Dungeon Crawl Stone Soup version 0.34-a0-723-ge448dd4f9f (webtiles) character file. Game seed: 250542453467401885 177 tlatlagkaus the Conjurer (level 5, -2/38 HPs) Began as a Demigod Conjurer on Sept 1, 2025. Slain by an orc warrior ... wielding a +0 long sword (10 damage) ... on level 6 of the Dungeon. The game lasted 00:06:54 (930 turns). tlatlagkaus the Conjurer (Demigod Conjurer) Turns: 930, Time: 00:06:54 Health: -2/38 AC: 4 Str: 8 XL: 5 Next: 9% Magic: 1/12 EV: 11 Int: 24 God: Gold: 43 SH: 0 Dex: 12 Spells: 6/10 levels left rFire . . . (100%) d - +0 war axe rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: attractive A: high MP 1, forlorn, divine attributes, iridescent scales 1, subdued magic 1, efficient magic 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons d - a +0 war axe (weapon) e - a +2 hand axe of flaming Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} V - a scroll of vulnerability d - a scroll of identify {unknown} Potions g - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting + Level 4.7 Conjurations + Level 1.9 Earth Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 b - Searing Ray Conj 40% 2d5 1% 2 c - Sandblast Erth 20% 2d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 The Realm of Zot is guarded by orbs of winter. Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You are partially covered in iridescent scales. (AC +2) Your spells are a little easier to cast, but a little less powerful. Spells you cast cost 1 less MP (to a minimum of 1). Message History The orc warrior is attracted toward you. There is a stone staircase leading up here. You feel extremely strange. Your magical essence no longer links to wands of the dungeon. Your magic regains its normal vibrancy. Iridescent scales grow over part of your body. Your connection to magic feels subdued. The orc warrior unwields a +0 orcbow. The orc warrior wields a +0 long sword. The orc warrior barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 long sword and wearing a +0 chain mail (translocational energy, moderately wounded, 75% to hit) You focus your ray upon the orc warrior. The searing ray misses the orc warrior. (Press . to maintain the ray.) The orc warrior closely misses you. The searing ray hits the orc warrior. The orc warrior is heavily wounded. The orc warrior barely misses you. The searing ray hits the orc warrior. The orc warrior is severely wounded. The orc warrior completely misses you. The searing ray hits the orc warrior. The orc warrior is severely wounded. You finish channelling your searing ray. The orc warrior hits you with a +0 long sword. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 long sword and wearing a +0 chain mail (severely wounded, 75% to hit) You focus your ray upon the orc warrior. The searing ray hits the orc warrior but does no damage. The orc warrior is severely wounded. (Press . to maintain the ray.) The orc warrior hits you with a +0 long sword! You die... ####. .... #..# # ..##### #.##.. ..# #....###.#### .#### #.o......# ......#@####...###.. #....))......... .........#####...#.. .........# ##.# .........# # .........# ########## You could see an orc warrior. Vanquished Creatures A hound (D:5) 2 iguanas (D:5) An orc wizard (D:5) An adder (D:2) A shadow imp (D:5) An ufetubus (D:4) 4 endoplasms A giant cockroach (D:3) 2 hobgoblins (D:2) 16 orcs 4 quokkas A bat (D:3) 2 frilled lizards (D:2) 3 goblins A kobold (D:3) 2 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tlatlagkaus the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 108 | D:2 | Noticed Natasha 198 | D:2 | Reached XP level 2. HP: 16/20 MP: 1/7 201 | D:2 | Learned a level 2 spell: Searing Ray 231 | D:3 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 231 | D:3 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 231 | D:3 | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 285 | D:3 | Reached skill level 4 in Conjurations 344 | D:3 | Reached XP level 3. HP: 26/26 MP: 5/9 374 | D:4 | Found a statue of an orb of winter. 381 | D:4 | Learned a level 1 spell: Sandblast 385 | D:4 | Found a statue of an orb of winter. 582 | D:5 | Entered Level 5 of the Dungeon 633 | D:5 | Reached skill level 1 in Earth Magic 678 | D:5 | Reached XP level 4. HP: 33/33 MP: 3/11 832 | D:5 | Reached XP level 5. HP: 24/38 MP: 4/12 892 | D:6 | Noticed an orc warrior 925 | D:6 | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 925 | D:6 | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 925 | D:6 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 925 | D:6 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 930 | D:6 | Slain by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic D:2: layout_basic, basic_altar, uniq_natasha D:3: layout_loops_ring, trog_wizard D:4: layout_gridville, nicolae_dithmenos_shadow_blocks, minmay_temple_entry_nine_rooms, uniq_menkaure D:5: layout_basic, mainiacjoe_overflow_alcove_1, grunt_ministairs_14 D:6: layout_rooms, mainiacjoe_overflow_catwalk, nicolae_hepliaklqana_monster_ancestors, gammafunk_temple_overflow_claw Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 3 | 3.2 Conjurations | 4 | 4.7 Earth Magic | 1 | 1.9 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 21 | || 21 Melee: Dagger | 21 | || 21 Cast: Magic Dart | 36 | 6 || 42 Searing Ray | 6 | 10 || 16 Drink: Mutation | 1 | 1 || 2 Curing | | 1 || 1 Heal wounds | | 1 || 1 Attraction | | 1 || 1 Read: Fear | 1 | 1 || 2 Torment | 1 | || 1 Immolation | 1 | || 1 Vulnerability | 1 | || 1 Silence | 1 | || 1 Poison | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 26 | 11 || 37 Dodge: Dodged | 20 | 11 || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 950 | 950 | 0 | 0 | 0 | 6 | 158.3 | Dungeon | 950 | 950 | 0 | 0 | 0 | 6 | 158.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 325 daAuts D:4: 210 daAuts D:2: 185 daAuts D:3: 150 daAuts D:6: 38 daAuts D:1: 38 daAuts