Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 8080017196875523929 60 twoflower the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Apr 14, 2025. Slain by a gnoll ... wielding a +2 flail of protection (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:20 (868 turns). twoflower the Conjurer (Deep Elf Conjurer) Turns: 868, Time: 00:03:20 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 80% Magic: 3/11 EV: 11 Int: 24 God: Gold: 31 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . e - staff of conjuration rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves e - a staff of conjuration (weapon) Scrolls d - a scroll of identify {unknown} f - a scroll of blinking {unknown} Potions b - a potion of magic c - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting + Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 13% 3d8 30% 4 Iskenderun's Mystic Bla Conj/Tloc 27% 2d7 (+2d3 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a gnoll, wielding a +0 club (84% to hit) You feel a surge of power! The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 84% to hit) You feel a surge of power! The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +2 flail of protection (84% to hit) You feel a surge of power! The searing ray misses the gnoll. (Press . to maintain the ray.) You don't have enough magic to cast this spell. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 flail of protection (100% to hit) You feel a surge of power! The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll attacks as it pursues you! The gnoll hits you with a +2 flail of protection! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 flail of protection (moderately wounded, 100% to hit) You feel a surge of power! The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is almost dead. The gnoll closely misses you. You barely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +2 flail of protection! You die... ##..##.#.# #.#......# ##...#.### ##...## #..## #..# ######..# #....†..############ #.#####..@g........# #.##########.# #.# #.# ..# #.# ##.# #)# #.# #######)####### #.# .......)....... ... .######.####### ...........ggg. You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) A dart slug (D:2) 4 ball pythons 3 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) 2 bats 3 frilled lizards (D:1) A kobold (D:1) 2 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | twoflower the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 98 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 615 | D:1 | Learned a level 2 spell: Searing Ray 633 | D:1 | Found a faded altar of an unknown god. 733 | D:1 | You fall into a shaft and drop 1 floor! 810 | D:2 | Reached skill level 5 in Conjurations 810 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 868 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_rooms, hellmonk_ecumenical_altar_pennies_from_heaven, hangedman_decor_slide_cut, st_stairs_8, minmay_tetromino_i4 D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.5 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 9 Punch || 1 Staff || 2 Cast: Magic Dart || 45 Searing Ray || 5 Armour: Robe || 14 Dodge: Dodged || 14