Dungeon Crawl Stone Soup version 0.33-a0-1479-g19675e9b32 (webtiles) character file. Game seed: 6605206066933126697 60 ty7788 the Magician (level 4, -10/31 HPs) Began as a Djinni Conjurer on Apr 24, 2025. Mangled by Sigmund ... wielding a +1 scythe of pain (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:05 (1184 turns). ty7788 the Magician (Djinni Conjurer) Turns: 1184, Time: 00:01:05 Health: -10/31 AC: 0 Str: 6 XL: 4 Next: 24% Gold: 93 EV: 18 Int: 21 God: SH: 0 Dex: 12 rFire x . . - Magic Parchment rCold . . . (offhand unavailable) rNeg . . . a - melded +0 robe rPois ∞ (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-11 HP) @: scroll-form, flying A: scribal knowledge, magic absorption, flying, novice magic, weak attacks, sickness immunity, tiny, (fire resistance 2), (cold vulnerability 1), float, innate caster, HP casting, extra vitality 1 a: Begin Untransformation You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Missiles c - a throwing net Armour a - a +0 robe (melded) Scrolls b - a scroll of enchant armour {unknown} f - a scroll of identify {unknown} Potions d - a potion of mutation {unknown} e - 2 potions of brilliance {unknown} g - a potion of curing {unknown} h - 2 potions of attraction {unknown} Talismans i - an inkwell talisman (active) Skills: + Level 3.0 Dodging + Level 2.2 Stealth + Level 3.9 Spellcasting + Level 3.9(4.4) Conjurations - Level 3.9(4.4) Hexes - Level 3.9(4.4) Summonings - Level 3.9(4.4) Necromancy - Level 3.9(4.4) Translocations - Level 3.9(4.4) Forgecraft - Level 3.9(4.4) Fire Magic - Level 3.9(4.4) Ice Magic - Level 3.9(4.4) Air Magic - Level 3.9(4.4) Earth Magic - Level 3.9(4.4) Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 19% 4 e - Slow Hex 88% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You are flying. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You are immune to sickness and miasma. You are immune to poison. (You are very heat resistant. (rF++)) (You are vulnerable to cold. (rC-)) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You bump into the rock wall. You feel less confused. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) A magic dart appears from out of thin air! The magic dart hits you. The searing ray hits something. You hear some strange, mumbled words. You are confused. You stop channelling your searing ray. Something barely misses you. You're too confused to cast spells. Unknown command. You bump into the rock wall. You hear some strange, mumbled words. Something tries to affect you, but you resist. Something barely misses you. You miss something. You feel less confused. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. (Press . to maintain the ray.) Something hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits something! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Without enough magic to sustain it, your Searing Ray dissipates. Something hits you! You die... .. .. #.# #.# #.# #.# ######.## #.......###### #.####..;{...# ######...†...####..... ..........##.# #.# ##.##.)#.##.# #....##.# ##.## # #.......# #...# #.##..#.##.# #...# #..........# #...# ####.########## #...# There were no monsters in sight! Vanquished Creatures 3 gnolls (D:2) An adder (D:2) 2 dart slugs An endoplasm (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) A quokka (D:2) A ball python (D:1) 2 bats (D:1) 3 frilled lizards (D:1) A goblin (D:1) 2 kobolds 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ty7788 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ty7788 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 185 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 506 | D:1 | Found a faded altar of an unknown god. 972 | D:2 | Reached XP level 3. HP: 14/25 MP: 0/0 972 | D:2 | Learned a level 1 spell: Slow 1080 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1165 | D:2 | Noticed Sigmund 1184 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_basic, dilly_ecumenical_altar_fadedgnrine, minmay_cupped D:2: layout_loops_cross, uniq_natasha, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.2 Dodging | 3 | 3.0 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 46 | 7 || 53 Searing Ray | 2 | 2 || 4 Armour: Robe | 6 | || 6 Skin | 2 | 5 || 7 Dodge: Dodged | 10 | 2 || 12 Form: Scroll | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1183 | 1103 | 80 | 0 | 970 | 2 | 591.5 | Dungeon | 1183 | 1103 | 80 | 0 | 970 | 2 | 591.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 968 daAuts D:2: 215 daAuts