Dungeon Crawl Stone Soup version 0.35-a0-828-g5681d780c1 (webtiles) character file. Game seed: 9255155280583570457 18 u01029 the Conjurer (level 2, -1/19 HPs) Began as a Demonspawn Conjurer on Aug 4, 2026. Slain by a gnoll ... wielding a +0 halberd (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:33 (851 turns). u01029 the Conjurer (Demonspawn Conjurer) Turns: 851, Time: 00:01:33 Health: -1/19 AC: 3 Str: 7 XL: 2 Next: 48% Magic: 3/5 EV: 11 Int: 18 God: Gold: 49 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of poison resistance HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: spiny 1, feed off suffering 1, spatial entanglement, spark swarm 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) c - a +0 pair of boots Jewellery d - a ring of poison resistance (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of amnesia {unknown} e - a scroll of vulnerability {unknown} Potions f - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 26% 2 Fugue of the Fallen Necr 2% N/A 45% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11141 Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. You can sometimes gain power from killing poisoned or drained foes. When you translocate, a monster is sometimes pulled along with you. Foes burned or shocked in your presence may be outlined in light. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 87% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll closely misses you. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You took 11 damage! You have nothing you can fire or use right now. Nothing quivered! Unknown command. Magic courses through your body. You stop channelling your searing ray. The gnoll completely misses you. You recovered 5 MP! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 87% to hit) You miscast Searing Ray. Nothing appears to happen. The gnoll hits you from afar with a +0 halberd! You die... .... ..... .... #..##### ...... #†..# #...# #...#### #.@.ğğğ# #...##.# #...# .. ....# .# .....+ # ##....# #..... #####. You could see 3 gnolls. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) 6 bats 3 frilled lizards (D:1) 2 goblins (D:1) A kobold (D:1) 2 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | u01029 the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 98 | D:1 | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 98 | D:1 | Gained mutation: When you translocate, a monster is | sometimes pulled along with you. [potion of mutation] 98 | D:1 | Gained mutation: Foes burned or shocked in your presence | may be outlined in light. [potion of mutation] 326 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 326 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 483 | D:1 | Learned a level 2 spell: Searing Ray 851 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_rooms D:2: layout_basic, basic_altar, chequers_serial_rivers_micro_e, uniq_natasha Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Magic Dart || 37 Searing Ray || 1 Drink: Mutation || 1 Magic || 1 Armour: Robe || 3 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 857 | 809 | 48 | 0 | 709 | 2 | 428.5 | Dungeon | 857 | 809 | 48 | 0 | 709 | 2 | 428.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 789 daAuts D:2: 67 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+