Dungeon Crawl Stone Soup version 0.34-a0-24-g86e90a63c3 (webtiles) character file. Game seed: 17972857724263769180 7 tuckeverpwning the Grave Robber (level 1, 0/15 HPs) Began as a Revenant Necromancer on May 1, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:48 (217 turns). tuckeverpwning the Grave Robber (ReNe) Turns: 217, Time: 00:00:49 Health: 0/15 AC: 2 Str: 11 XL: 1 Next: 91% Magic: 2/3 EV: 11 Int: 14 God: Gold: 8 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of immolation {unknown} Potions c - a potion of magic e - a potion of cancellation {unknown} Skills: + Level 0.5 Fighting + Level 1.9 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting * Level 4.1 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 26% 2d8 6% 2 Vampiric Draining Necr 13% 2d6 13% 3 Animate Dead Necr 13% N/A 38% 4 Curse of Agony Necr 13% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. Message History The jackal is severely wounded. The jackal closely misses you. Your soul wisp closely misses the jackal. You are too injured to fight recklessly! Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. You hit the jackal. The jackal is almost dead. The jackal closely misses you. Your soul wisp touches the jackal. You barely miss the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you but does no damage. Your soul wisp closely misses the jackal. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp closely misses the jackal. You closely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal closely misses you. Your soul wisp touches the jackal. The jackal dies! You hit the jackal but do no damage. The jackal is almost dead. The jackal closely misses you. Your soul wisp touches the jackal. You hit the jackal. You kill the jackal! The jackal barely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp barely misses the jackal. You hit the jackal. The jackal is heavily wounded. The jackal bites you. You die... #.##.##.......... ..##.#........... #.##............. #.##.#####.#####. #.##.# #.# #. #....# #.+ #. #.##.# #.# #. #####.##.##+##.#####. #†*h@........... ... .......#####..#####.# #. .....*. #..#...#.# #. ....... #..#.<.'.# #. ....... #..#[..#.# #. ....... ..#####.#####. ....... .............. ......# ######.#..#### #.#...... You could see a jackal (ally target) and a friendly soul wisp (summoned). Vanquished Creatures A jackal (D:1) A goblin (D:1) A kobold (D:1) 3 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) A jackal (D:1) A ball python (D:1) A bat (D:1) A rat (D:1) 5 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tuckeverpwning the Revenant Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 217 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_loops_cross, hellmonk_ecumenical_altar_run_dry Action || total ---------------------------++------- Melee: Dagger || 43 Cast: Soul Splinter || 9 Armour: Robe || 33 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 217 | 217 | 0 | 0 | 136 | 1 | 217.0 | Dungeon | 217 | 217 | 0 | 0 | 136 | 1 | 217.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 217 daAuts