Dungeon Crawl Stone Soup version 0.35-a0-873-g56f49b53f8 (webtiles) character file. Game seed: 15446276292186424988 508 tobbot16 the Magician (level 6, -1/29 (32) HPs) Began as a Deep Elf Conjurer on Aug 23, 2026. Shot with an arrow by a centaur (14 damage) ... on level 6 of the Dungeon. The game lasted 00:02:37 (3391 turns). tobbot16 the Magician (Deep Elf Conjurer) Turns: 3391, Time: 00:02:37 HP: -1/29 (32) AC: 8 Str: 4 XL: 6 Next: 98% MP: 12/18 EV: 12 Int: 25 God: Gold: 213 SH: 0 Dex: 19 Spells: 12/19 levels left rFire . . . (100%) g - +0 whip (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) f - +0 helmet rElec . (100%) e - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +4 ring of protection HPRegen 0.24/turn c - +6 ring of dexterity MPRegen 0.32/turn %: no passive effects @: lightly drained A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 213 gold pieces. Inventory: Hand Weapons g - a +0 whip of electrocution (weapon) Armour a - a +0 robe (worn) d - a +0 buckler e - a +0 cloak (worn) f - a +0 helmet (worn) Jewellery b - a +4 ring of protection (worn) c - a +6 ring of dexterity (worn) Wands a - a wand of flame (15) p - a wand of polymorph (9) f - a wand of mindburst (9) Scrolls c - 3 scrolls of blinking {unknown} e - a scroll of poison {unknown} h - 6 scrolls of identify {unknown} j - a scroll of acquirement {unknown} k - a scroll of noise {unknown} l - a scroll of fog {unknown} m - a scroll of revelation {unknown} t - 3 scrolls of teleportation Potions g - a potion of magic d - a potion of attraction {unknown} f - a potion of heal wounds {unknown} e - 2 potions of enlightenment n - a potion of experience {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 7.4 Spellcasting + Level 7.2 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 90% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 54% 3-6/arc 2% 2 Fulminant Prism Conj/Alch 13% 3d9 14% 4 Iskenderun's Battlesphe Conj/Frge 27% 2d10 14% 4 Inner Flame Hex/Fire 9% N/A 19% 3 Animate Dead Necr 9% N/A 54% 4 Eringya's Surprising Cr Summ 9% N/A 54% 4 Forge Lightning Spire Air/Frge 9% 3d4 54% 4 Sticky Flame Fire/Alch 9% 2d5 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 26982 Sewer (visited) Temple: D:4-7 Altars: Kikubaaqudgha Nemelex Xobeh Trog Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found a metallic clear potion. Unknown command. n - a metallic clear potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a water moccasin. The magic dart hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. A water moccasin is nearby! A water moccasin is nearby! The magic dart hits the water moccasin. The water moccasin is lightly wounded. You encounter a centaur. It is carrying a +0 orcbow. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, 80% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin is heavily wounded. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow barely misses you. The searing ray hits the water moccasin! The water moccasin is almost dead. The centaur shoots an arrow. The arrow hits you. The water moccasin misses you. The centaur shoots an arrow. The arrow hits you. You took 10 damage! The searing ray hits the water moccasin. You kill the water moccasin! You finish channelling your searing ray. The centaur shoots an arrow. The arrow closely misses you. Your Spellcasting skill increases to level 7! Your Conjurations skill increases to level 7! The centaur shoots an arrow. The arrow hits you! You die... #...........#.#.#.. .. .#.#...#.#.#...#.# c.. ..#.#.#.......... #. ...##.......##.....##.. ........#........ ... .. ##.#....#....#.###.#.... ........#............... #.†.....##...^.##... ......#@#.#...........# ..#.# #...#.#.#...#.#.# # .........#.#.#..... ##.....##.......##.. ............#.... . ..#.###.#....#.... .... ......# . #. .##.. You could see a centaur. Vanquished Creatures A water moccasin (D:6) A crocodile (Sewer) A bombardier beetle (D:3) A hound (D:4) A clockroach (D:4) A sickly merfolk siren (Sewer) A malarious merfolk avatar (Sewer) Robin (D:3) 9 adders A river rat (Sewer) A ribbon worm (D:2) 3 dart slugs 3 orcs (D:3) 6 endoplasms 9 hobgoblins 3 quokkas (D:1) 11 ball pythons 7 bats 8 frilled lizards 16 goblins 6 kobolds 27 rats 118 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tobbot16 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 142 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 276 | D:1 | Learned a level 2 spell: Searing Ray 658 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 674 | D:2 | Reached skill level 5 in Conjurations 1060 | D:2 | Found a sparkling altar of Nemelex Xobeh. 1061 | D:2 | Identified the +2 dagger of the Sky {flame, *Slow Str+9 | Int-5 Dex+4} 1498 | D:3 | Encountered Robin 1519 | D:3 | Killed Robin 1520 | D:3 | Reached XP level 4. HP: 24/24 MP: 1/12 1685 | D:3 | Reached skill level 5 in Spellcasting 1821 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2201 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2201 | D:3 | Found a bloodstained altar of Trog. 2447 | D:4 | Reached XP level 5. HP: 28/28 MP: 8/15 2581 | D:4 | Found a glowing drain. 2592 | Sewer | Entered a sewer 2819 | Sewer | Encountered a crocodile 2826 | Sewer | Killed a crocodile 2827 | Sewer | Reached XP level 6. HP: 7/32 MP: 8/17 3373 | D:4 | You fall into a shaft and drop 2 floors! 3384 | D:6 | Encountered a water moccasin 3390 | D:6 | Killed a water moccasin 3391 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_rooms D:2: layout_basic, basic_altar D:3: layout_basic, nicolae_overflow_two_pavilions, nicolae_elevator_lobby_asterisk, uniq_robin D:4: layout_loops_cross, gup_sewer_entry_bubbles, uniq_eustachio D:6: nicolae_cairo_tiling_large_dashed, layout_gridville, minivault_25 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 6 7 | 7.4 Conjurations | 5 6 7 | 7.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 3 | || 3 Melee: Unarmed | 3 | || 3 Cast: Magic Dart | 91 | 110 || 201 Searing Ray | 2 | 13 || 15 Drink: Enlightenment | | 1 || 1 Armour: Robe | 4 | 26 || 30 None | 3 | || 3 Dodge: Dodged | 8 | 34 || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3488 | 3316 | 172 | 0 | 2540 | 6 | 581.3 | Dungeon | 2684 | 2512 | 172 | 0 | 2029 | 5 | 536.8 | Sewer | 804 | 804 | 0 | 0 | 510 | 1 | 804.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 989 daAuts D:2: 872 daAuts Sewer: 804 daAuts D:1: 514 daAuts D:4: 290 daAuts D:6: 18 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+