u01029 Level 1 of the Dungeon (6, 22, D:1) a jackal skeleton a jackal skeleton (12, -20, D:1) a +0 hand axe (14, -22, D:1) a +0 dagger a goblin corpse (skeletalised by now) (18, -24, D:1) a +0 leather armour (20, -24, D:1) a +0 leather armour (23, -21, D:1) a +0 short sword (25, -21, D:1) a +0 dagger a kobold corpse (skeletalised by now) (31, -10, D:1) a +0 dagger (31, 20, D:1) a rat corpse (skeletalised by now) (34, 3, D:1) a +0 dagger (36, -1, D:1) a quokka skeleton (36, 8, D:1) a hobgoblin skeleton (37, -28, D:1) a bat skeleton (39, 13, D:1) a +0 club a goblin skeleton (44, 0, D:1) a +0 dagger a kobold skeleton (45, -30, D:1) a rat corpse (skeletalised by now) (47, 5, D:1) a bat skeleton (52, -9, D:1) a +0 club a goblin corpse (skeletalised by now) (57, -25, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Taxi's Armour Shoppe a +2 leather armour of poison resistance (208 gold) the +2 pair of slick slippers {slick, slippery, EV+4} (351 gold) Slick: Its wearer cannot be constricted, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). It cannot be enchanted further. a +1 crystal plate armour (871 gold) a +1 scale mail of poison resistance (169 gold) the +0 leather armour of Daogeer {Harm rF+} (208 gold) Harm: It increases damage dealt and taken. rF+: It protects you from fire. It cannot be enchanted further. a +0 chain mail (78 gold) a +1 pair of gloves of infusion (214 gold) the +3 pair of gauntlets of War {Slay+5} (617 gold) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. a +0 tower shield (104 gold) (0, 0, D:2) a +0 club a +0 animal skin a +0 helmet the hobgoblin corpse of Robin (skeletalised by now) (3, -10, D:2) a +0 club a +0 club a +0 dagger a +0 club a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (3, -5, D:2) a +0 sling a goblin corpse (skeletalised by now) (12, -2, D:2) a +0 dagger a goblin corpse (skeletalised by now) (17, -30, D:2) an adder corpse (skeletalised by now) (20, -19, D:2) a +0 club (30, 11, D:2) a +0 dagger (36, 3, D:2) a +0 dagger (36, 4, D:2) a +0 dagger (39, -31, D:2) a +0 short sword an adder skeleton (39, -27, D:2) a +0 spear (40, -31, D:2) a bat skeleton (41, -31, D:2) a staff of conjuration 5 stones (42, -27, D:2) a +0 short sword (48, -29, D:2) a +0 halberd a gnoll skeleton (49, -30, D:2) a +0 club (49, -12, D:2) a bat corpse (skeletalised by now) (51, -29, D:2) a +0 whip the +5 plate armour "Naoplemm" {Fly Will- Int+3} Fly: It grants you flight. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (51, 4, D:2) a hobgoblin skeleton (52, -30, D:2) a +1 whip of venom an orc skeleton Level 3 of the Dungeon (10, 3, D:3) a +0 dagger a goblin corpse (skeletalised by now) (38, 2, D:3) a +0 dagger (40, 7, D:3) a potion of mutation (42, 4, D:3) a scroll of teleportation (42, 7, D:3) a parchment of Vhi's Electric Charge (46, 2, D:3) a +0 trident