tobbot16 Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (12, -11, D:1) a +0 chain mail (14, -24, D:1) a hobgoblin skeleton (17, 1, D:1) a +0 scale mail (18, -31, D:1) a bat corpse (skeletalised by now) (19, -2, D:1) a +0 whip a kobold skeleton (19, 2, D:1) a +0 dagger a goblin skeleton (20, -28, D:1) a ball python skeleton (23, 0, D:1) a +0 dagger (25, -14, D:1) a +0 ring mail (27, -17, D:1) a +0 whip (33, -10, D:1) a +0 dagger (34, 0, D:1) a +0 short sword (41, -25, D:1) a +0 whip (41, 0, D:1) a ball python corpse (skeletalised by now) (42, -20, D:1) a +0 spear (48, -27, D:1) a +1 short sword of draining (49, -29, D:1) a +0 ring mail (51, -29, D:1) a +0 club a kobold corpse (skeletalised by now) (52, -18, D:1) a +0 dagger a kobold corpse (skeletalised by now) (54, -28, D:1) a +2 dagger of speed a goblin corpse (skeletalised by now) (55, 8, D:1) a +0 robe (59, -17, D:1) a ball python corpse (skeletalised by now) (59, -16, D:1) a +0 short sword a kobold corpse (skeletalised by now) a ball python corpse (skeletalised by now) (60, -20, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (5, 28, D:2) a +0 robe (8, 22, D:2) the inkwell talisman of Cocytus {-Tele MP+9 Dex+3} [inkwell talisman] -Tele: It prevents most forms of teleportation. MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). (23, 20, D:2) a +0 dagger (26, 18, D:2) a +0 dagger (27, 13, D:2) an adder skeleton (41, 14, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (1, -8, D:3) a +0 dagger (3, -7, D:3) a +0 long sword (14, -26, D:3) a +0 falchion (18, 4, D:3) a +0 club a goblin skeleton (18, 5, D:3) a hobgoblin skeleton a quokka skeleton (20, 5, D:3) a +0 club a +0 helmet a +0 animal skin a +0 club the hobgoblin skeleton of Robin (22, -34, D:3) a +0 spear (23, -35, D:3) a ball python corpse (skeletalised by now) (24, -30, D:3) a +0 club (24, -16, D:3) a +0 sling (24, 7, D:3) a +0 whip (25, -3, D:3) a bat skeleton (27, 20, D:3) a frilled lizard corpse (skeletalised by now) (36, -14, D:3) 5 large rocks (39, -17, D:3) a +0 club (39, -10, D:3) a +0 trident (52, -6, D:3) a quill talisman (55, -8, D:3) a +0 short sword Level 4 of the Dungeon (1, -7, D:4) a +0 chain mail (3, -11, D:4) a hobgoblin corpse (13, -7, D:4) a potion of curing