ttatmouse Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a +0 short sword a +0 sling a kobold skeleton a kobold skeleton (2, 6, D:1) a +0 dagger (5, -4, D:1) a hobgoblin skeleton (8, -13, D:1) a +0 dagger (10, 10, D:1) a +0 short sword 5 stones (14, 5, D:1) a +0 sling (19, 10, D:1) a hobgoblin skeleton (21, -6, D:1) a +0 club a goblin skeleton (22, -28, D:1) a ball python corpse (skeletalised by now) (23, -7, D:1) a +0 dagger 2 stones a kobold skeleton (27, -27, D:1) a kobold corpse (skeletalised by now) (28, -13, D:1) a +0 mace (29, 11, D:1) a +0 whip (31, -27, D:1) a kobold corpse (skeletalised by now) (33, -36, D:1) a hobgoblin corpse (skeletalised by now) (33, -27, D:1) a kobold corpse (skeletalised by now) (33, -1, D:1) a +0 spear (35, -33, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (35, -17, D:1) a frilled lizard corpse (skeletalised by now) (35, -5, D:1) a bat skeleton (35, -3, D:1) a +0 club a goblin skeleton (36, -35, D:1) a +0 dagger a stone (36, -33, D:1) a +0 short sword a kobold corpse (skeletalised by now) (38, -27, D:1) a kobold corpse (skeletalised by now) (40, -27, D:1) a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip 5 stones a kobold corpse (skeletalised by now) (1, 1, D:2) a bat corpse (skeletalised by now) (12, 4, D:2) a +0 ring mail (14, 8, D:2) a +0 ring mail (16, -14, D:2) a ball python skeleton (17, -7, D:2) a riddle talisman (21, -16, D:2) a +0 plate armour (22, -28, D:2) a rat corpse (skeletalised by now) (26, -3, D:2) a jackal skeleton (28, -23, D:2) a +0 dagger 4 stones a +0 sling a kobold corpse (skeletalised by now) (28, 4, D:2) a +0 whip a stone a +0 whip a gnoll corpse (skeletalised by now) a jackal corpse (skeletalised by now) (35, -13, D:2) a +0 dagger (51, -31, D:2) a +0 short sword an orc corpse (skeletalised by now) (55, 9, D:2) the +4 mace "Nyithuv" {holy, rCorr Str-3 Dex+4} rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. Level 3 of the Dungeon (3, -30, D:3) a +0 flail an orc corpse (skeletalised by now) (4, -21, D:3) a +0 club a gnoll skeleton (5, -21, D:3) a bat corpse (skeletalised by now) (6, 0, D:3) a +0 dagger (10, -28, D:3) a jackal skeleton (12, -17, D:3) a jackal skeleton (13, -31, D:3) a jackal skeleton (13, -13, D:3) a +0 hand axe (20, -17, D:3) a staff of air (27, -37, D:3) a +0 robe (31, 9, D:3) a +0 dagger (48, 4, D:3) an orb of mesmerism (59, -6, D:3) a +0 sling Level 4 of the Dungeon (0, 0, D:4) a +0 spear (1, 0, D:4) a +0 war axe a gnoll skeleton (1, 9, D:4) a +0 whip (2, 1, D:4) a +0 whip a gnoll skeleton (7, 1, D:4) a +0 flail (8, 2, D:4) a +0 halberd (10, -26, D:4) an adder skeleton (14, 4, D:4) an iguana skeleton (15, 8, D:4) a +0 short sword of distortion a +0 chain mail (16, 6, D:4) a +0 dagger a +0 robe an orc skeleton (16, 7, D:4) a +0 short sword (16, 8, D:4) a +0 flail an orc skeleton (16, 20, D:4) a +0 chain mail (17, 6, D:4) a +0 hand axe a +0 scale mail (17, 7, D:4) a +0 dagger a goblin skeleton (18, 7, D:4) a +0 short sword 2 stones (18, 8, D:4) a +0 giant spiked club an ogre skeleton (18, 9, D:4) a +0 dagger a +0 robe (19, 9, D:4) a +0 dagger a +0 robe (28, 13, D:4) a quokka skeleton (51, -6, D:4) a hound skeleton Level 5 of the Dungeon (17, -30, D:5) a +0 quarterstaff (17, 4, D:5) a +0 hand axe (21, -15, D:5) a +0 robe (23, -13, D:5) a +0 dagger (26, -3, D:5) a +0 sling (30, -28, D:5) a +0 robe (34, -32, D:5) a +0 halberd (35, -34, D:5) a +0 club (35, 2, D:5) a +0 hand axe a +0 ring mail (36, -34, D:5) a +0 halberd (36, -33, D:5) a +0 flail (36, 1, D:5) a +0 whip a +0 leather armour (37, -21, D:5) a +0 ring mail (37, -12, D:5) a +0 halberd (38, -37, D:5) a +0 club (38, 2, D:5) a +0 whip (39, -38, D:5) a +0 flail (39, -37, D:5) a +0 club a +0 leather armour (39, -36, D:5) a +0 club (41, -23, D:5) a +0 mace (43, -21, D:5) a +0 robe (43, -19, D:5) a +0 leather armour a +0 giant club (46, -13, D:5) a +0 short sword (46, -12, D:5) a +0 club an iguana skeleton (46, -7, D:5) a +0 scale mail (56, -21, D:5) the +1 scale mail of Foolhardiness {^Contam Str+2 Int+2 Dex+5} ^Contam: It causes magical contamination when unequipped. