Dungeon Crawl Stone Soup version 0.33-a0-1392-gf4463b9b3a (webtiles) character file. Game seed: 3718199272957727318 3 tuckeverpwning the Poker (level 1, -1/16 HPs) Began as a Merfolk Gladiator on Apr 14, 2025. Constricted to death by a ball python (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:06 (27 turns). tuckeverpwning the Poker (Merfolk Gladiator) Turns: 27, Time: 00:00:06 Health: -1/16 AC: 4 Str: 14 XL: 1 Next: 50% Magic: 1/1 EV: 2 Int: 7 God: Gold: 6 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 trident rCold . . . (no offhand) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: constricted A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Skills: + Level 2.2 Fighting + Level 4.5 Polearms + Level 2.1 Throwing + Level 4.1 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the jackal. The jackal is almost dead. The jackal bites you. The bat misses you. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the bat. You kill the bat! The jackal bites you. You barely miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! The ball python closely misses you. x2 You closely miss the ball python. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python misses you. You closely miss the ball python. The ball python bites you but does no damage. The ball python barely misses you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python grabs you. The ball python constricts you. You die... ####..##........ #............... #.....=......(.. #................ #........h......[ #.....$.......... #................ #.....S###....... #.....#@..#...... #..$.#.†...#..... #....#...<..#... #...#....#..#... #...#....#...... #.. #.....#...... #.. #............ #............ #............ You could see a ball python. Vanquished Creatures 2 jackals (D:1) A bat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tuckeverpwning the Merfolk Gladiator began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 27 | D:1 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic Action || total ---------------------------++------- Melee: Trident || 17 Armour: Leather armour || 21 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 28 | 28 | 0 | 0 | 5 | 1 | 28.0 | Dungeon | 28 | 28 | 0 | 0 | 5 | 1 | 28.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 28 daAuts