Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 13782877567301567401 334897 tuckeverpwning the Scorcher (level 20, 0/195 (201) HPs) Began as a Pale Draconian Conjurer on Apr 26, 2026. Was the Champion of Vehumet. Slain by a vault warden ... wielding a +4 long sword of holy wrath (15 damage) ... on level 5 of the Vaults. The game lasted 01:17:24 (55869 turns). tuckeverpwning the Scorcher (DrCj) Turns: 55869, Time: 01:17:24 HP: 0/195 (201) AC: 28 Str: 18 XL: 20 Next: 95% MP: 40/50 EV: 12 Int: 25 God: Vehumet [******] Gold: 1698 SH: 0 Dex: 16 Spells: 6/53 levels left rFire . . . (100%) L - staff of air rCold . . . (100%) k - orb {Attunement} rNeg + . . (50%) x - +1 hat rPois ∞ (0%) P - +1 cloak rElec + (33%) E - melded +0 pair of gloves of the Game Afoot {Hurl, Regen+ Str-4 Int+5 Fire} rCorr + (50%) Q - melded +0 pair of boots {Rampage} SInv . N - amulet of the Air {Inacc Fly rElec RMsl Air} Will +.... K - ring of magical power Stlth +++ H - ring of Quomeply {rCorr Dex+5} HPRegen 0.52/turn f - granite talisman MPRegen 0.32/turn %: inaccuracy (-5), repel missiles @: statue-form, flying, studying 2 skills, lightly drained, very slow A: powerful, torment resistance 1, boosted hp, slow, reduced EV, steam breath, (AC +10), unfitting armour, (cold-blooded), armoured tail 1, (steam resistance), hooves 1, horns 1 }: 2/15 runes: serpentine, barnacled a: Steam Breath (0%), Renounce Religion (0%) You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You were a living statue of rough stone. You visited 6 branches of the dungeon, and saw 35 of its levels. You visited 1 bazaar. You visited the chambers of the Necropolis 1 time. You also visited: Ice Cave. You collected 4552 gold pieces. You spent 2854 gold pieces at shops. Inventory: Hand Weapons a - a +0 short sword b - a +3 dagger of freezing g - a +2 falchion of electrocution q - a +2 trident of draining B - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You took it off a necromancer on level 5 of the Lair of Beasts) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. Missiles c - 7 throwing nets h - 40 poisoned darts i - 10 javelins Armour k - an orb of attunement (worn) o - a +0 pair of boots u - a +0 pair of gloves of hurling x - a +1 hat (worn) E - the +0 pair of gloves of the Game Afoot (melded) {Hurl, Regen+ Str-4 Int+5 Fire} (You bought it in a shop on level 2 of the Orcish Mines) Regen+: It increases your rate of health regeneration. Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). Fire: It increases the power of your Fire spells. It cannot be enchanted further. F - a +1 kite shield of cold resistance P - a +1 cloak (worn) Q - a +0 pair of boots of rampaging (melded) Magical Staves G - a staff of earth L - a staff of air (weapon) Jewellery d - a ring of wizardry e - a ring of see invisible j - a ring of protection from fire l - a +4 ring of protection m - a +6 ring of strength n - a +6 ring of intelligence p - a ring of positive energy s - a +6 ring of dexterity v - the amulet of Generosity {Dissipate rElec rPois MP+4} (You acquired it on level 1 of the Lair of Beasts) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rElec: It insulates you from electricity. rPois: It protects you from poison. MP+4: It affects your magic capacity (+4). w - a ring of resist corrosion y - a +4 ring of slaying z - a ring of wizardry A - an amulet of the acrobat C - a ring of flight D - a +4 ring of slaying H - the ring of Quomeply (worn) {rCorr Dex+5} (You found it in an ice cave) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). I - a ring of positive energy J - the amulet "Cent" {Reflect Harm *Corrode rPois rC++ SH+5} (You found it in an ice cave) [amulet of reflection] Reflect: It reflects blocked missile attacks. Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rC++: It greatly protects you from cold. SH+5: It affects your SH (+5). K - a ring of magical power (worn) M - an amulet of magic regeneration N - the amulet of the Air (worn) {Inacc Fly rElec RMsl Air} (You bought it in a shop on level 2 of the Snake Pit) [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. O - a +5 ring of evasion R - a +6 ring of intelligence Talismans f - a granite talisman (worn) r - a talisman of death t - a lupine talisman Wands e - a wand of charming (27) f - a wand of mindburst (7) c - a wand of warping (3) a - a wand of flame (44) b - a wand of light (6) d - a wand of digging (7) Scrolls t - 19 scrolls of teleportation i - 17 scrolls of identify T - 7 scrolls of torment w - 5 scrolls of enchant weapon f - 5 scrolls of fear r - a scroll of revelation I - 5 scrolls of immolation N - 4 scrolls of noise W - a scroll of brand weapon g - 4 scrolls of fog V - 2 scrolls of vulnerability a - 5 scrolls of enchant armour s - 2 scrolls of summoning p - 3 scrolls of poison Potions c - 19 potions of curing A - 10 potions of attraction i - 4 potions of invisibility w - 12 potions of heal wounds b - 5 potions of brilliance C - 2 potions of cancellation r - 4 potions of resistance e - 5 potions of enlightenment m - 4 potions of might h - 2 potions of haste g - 5 potions of magic a - 4 potions of ambrosia M - 4 potions of mutation B - 2 potions of berserk rage Miscellaneous g - a +0 lightning rod (4/4) Skills: - Level 12.7 Fighting - Level 4.0 Staves - Level 9.1 Dodging - Level 6.0 Stealth + Level 17.1 Spellcasting - Level 10.0 Conjurations - Level 2.0 Translocations - Level 18.1 Fire Magic - Level 16.0 Air Magic - Level 6.8 Earth Magic - Level 9.5 Evocations * Level 16.1 Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 50% 2d11 (+2d61% 4 d - Arcjolt Conj/Air 69% 1d79 1% 5 e - Sticky Flame Fire/Alch 61% 2d10 1% 4 f - Conjure Ball Lightni Conj/Air 69% 3x3d26 1% 6 g - Maxwell's Capacitive Air 74% ∞ 6% 8 h - Plasma Beam Fire/Air 75% 2x1d93 1% 6 i - Ignition Fire 42% 3d12 2% 8 j - Passwall Erth 53% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Chain Lightning Conj/Air 69% 3d92 94% 9 Fulsome Fusillade Conj/Alch 23% (3-5)d10 99% 8 Foxfire Conj/Fire 100% 2x1d9 0% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Mercury Arrow Conj/Alch 92% 2d11 1% 2 Inner Flame Hex/Fire 61% N/A 1% 3 Airstrike Air 74% 2d(11-27) 1% 4 Brom's Barrelling Bould Conj/Erth 59% 2d9 1% 4 Flame Wave Conj/Fire 75% 2d17 1% 4 Forge Blazeheart Golem Fire/Frge 61% N/A 1% 4 Fulminant Prism Conj/Alch 23% 3d12 1% 4 Iskenderun's Battlesphe Conj/Frge 46% 2d12 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Fireball Conj/Fire 37% 3d15 1% 5 Summon Small Mammal Summ 84% N/A 2% 1 Call Imp Summ 42% N/A 3% 2 Sublimation of Blood Necr 21% N/A 3% 2 Leda's Liquefaction Alch/Erth 19% N/A 6% 4 Petrify Alch/Erth 19% N/A 6% 4 Summon Seismosaurus Egg Summ/Erth 38% N/A 6% 4 Fugue of the Fallen Necr 21% N/A 7% 3 Ozocubu's Armour Ice 21% N/A 7% 3 Sigil of Binding Hex 21% N/A 7% 3 Summon Ice Beast