tuckeverpwning Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (3, 7, D:1) a ball python corpse (skeletalised by now) (4, 5, D:1) a +0 short sword a kobold corpse (skeletalised by now) (13, 10, D:1) a ball python corpse (skeletalised by now) (14, -1, D:1) a +0 dagger (25, -6, D:1) a rat corpse (skeletalised by now) (29, -6, D:1) a rat corpse (skeletalised by now) (30, -4, D:1) a +0 scale mail (31, -4, D:1) a +0 leather armour (40, -14, D:1) a hobgoblin corpse (skeletalised by now) (51, -15, D:1) a +0 ring mail (51, -8, D:1) a +0 whip a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (1, 3, D:2) an inkwell talisman (8, -37, D:2) a +0 club (15, -39, D:2) a +0 club a kobold skeleton (20, -16, D:2) the felid corpse of Natasha (skeletalised by now) (22, -20, D:2) a +0 dagger (22, -16, D:2) a +0 club a goblin corpse (skeletalised by now) (24, -37, D:2) a +0 dagger (27, -10, D:2) a +0 sling (32, -2, D:2) a +0 club (36, -34, D:2) a bat skeleton (45, -34, D:2) a rat skeleton (45, -6, D:2) a bat skeleton (47, -19, D:2) a scarf of harm (49, -18, D:2) 2 poisoned darts Level 3 of the Dungeon (8, -1, D:3) the +1 robe "Naxuuqaure" {MP-10 Str+2 Slay+6} MP-10: It affects your magic capacity (-10). Str+2: It affects your strength (+2). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). It cannot be enchanted further. (8, 35, D:3) a +0 leather armour (12, -4, D:3) a +0 hand axe a +0 hand axe a boomerang a +0 leather armour a +0 dagger a +0 leather armour a +0 dagger an orc corpse (16, 8, D:3) a +0 dagger (17, -10, D:3) a +0 mace (19, -10, D:3) a +0 dagger (21, 34, D:3) an adder corpse (skeletalised by now) (25, 12, D:3) a quokka corpse (32, 39, D:3) a +0 club