Dungeon Crawl Stone Soup version 0.34-a0-752-g48490cfe52 (webtiles) character file. Game seed: 8590997790107709981 17 tlatlagkaus the Conjurer (level 2, 15/20 HPs) Began as a Demigod Conjurer on Sept 10, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:05 (146 turns). tlatlagkaus the Conjurer (Demigod Conjurer) Turns: 146, Time: 00:01:06 Health: 15/20 AC: 2 Str: 8 XL: 2 Next: 30% Magic: 2/7 EV: 11 Int: 20 God: Gold: 9 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) c - +2 short sword (holy) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes, strong-willed 1, inhibited regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons c - a +2 short sword of holy wrath (weapon) Missiles b - 2 poisoned darts Armour a - a +0 robe (worn) Potions g - a potion of magic f - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting + Level 3.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 40% 1d5 7% 1 Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You are strong-willed. (Will+) You do not regenerate when monsters are visible. Message History You barely miss the quokka. The quokka is almost dead. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka closely misses you. You hit the quokka. You kill the quokka! You now have 9 gold pieces. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You see here a quokka corpse. You open the door. Found a hand axe. There is an open door here. You open the door. A ribbon worm comes into view. Found a black potion. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (asleep, 100% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The searing ray hits the ribbon worm! You kill the ribbon worm! You finish channelling your searing ray. There is an open door here. Found a stone staircase leading down. f - a black potion It was a potion of mutation. You feel extremely strange. You feel strong-willed. Your regeneration stops near monsters. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..>.. .....#### #......# #......# #......# #......# #......# #.....@# #......# #......# #......# . ####'### .#.. ###########.########.#.. .........#..#.......... #. #.......##.'.......... #. #.......####.......... There were no monsters in sight! Vanquished Creatures An adder (D:2) A ribbon worm (D:2) A quokka (D:2) An endoplasm (D:2) 2 goblins (D:2) A kobold (D:2) 2 rats (D:2) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tlatlagkaus the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 70 | D:2 | Reached XP level 2. HP: 20/20 MP: 1/7 109 | D:2 | Learned a level 2 spell: Searing Ray 145 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 145 | D:2 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 146 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_loops_corners, dreamdust_ecumenical_altar_hidden_monk_grotto, wad_floor_pattern_untrapped D:2: layout_basic, minmay_unequal Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.2 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 3.9 Action || total ---------------------------++------- Attack: Normal || 15 Melee: Unarmed || 3 Short sword || 12 Cast: Magic Dart || 7 Searing Ray || 1 Drink: Mutation || 1 Stab: Sleeping || 1 Armour: Robe || 9 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 145 | 145 | 0 | 0 | 0 | 2 | 72.5 | Dungeon | 145 | 145 | 0 | 0 | 0 | 2 | 72.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 116 daAuts D:1: 28 daAuts