Dungeon Crawl Stone Soup version 0.35-a0-883-g2bf1e9f634 (webtiles) character file. Game seed: 10336537534367844778 310 u01029 the Conjurer (level 6, -1/44 HPs) Began as a Demonspawn Conjurer on Aug 26, 2026. Slain by an adder (2 damage) ... on level 5 of the Dungeon. The game lasted 00:03:01 (1878 turns). u01029 the Conjurer (Demonspawn Conjurer) Turns: 1878, Time: 00:03:01 Health: -1/44 AC: 2 Str: 8 XL: 6 Next: 18% Magic: 7/10 EV: 11 Int: 20 God: Gold: 65 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (-1 -> -6) A: horns 2, foul stench 1, magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles c - 6 poisoned darts Armour a - a +0 robe (worn) f - an orb of glass Magical Staves e - a staff of fire Jewellery d - an amulet of faith Scrolls c - a scroll of fear {unknown} d - a scroll of blinking {unknown} e - 2 scrolls of identify {unknown} Skills: + