Dungeon Crawl Stone Soup version 0.35-a0-873-g56f49b53f8 (webtiles) character file. Game seed: 9482079957327050991 191 tobbot16 the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Aug 24, 2026. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:01:11 (2391 turns). tobbot16 the Conjurer (Deep Elf Conjurer) Turns: 2391, Time: 00:01:12 Health: -1/28 AC: 7 Str: 4 XL: 5 Next: 41% Magic: 2/15 EV: 11 Int: 31 God: Gold: 119 SH: 0 Dex: 13 Spells: 8/15 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) e - +0 pair of gloves SInv . (no boots) Will ..... c - amulet of chemistry Stlth ++ d - +4 ring of protection HPRegen 0.24/turn b - +6 ring of intelligence MPRegen 0.28/turn %: no passive effects @: lethally poisoned (-1 -> -20) A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 119 gold pieces. Inventory: Missiles h - a throwing net Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) Jewellery b - a +6 ring of intelligence (worn) c - an amulet of chemistry (worn) d - a +4 ring of protection (worn) f - a ring of protection from cold g - an amulet of magic regeneration Wands c - a wand of roots (9) Scrolls c - 2 scrolls of immolation {unknown} d - 4 scrolls of identify {unknown} e - a scroll of amnesia {unknown} h - a scroll of brand weapon {unknown} j - a scroll of fog {unknown} k - a scroll of fear {unknown} m - 4 scrolls of teleportation {unknown} q - a scroll of poison {unknown} Potions g - 2 potions of magic f - a potion of enlightenment {unknown} l - 2 potions of berserk rage {unknown} n - a potion of might {unknown} o - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.8 Spellcasting + Level 6.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 9% N/A 8% 2 Brom's Barrelling Bould Conj/Erth 27% 2d6 14% 4 Fulminant Prism Conj/Alch 20% 3d12 14% 4 Animate Dead Necr 9% N/A 45% 4 Martyr's Knell Necr/Summ 9% N/A 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 21609 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin bites you! The water moccasin closely misses you. You took 8 damage! The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. You took 3 damage! The searing ray hits the water moccasin! The water moccasin is heavily wounded. The water moccasin bites you but does no damage. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You took 1 damage! The searing ray hits the water moccasin. The water moccasin is severely wounded. You finish channelling your searing ray. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You took 9 damage! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin. The water moccasin is almost dead. The water moccasin is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * You feel very sick. You took 4 damage! Casting: Iskenderun's Mystic Blast (extremely dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin! You kill the water moccasin! You die... #.#.## #....####.........# #.......+.........+ #....####......... #.#.## #......) #.### #..... #.#### #... #....# #'######### ####.# #@........# ####.##### #.......#. #........# ##.#####.# #.##.###.###...## #.##.# #.##.....#.# #.##.###.##.....(.# #.##....[...#........ #.######.####.#####.# #.######.# #.# # There were no monsters in sight! Vanquished Creatures A water moccasin (D:5) Ijyb (D:3) 7 gnolls 4 adders A shadow imp (D:3) 2 dart slugs 3 ribbon worms 5 endoplasms 7 hobgoblins 3 jackals (D:1) A quokka (D:1) 5 ball pythons 3 bats (D:2) 2 frilled lizards (D:2) 6 goblins 6 kobolds 5 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tobbot16 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 116 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 217 | D:1 | Learned a level 2 spell: Searing Ray 790 | D:2 | Reached skill level 5 in Conjurations 790 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1404 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/12 1703 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1775 | D:3 | Reached skill level 5 in Spellcasting 2050 | D:3 | Reached XP level 5. HP: 28/28 MP: 1/14 2196 | D:3 | Encountered Ijyb 2205 | D:3 | Killed Ijyb 2206 | D:3 | Reached skill level 6 in Conjurations 2312 | D:3 | Identified the +3 mace "Bokhuidu" {protect, Str+5 Int+3} 2333 | D:3 | You fall into a shaft and drop 2 floors! 2333 | D:5 | Entered Level 5 of the Dungeon 2383 | D:5 | Encountered a water moccasin 2391 | D:5 | Killed a water moccasin 2391 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_rooms D:2: layout_basic, serial_bayou_pond_e, chequers_serial_rivers_micro_c D:3: kennysheep_goblin_castle, layout_loops_ring, uniq_ijyb, uniq_robin, uniq_sigmund D:5: layout_loops_corners, nicolae_figureground_pulse, uniq_eustachio Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.8 Conjurations | 5 6 | 6.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 88 | 56 || 144 Searing Ray | | 7 || 7 Iskenderun's Myst | | 2 || 2 Armour: Robe | 4 | 14 || 18 Dodge: Dodged | 5 | 3 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2390 | 2293 | 97 | 0 | 1985 | 4 | 597.5 | Dungeon | 2390 | 2293 | 97 | 0 | 1985 | 4 | 597.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1139 daAuts D:1: 626 daAuts D:3: 566 daAuts D:5: 58 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+