Dungeon Crawl Stone Soup version 0.35-a0-879-g9d69fef86c (webtiles) character file. Game seed: 953971483175638699 80 tobbot16 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Aug 24, 2026. Slain by Terence ... wielding a +1 short sword of venom (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:28 (1788 turns). tobbot16 the Conjurer (Deep Elf Conjurer) Turns: 1788, Time: 00:01:28 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 18% Magic: 3/12 EV: 11 Int: 25 God: Gold: 159 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) c - orb {Glass} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (0 -> -20) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 159 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of boots (worn) c - an orb of glass (worn) Jewellery d - an amulet of reflection Scrolls c - a scroll of noise {unknown} e - a scroll of fog {unknown} h - a scroll of brand weapon {unknown} j - 3 scrolls of identify {unknown} k - 3 scrolls of blinking {unknown} Potions g - a potion of magic d - 2 potions of cancellation {unknown} f - 2 potions of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting + Level 5.4 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 24% 1d1 9% 1 Sublimation of Blood Necr 6% N/A 13% 2 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Olgreb's Toxic Radiance Alch 6% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10196 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 short sword of venom and wearing a +0 chain mail (91% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits Terence! Terence is severely wounded. Terence hits you with a +1 short sword of venom. You are poisoned. You took 3 damage! The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. You feel sick. Terence hits you but does no damage. You are more poisoned. You took 2 damage! You feel very sick. Terence closely misses you. You took 4 damage! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 short sword of venom and wearing a +0 chain mail (severely wounded, 91% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) You feel very sick. Terence hits you with a +1 short sword of venom. You are more poisoned. You took 7 damage! The searing ray hits Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. Terence hits you with a +1 short sword of venom. You die... Terence says, "Finally, peace and quiet." ##### ..# #............ ....... #.###..>..... # #.##.<. #.# ######### .. #.... #..# #.# ## #...# #..# #.# #...# #..# #.# #...# #..# #.# #...# #.@# #.# #### #...# #.@####.# ...#.###...####.......# ##.#............####### ...#####...###### ...........# ##<#######.# ##.........# ...........# ############ You could see Terence. Vanquished Creatures 2 adders (D:2) 3 gnolls (D:2) 2 dart slugs A ribbon worm (D:2) 4 endoplasms 4 hobgoblins 2 jackals (D:1) A quokka (D:2) 4 ball pythons 2 bats (D:1) A goblin (D:1) 4 kobolds 4 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tobbot16 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 333 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 1118 | D:1 | Learned a level 2 spell: Searing Ray 1227 | D:2 | Reached skill level 5 in Conjurations 1227 | D:2 | Reached XP level 3. HP: 17/19 MP: 2/10 1508 | D:2 | Reached XP level 4. HP: 24/24 MP: 1/12 1778 | D:2 | Encountered Terence 1788 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_corners, minmay_misc_feat_four_crosses, minmay_unequal D:2: layout_loops_ring, serial_shops, shop, shapermc_ecumenical_altar_hornbeckon, serial_bayou_lake_a, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.8 Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 82 | 10 || 92 Searing Ray | | 2 || 2 Armour: Robe | 15 | 5 || 20 Dodge: Dodged | 12 | 3 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1802 | 1704 | 98 | 0 | 1495 | 2 | 901.0 | Dungeon | 1802 | 1704 | 98 | 0 | 1495 | 2 | 901.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1138 daAuts D:2: 664 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+