Dungeon Crawl Stone Soup version 0.34-a0-757-gdbd17588e6 (webtiles) character file. Game seed: 5557055314954806550 62 tuckeverpwning the Conjurer (level 3, -1/26 HPs) Began as a Draconian Conjurer on Sept 14, 2025. Slain by Sigmund ... wielding a +2 scythe of protection (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:35 (2110 turns). tuckeverpwning the Conjurer (Draconian Conjurer) Turns: 2110, Time: 00:01:36 Health: -1/26 AC: 5 Str: 9 XL: 3 Next: 85% Magic: 7/7 EV: 11 Int: 20 God: Gold: 107 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . (100%) a - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: mighty, brilliant A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Scrolls c - a scroll of revelation {unknown} d - a scroll of fog {unknown} e - 3 scrolls of teleportation {unknown} h - a scroll of identify {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting * Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 76% 2x1d7 5% 1 Inner Flame Hex/Fire 4% N/A 41% 3 Fulminant Prism Conj/Alch 9% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 45% 4 Olgreb's Toxic Radiance Alch 4% N/A 82% 4 Metabolic Englaciation Hex/Ice 2% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You stop channelling your searing ray. Sigmund barely misses you. You're too confused to cast spells. It was a potion of heal wounds. You feel much better. Sigmund casts a spell at you. The magic dart hits you. It was a potion of brilliance. You feel clever all of a sudden. It was a potion of might. You feel very mighty all of a sudden. Sigmund hits you from afar with a +2 scythe of protection. Okay, then. Sigmund misses you. You miss Sigmund. Your tail-slap misses Sigmund. Sigmund is lightly wounded. You feel less confused. Sigmund barely misses you. Sigmund barely misses you. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +2 scythe of protection and wearing a +0 robe (lightly wounded, 78% to hit) You feel a surge of power! You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund hits you from afar with a +2 scythe of protection! The searing ray hits Sigmund but does no damage. Sigmund is moderately wounded. Sigmund hits you from afar with a +2 scythe of protection. The searing ray hits Sigmund. Sigmund is heavily wounded. You finish channelling your searing ray. Magic courses through your body. Sigmund hits you from afar with a +2 scythe of protection! You die... Sigmund begins carving another notch in his scythe. ......# ..[...# ## ..†...# ### #. ......# ...#.# ......# #.#.### ........... ....># #########.# #...# #.# #...# #.# #..@# #.# #@..# #.# ##.#.# #.###..#.# ########......#.# ##.........†.#...### ...........#......... ...........########## ..........## You could see Sigmund. Vanquished Creatures Robin (D:2) 2 adders (D:2) A ribbon worm (D:2) A giant cockroach (D:2) 6 hobgoblins 2 jackals (D:1) 2 ball pythons 5 endoplasms A frilled lizard (D:2) 9 goblins 3 kobolds 4 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tuckeverpwning the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 768 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 771 | D:1 | Learned a level 2 spell: Searing Ray 1294 | D:2 | Noticed Sigmund 1547 | D:2 | Noticed Robin 1560 | D:2 | Killed Robin 1561 | D:2 | Reached XP level 3. HP: 21/26 MP: 0/6 1968 | D:2 | Reached skill level 5 in Conjurations 2110 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_loops_corners, minivault_19, minmay_quantized D:2: layout_basic, uniq_sigmund, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.8 Action || total ---------------------------++------- Attack: Normal || 44 Melee: Unarmed || 16 Tailslap || 8 Punch || 1 Short sword || 28 Cast: Magic Dart || 54 Searing Ray || 7 Drink: Heal wounds || 1 Might || 1 Brilliance || 1 Magic || 1 Armour: None || 33 Dodge: Dodged || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2114 | 2038 | 76 | 217 | 1554 | 2 | 1057.0 | Dungeon | 2114 | 2038 | 76 | 217 | 1554 | 2 | 1057.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1521 daAuts D:2: 593 daAuts