Dungeon Crawl Stone Soup version 0.34-a0-35-g6dd01c98c1 (webtiles) character file. Game seed: 12158679505397608985 39 tuckeverpwning the Conjurer (level 3, 0/16 HPs) Began as a Vine Stalker Conjurer on May 4, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:10 (1263 turns). tuckeverpwning the Conjurer (Vine Stalker Conjurer) Turns: 1263, Time: 00:01:11 Health: 0/16 AC: 2 Str: 9 XL: 3 Next: 47% Magic: 0/8 EV: 11 Int: 18 God: Gold: 70 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . f - +0 dagger (speed) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: lethally poisoned (0 -> -2) A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons f - a +0 dagger of speed (weapon) h - a +3 dagger of draining Missiles e - 6 datura-tipped darts Armour a - a +0 robe (worn) Scrolls d - a scroll of enchant weapon {unknown} g - a scroll of teleportation {unknown} i - a scroll of silence {unknown} Potions b - a potion of magic c - a potion of heal wounds Skills: + Level 0.2 Short Blades - Level 1.5 Dodging + Level 3.1 Stealth + Level 2.7 Spellcasting * Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History A rat comes into view. The adder hisses angrily. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! You closely miss the adder. You feel sick. You barely miss the adder. Your bite misses the adder. You feel sick. The adder bites you but does no damage. There are monsters nearby! The magic dart hits the adder. The adder is lightly wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder. The adder is heavily wounded. You feel very sick. The adder completely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You don't have enough magic to cast this spell. It was a potion of heal wounds. That seemed strangely inert. You die... ######### #.# #.......# #.# #.......# #.# #.......# #.# #.......# #.# #.......###.# ............# #)......##########.. ............@S...$.r ##.#.##############. #... ### You could see an adder and a rat (asleep). Vanquished Creatures A gnoll (D:1) 2 dart slugs (D:1) 3 endoplasms 4 hobgoblins 5 quokkas 2 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:1) A giant cockroach (D:1) A goblin (D:1) 2 kobolds A rat (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tuckeverpwning the Vine Stalker Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 240 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 621 | D:1 | Reached XP level 3. HP: 16/16 MP: 7/7 1037 | D:2 | Found Wyped's Assorted Antiques. 1089 | D:2 | Learned a level 2 spell: Searing Ray 1263 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_loops_cross D:2: minmay_inner_zag, layout_basic, serial_shops, shop, shop, shop_fountains, minmay_puff Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Short Blades | | 0.2 Dodging | | 1.5 Spellcasting | | 2.7 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Dagger || 16 Unarmed || 3 Bite || 6 Cast: Magic Dart || 52 Use: Potion || 1 Stab: Sleeping || 3 Armour: Robe || 15 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1256 | 1186 | 70 | 8 | 1017 | 2 | 628.0 | Dungeon | 1256 | 1186 | 70 | 8 | 1017 | 2 | 628.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1034 daAuts D:2: 222 daAuts