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. Level 6 of the Dungeon (0, 1, D:6) a +0 scale mail (28, -23, D:6) a +0 scythe of flaming a +2 robe of cold resistance (35, -31, D:6) a +0 club (36, -30, D:6) a +0 ring mail a +0 whip (41, -27, D:6) a +0 flail a +0 leather armour (41, -9, D:6) a +0 chain mail (47, -46, D:6) a +0 club (47, -42, D:6) a +0 dagger a +1 ring mail of fire resistance (47, -26, D:6) a +0 club (48, -46, D:6) a +0 dagger a +0 robe (48, -44, D:6) a +0 flail a +0 ring mail (48, -43, D:6) a +0 trident a +0 ring mail (48, -42, D:6) a +0 hand axe a +0 scale mail (49, -45, D:6) a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 falchion (1, -1, D:7) a +0 falchion a +0 scale mail (1, 0, D:7) a +0 dagger a +0 robe (2, -12, D:7) a +0 ring mail (2, 0, D:7) a +0 dagger a +0 robe (3, 0, D:7) a +0 dagger a +0 robe (6, -5, D:7) a +0 orcbow (7, -10, D:7) a +0 club (41, 6, D:7) a +0 club (42, 7, D:7) a +0 spear (43, 6, D:7) a +0 whip (44, 6, D:7) a +0 whip a +0 leather armour (47, 6, D:7) a +0 flail Level 8 of the Dungeon [Shop] Qeilel's Jewellery Emporium the ring of the Tormentor {rC+ rN+} (476 gold) [ring of positive energy] rC+: It protects you from cold. rN+: It protects you from negative energy. an amulet of the acrobat (unknown) (420 gold) a ring of protection from cold (350 gold) a ring of willpower (350 gold) a +4 ring of slaying (unknown) (504 gold) a ring of protection from fire (350 gold) an amulet of Ushrymorgh {Harm rC++ RegenMP+} (763 gold) [amulet of magic regeneration] Harm: It increases damage dealt and taken. rC++: It greatly protects you from cold. RegenMP+: It increases your rate of magic regeneration. a ring of protection from fire (350 gold) (0, 0, D:8) a +0 hand axe (4, 17, D:8) a +0 short sword a +0 ring mail (4, 18, D:8) a +0 whip (5, 18, D:8) a +0 war axe (11, -5, D:8) a +0 giant club a +0 giant club (11, -4, D:8) a +4 battleaxe a +0 robe (12, 8, D:8) a +0 dagger a +0 robe (13, -6, D:8) a +5 scimitar of freezing (13, 6, D:8) a +0 club a +0 chain mail (14, -4, D:8) a +0 short sword a +0 robe (14, -1, D:8) a +0 short sword a +0 robe (15, -7, D:8) a +4 spear a +0 robe (15, 6, D:8) a +0 morningstar a +0 ring mail (15, 7, D:8) a +0 dagger a +0 robe a +0 hand axe a +0 plate armour (19, -3, D:8) a +2 hand cannon of freezing (21, 7, D:8) a +0 scale mail (23, 9, D:8) a +0 hand axe (24, 9, D:8) a +0 dagger a +0 robe (25, 9, D:8) a +0 flail a +0 leather armour (25, 11, D:8) a +0 club a +0 ring mail (26, -29, D:8) a +0 halberd (29, -29, D:8) a +1 flail of draining (30, -29, D:8) a +0 halberd (31, -29, D:8) a +0 club (38, 17, D:8) a +0 trident (41, -20, D:8) a +0 whip a +0 leather armour (48, -32, D:8) a +0 dagger (57, -28, D:8) a +0 spear (58, -30, D:8) a +0 club 5 stones (58, -29, D:8) a +0 dagger a +0 robe a +0 dagger a +0 leather armour (58, -28, D:8) a +0 hand axe (59, -31, D:8) a +0 dagger of venom 4 stones (59, -29, D:8) a +0 falchion a +0 leather armour a +0 dagger 4 stones (59, -28, D:8) a +0 short sword Level 9 of the Dungeon [Shop] Dacyg's Weapon Emporium a +0 great sword (140 gold) the +0 great mace of Bolyps {venom, Fly rElec Dex+3 Stlth-} (462 gold) Fly: It grants you flight. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. the +2 partisan of the Decaying God {freeze, Fly Will+} (522 gold) Fly: It grants you flight. Will+: It increases your willpower. It cannot be enchanted further. a +0 whip (35 gold) a +2 heavy battleaxe (420 gold) a +0 war axe (49 gold) a +0 long sword (49 gold) the +4 morningstar of the Desert {freeze, Int+3 Dex+3} (705 gold) Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (0, 0, D:9) a +0 leather armour (14, -4, D:9) a +0 quarterstaff (28, 17, D:9) a +0 club (32, 3, D:9) a +0 leather armour (55, 23, D:9) a +0 spear (57, 24, D:9) a human corpse (skeletalised by now) (63, 33, D:9) a staff of cold Level 10 of the Dungeon (8, 11, D:10) a +0 dagger of venom a +0 robe (9, 2, D:10) a +0 dagger a +0 leather armour (9, 3, D:10) a +0 club a +0 ring mail (21, -6, D:10) a +0 leather armour of poison resistance (21, 38, D:10) a yak corpse (skeletalised by now) (23, 36, D:10) a +0 dagger a +0 robe (32, 14, D:10) 2 throwing nets the Ecumenical Temple