Dungeon Crawl Stone Soup version 0.33-a0-1450-g7f3c248699 (webtiles) character file. Game seed: 1939540480134989246 113 ty7788 the Magician (level 5, -4/35 HPs) Began as a Djinni Conjurer on Apr 19, 2025. Slain by an orc ... wielding a +0 mace (7 damage) ... on level 3 of the Dungeon. The game lasted 00:01:26 (1761 turns). ty7788 the Magician (Djinni Conjurer) Turns: 1761, Time: 00:01:27 Health: -4/35 AC: 5 Str: 12 XL: 5 Next: 17% Gold: 157 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . e - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . c - +2 pair of gloves SInv . (no amulet) Will ..... h - +6 ring of strength Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 157 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +2 pair of gloves (worn) Jewellery h - a +6 ring of strength (worn) Scrolls b - a scroll of teleportation d - a scroll of vulnerability {unknown} f - a scroll of identify {unknown} i - a scroll of enchant weapon {unknown} Potions g - 2 potions of heal wounds {unknown} Skills: + Level 3.2 Dodging + Level 2.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Kiss of Death Conj/Necr 84% 2d11 2% 1 f - Jinxbite Hex 42% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc wizard hits you with a +0 dagger. The magic dart hits the orc wizard. The orc wizard is almost dead. The orc wizard gestures at you while chanting. The puff of flame misses you. The orc hits you but does no damage. The magic dart hits the orc wizard but does no damage. The orc wizard is almost dead. The orc barely misses you. The orc wizard barely misses you. You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead, 72% to hit) You focus your ray upon the orc wizard. The searing ray misses the orc wizard. (Press . to maintain the ray.) The orc wizard misses you. The orc hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc wizard. You kill the orc wizard! * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You have reached level 5! The power to cast Jinxbite wells up from within. Spell assigned to 'f'. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace and wearing a +0 chain mail (84% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc hits you but does no damage. The searing ray misses the orc. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 mace! You die... . .. . .. .. ##) .## #..)## ##...# ...♣..o###...♣.+ #....)@$......# ###...†<....## ###.....### ##.♣.## ..... ...>... ......... ♣...###...♣ ..## ##.. You could see an orc. Vanquished Creatures An orc wizard (D:3) 4 adders (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 2 orcs (D:3) 4 giant cockroaches 7 hobgoblins 2 quokkas (D:1) 5 ball pythons 2 bats 3 endoplasms 4 frilled lizards (D:1) 4 goblins 4 kobolds 9 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ty7788 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ty7788 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 115 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 601 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 601 | D:1 | Learned a level 1 spell: Kiss of Death 1146 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1760 | D:3 | Reached XP level 5. HP: 5/35 MP: 0/0 1760 | D:3 | Learned a level 2 spell: Jinxbite 1761 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_basic, serial_bayou_lake_a D:2: layout_rooms, serial_bayou_lagoon_a, hangedman_feature_mirror, minmay_box_of_dots D:3: cheibrodos_old_hovel, layout_basic, grunt_ministairs_13 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.5 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Dagger | 1 | || 1 Cast: Magic Dart | 80 | 42 || 122 Searing Ray | | 3 || 3 Use: Scroll | 1 | || 1 Armour: Robe | 1 | 19 || 20 Dodge: Dodged | 7 | 14 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1739 | 1618 | 121 | 0 | 1382 | 3 | 579.7 | Dungeon | 1739 | 1618 | 121 | 0 | 1382 | 3 | 579.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 884 daAuts D:2: 830 daAuts D:3: 24 daAuts