Dungeon Crawl Stone Soup version 0.33-a0-1451-g43bc6dcca2 (webtiles) character file. Game seed: 7444516932136814677 21 tunatongue the Conjurer (level 2, -5/20 HPs) Began as a Draconian Conjurer on Apr 19, 2025. Slain by Terence ... wielding the +7 Throatcutter {drain, coup de grace} (18 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (1310 turns). tunatongue the Conjurer (Draconian Conjurer) Turns: 1310, Time: 00:02:06 Health: -5/20 AC: 4 Str: 9 XL: 2 Next: 62% Magic: 9/9 EV: 17 Int: 18 God: Gold: 27 SH: 0 Dex: 9 Spells: 2/5 levels left rFire x . . b - melded +0 short sword rCold . . . (offhand unavailable) rNeg . . . (helmet unavailable) rPois ∞ (cloak unavailable) rElec . (gloves unavailable) rCorr . (boots unavailable) SInv . (no amulet) Will ..... h - +4 ring of protection Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.11/turn %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, (AC +4), tiny, unfitting armour, (cold-blooded), (armoured tail 1) a: Begin Untransformation You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons b - a +0 short sword (melded) Jewellery h - a +4 ring of protection (worn) Scrolls d - a scroll of immolation {unknown} i - a scroll of amnesia {unknown} j - a scroll of blinking {unknown} Potions c - a potion of lignification {unknown} e - a potion of heal wounds {unknown} g - a potion of mutation {unknown} k - a potion of might {unknown} Talismans f - an inkwell talisman (active) Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.2(4.7) Conjurations + Level 1.1(1.6) Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10699 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your armour is entirely melded. ((Your plain brown scales are hard. (AC +4))) You cannot fit into any form of body armour. ((You are cold-blooded and may be slowed by cold attacks.)) ((You have an armoured tail.)) Message History Aim: Terence, wielding the +7 Throatcutter {drain, coup de grace} and wearing a +0 scale mail (81% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) You lose 2MP, and have [7/9] MP The searing ray hits Terence. Terence is lightly wounded. You lose 1MP, and have [6/9] MP The searing ray hits Terence. Terence is moderately wounded. You lose 1MP, and have [5/9] MP The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with the +7 Throatcutter. You take 1 HP, and have [19/20] HP; You lose 1MP, and have [4/9] MP Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding the +7 Throatcutter {drain, coup de grace} and wearing a +0 scale mail (heavily wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence closely misses you. You lose 2MP, and have [2/9] MP The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with the +7 Throatcutter! You take 7 HP, and have [12/20] HP !!!!! HP Warning !!!!! You lose 1MP, and have [1/9] MP The searing ray hits Terence. Terence is severely wounded. Terence misses you. You lose 1MP, and have [0/9] MP Magic courses through your body. You stop channelling your searing ray. Terence hits you with the +7 Throatcutter!! Ouch! That really hurt! You die... Terence says, "And stay out!" ##########.#.#.# #.... #.......##.#.#.# #≈### #.......##.#.#.# #≈..# #########.......##.#.#.#.#≈~.~ ####...............##.#.#.#.#≈... ...................##.#.....#≈.~~ ...................##.###.###≈..# ................>..##.......#≈### .............†.@;..##.........# .............†...........>##### ...................##.###.# .....################.# #.# ..... #.# #.# ... #.# #.# #.# .# ..... #.# $.... #.. You could see Terence. Vanquished Creatures A dart slug (D:2) A ribbon worm (D:2) A giant cockroach (D:1) A hobgoblin (D:2) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:2) 4 goblins (D:1) 3 jackals (D:2) 2 kobolds (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tunatongue the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 606 | D:1 | Reached XP level 2. HP: 20/20 MP: 7/9 654 | D:1 | Learned a level 2 spell: Searing Ray 945 | D:2 | Noticed Terence 1007 | D:2 | Reached skill level 1 in Alchemy 1310 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic D:2: layout_basic, serial_rivers, chequers_serial_rivers_large_b, chequers_serial_rivers_small_3, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_e, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.4 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Short sword || 20 Tailslap || 2 Cast: Magic Dart || 44 Searing Ray || 2 Use: Potion || 1 Armour: Skin || 21 Dodge: Dodged || 15 Form: Scroll || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1299 | 1270 | 29 | 0 | 1108 | 2 | 649.5 | Dungeon | 1299 | 1270 | 29 | 0 | 1108 | 2 | 649.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 885 daAuts D:2: 413 daAuts