Ice/Summ 21% N/A 7% 3 Vampiric Draining Necr 21% 2d7 7% 3 Olgreb's Toxic Radiance Alch 21% N/A 7% 4 Borgnjor's Vile Clutch Necr/Erth 19% N/A 16% 5 Eringya's Surprising Cr Summ 21% N/A 24% 4 Metabolic Englaciation Hex/Ice 10% N/A 54% 5 Summon Mana Viper Hex/Summ 21% N/A 54% 5 Fortress Blast Frge 28% 6d14 63% 6 Forge Phalanx Beetle Frge 10% N/A 98% 6 Spellspark Servitor Conj/Frge 23% N/A 52% 7 Rimeblight Ice/Necr 10% 2d5 (prima99% 7 Sphinx Sisters Hex/Summ 10% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:8 Shoals (4/4) Lair:2 Snake (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (4/5) D:13 Crypt (0/3) Vaults:2 Depths (0/4) D:15 IceCv (visited) The Realm of Zot is guarded by orbs of fire. Altars: Cheibriados Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Vehumet Wu Jian Yredelemnul Jiyva Shops: D:4 [ D:5 ( D:6 ( D:7 * D:9 ![ D:10 ( D:11 * Orc:2 [*[[?:[ Snake:2 != Vaults:2 (:*([= Annotations: D:12 exclusion: 2 obsidian statues Lair:5 exclusion: obsidian statue Vaults:1 Zenata Innate Abilities, Weirdness & Mutations You are a living statue of rough stone. Your melee attacks are powerful. You are resistant to unholy torment. Your maximum health is increased. All of your actions are slow. Your evasion is reduced. Your gloves and boots are melded. You can breathe blasts of scalding, opaque steam. ((Your pale cyan-grey scales are hard. (AC +10))) You cannot fit into any form of body armour or wear helmets. (You are cold-blooded and may be slowed by cold attacks.) You have an armoured tail. (You are immune to the effects of steam.) You have large cloven feet. You have a pair of small horns on your head. Message History The vault warden is severely wounded. The fireball engulfs the stone giant! The stone giant is almost dead. The fireball engulfs the war gargoyle but does no damage. The war gargoyle is moderately damaged. The fireball engulfs the crawling flesh cage. The crawling flesh cage resists. The crawling flesh cage is severely wounded. The fireball engulfs the crawling flesh cage! The crawling flesh cage resists. The crawling flesh cage is severely wounded. The fireball engulfs the crawling flesh cage! The crawling flesh cage resists. The crawling flesh cage is severely wounded. The fireball engulfs the war gargoyle. The war gargoyle resists. The war gargoyle is moderately damaged. The fireball engulfs the stone giant!! You kill the stone giant! Vehumet accepts your kill. You hear a shout! The war gargoyle hits you with a +0 morningstar!!! * * * LOW HITPOINT WARNING * * * The vault warden hits you with a +4 long sword of holy wrath. * * * LOW HITPOINT WARNING * * * The war gargoyle barely misses you. You encounter a shadow dragon. The crawling flesh cage tentacle-slaps you but does no damage. The vault warden hits you with a +4 long sword of holy wrath!! * * * LOW HITPOINT WARNING * * * You hear a shout! Okay, then. You feel much better. The war gargoyle hits you with a +0 morningstar!! * * * LOW HITPOINT WARNING * * * You encounter a deep elf annihilator. It is wielding a +0 long sword. The shadow dragon breathes negative energy at you. The bolt of negative energy is repelled. The crawling flesh cage closely misses you. The vault warden hits you with a +4 long sword of holy wrath! You die... .# #....# .# #....##### #.##....#..). #...[[.))D. #####..[[[[..##### ........)..÷...... .....[$.<9x([.[[.. .....[.<[)I[[[.[.. .....[.[