Bullseye (175 gold) [Shop] Nezeff's Armour Shoppe a +2 ring mail of cold resistance (399 gold) a +0 chain mail (114 gold) a +8 chain mail of ponderousness (437 gold) a +0 kite shield (133 gold) a +3 leather armour of willpower (456 gold) the +5 chain mail "Boryp" {rElec} (855 gold) rElec: It insulates you from electricity. a +0 scale mail (76 gold) the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} (1045 gold) Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. a +0 ring mail (76 gold) (3, 2, Orc:1) 3 boomerangs a +0 club (7, -2, Orc:1) a +0 giant club a +0 dire flail (7, -1, Orc:1) a +2 ring mail of willpower a +0 falchion a +0 hand axe a +0 robe a +0 dagger a +0 dagger a +0 plate armour a +0 halberd a +0 arbalest (8, -1, Orc:1) a +0 plate armour a +0 trident a +0 arbalest (8, 0, Orc:1) a +0 trident (10, -2, Orc:1) a +2 chain mail of resonance a +0 whip (10, -1, Orc:1) a +0 scale mail a +0 short sword (10, 18, Orc:1) a +0 hand axe a +0 chain mail a +0 club (16, 14, Orc:1) a +0 giant club a +0 falchion a boomerang a +0 hand axe a +0 ring mail a +0 falchion a +0 giant club (17, 12, Orc:1) a +0 giant club a +0 giant club (17, 13, Orc:1) a +0 plate armour a +1 heavy battleaxe a +0 giant spiked club (17, 14, Orc:1) a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 whip a +0 hand axe a +0 flail a +0 giant club (34, -18, Orc:1) a +0 club (36, -19, Orc:1) a +0 giant club a +1 mace of protection a +0 chain mail a +0 mace a +0 dire flail a +0 dire flail (36, 19, Orc:1) a +0 ring mail a +0 short sword (37, 18, Orc:1) a +0 club (37, 19, Orc:1) a +0 club 2 boomerangs a +0 hand axe a +0 plate armour a +0 long sword a +0 giant club (38, -22, Orc:1) a +0 ring mail a +0 club Level 2 of the Orcish Mines [Shop] Tooguw's Book Emporium a parchment of Brom's Barrelling Boulder (175 gold) a parchment of Dispel Undead (175 gold) a parchment of Arcjolt (210 gold) a parchment of Alistair's Walking Alembic (210 gold) a parchment of Magnavolt (280 gold) a parchment of Fireball (210 gold) a parchment of Animate Dead (175 gold) a parchment of Anguish (175 gold) a parchment of Forge Monarch Bomb (245 gold) a parchment of Summon Hydra (280 gold) a parchment of Mercury Arrow (105 gold) a parchment of Iskenderun's Mystic Blast (175 gold) [Shop] Vaulaul's Distillery a potion of heal wounds (132 gold) a potion of invisibility (unknown) (132 gold) a potion of lignification (49 gold) a potion of attraction (unknown) (49 gold) a potion of brilliance (66 gold) a potion of magic (unknown) (132 gold) a potion of curing (49 gold) a potion of curing (49 gold) [Shop] Igohalikul's Antique Armour Emporium the +0 pair of boots "Laeralump" {rElec} (388 gold) rElec: It insulates you from electricity. the +2 ring mail "Togelill" {rElec rPois rCorr} (793 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a +0 plate armour (378 gold) a +3 plate armour of fire resistance (840 gold) a +3 leather armour of willpower (504 gold) a +0 plate armour (378 gold) a +0 robe (18 gold) a +2 plate armour of fire resistance (735 gold) a +0 chain mail (126 gold) the +5 chain mail of Irasuug {Str+3 Int-4 Dex+3 SInv} (974 gold) Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. [Shop] Jutib's Antique Weapon Shoppe a +2 heavy glaive (750 gold) the +4 rapier of Quantum Leap {elec, rN++} (1280 gold) rN++: It greatly protects you from negative energy. the +4 morningstar of Tenacity {freeze, rN++} (1207 gold) rN++: It greatly protects you from negative energy. a +0 club (12 gold) a +0 sling (37 gold) a +0 war axe (87 gold) a +0 broad axe (225 gold) a +0 halberd of protection (170 gold) a +0 dagger (50 gold) (0, 0, Orc:2) a +1 arbalest of freezing (6, 4, Orc:2) a +0 robe a +0 dagger (7, 3, Orc:2) a +0 robe a +0 dagger (10, 4, Orc:2) a +0 robe a +0 dagger (19, -6, Orc:2) a +0 giant club (20, -12, Orc:2) a +3 hand axe (20, -8, Orc:2) a +0 short sword (21, -13, Orc:2) a +0 chain mail a +0 scimitar (21, -12, Orc:2) a +0 club (21, -11, Orc:2) a +0 club (21, -7, Orc:2) a +0 mace (22, -7, Orc:2) a +0 ring mail a +0 short sword (22, 13, Orc:2) a +0 robe a +0 dagger a +0 robe a +0 dagger (25, 15, Orc:2) a +0 robe a +0 dagger (27, 17, Orc:2) a +0 robe a +0 dagger (28, 5, Orc:2) a +0 robe a +0 dagger (28, 17, Orc:2) a +0 giant spiked club (29, 4, Orc:2) a +0 robe a +0 dagger (29, 5, Orc:2) a +0 robe a +0 dagger (30, 18, Orc:2) a +0 robe a +0 dagger (31, 1, Orc:2) a +0 giant club (31, 3, Orc:2) a +0 robe of positive energy a +0 dagger (33, 17, Orc:2) a +0 robe a +0 dagger (33, 28, Orc:2) a +0 ring mail a +0 hand axe (35, -6, Orc:2) a +0 giant club a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 giant spiked club (35, 17, Orc:2) a +2 robe of fire resistance a +0 dagger (36, 17, Orc:2) a +1 robe a +0 dagger a +0 robe a +3 dagger (36, 18, Orc:2) a +1 robe a +0 dagger a +0 flail (37, 18, Orc:2) a +0 robe a +0 dagger (38, 6, Orc:2) a +0 robe a +0 dagger a +0 robe a +0 dagger (39, 14, Orc:2) a +0 robe a +0 dagger a +0 robe a +0 dagger (40, 13, Orc:2) a +0 robe a +0 club a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 club (40, 14, Orc:2) a +0 war axe a +0 robe a +0 dagger (42, 12, Orc:2) a +0 robe a +0 dagger Level 1 of the Lair of Beasts (6, -5, Lair:1) a +0 whip (22, -14, Lair:1) a +0 chain mail (22, 16, Lair:1) a +2 rapier of holy wrath (31, -9, Lair:1) a +0 scale mail (36, -28, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 leather armour (16, -15, Lair:2) 3 curare-tipped darts a +1 short sword of distortion (29, -18, Lair:2) a +0 whip (30, -32, Lair:2) a ring of wizardry a ring of wizardry a ring of wizardry (30, -28, Lair:2) a +0 long sword (51, -3, Lair:2) a +0 leather armour (56, -22, Lair:2) a parchment of Anguish (57, -16, Lair:2) a +0 leather armour (62, -16, Lair:2) a +0 helmet of sniping Level 3 of the Lair of Beasts (4, 11, Lair:3) 3 poisoned darts (14, 1, Lair:3) a +0 morningstar of protection (21, 42, Lair:3) 2 javelins (47, 36, Lair:3) a +0 scale mail Level 4 of the Lair of Beasts (4, -8, Lair:4) a +1 arbalest of electrocution (12, -26, Lair:4) a +0 quarterstaff (14, -63, Lair:4) a parchment of Swiftness (18, -65, Lair:4) a +0 ring mail (22, -25, Lair:4) a +0 ring mail (22, -14, Lair:4) a +0 robe (29, -52, Lair:4) a staff of conjuration a rimehorn talisman a maw talisman a quill talisman (58, -40, Lair:4) a +0 longbow Level 5 of the Lair of Beasts (0, 0, Lair:5) the +8 dagger of Profit {antimagic, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (18, 9, Lair:5) a +0 flail (23, 12, Lair:5) a +0 war axe (23, 13, Lair:5) 9 gold pieces (23, 14, Lair:5) a scroll of summoning (23, 15, Lair:5) 15 gold pieces (24, 11, Lair:5) a +0 robe of resistance (24, 12, Lair:5) a +0 robe (24, 15, Lair:5) 21 gold pieces (24, 16, Lair:5) 18 gold pieces (28, 27, Lair:5) a +0 morningstar (29, 1, Lair:5) a +0 mace (35, -6, Lair:5) a +0 bardiche (45, -13, Lair:5) a +2 pair of boots of rampaging (46, 19, Lair:5) a +0 robe (48, 34, Lair:5) a +0 dagger (50, -9, Lair:5) 6 boomerangs Level 1 of the Spider Nest (0, 0, Spider:1) a -1 demon whip of venom (2, -2, Spider:1) a +0 chain mail a +0 kite shield (22, 38, Spider:1) a +1 falchion of holy wrath (68, 36, Spider:1) a +0 chain mail Level 2 of the Spider Nest (8, 0, Spider:2) 6 gold pieces (still there?) a +0 kite shield of reflection (still there?) a +0 plate armour (still there?) a +4 double sword of electrocution (still there?) (8, 1, Spider:2) 6 gold pieces (9, 0, Spider:2) 6 gold pieces (11, -6, Spider:2) a parchment of Leda's Liquefaction (12, 0, Spider:2) a +0 giant spiked club (14, -2, Spider:2) a +0 leather armour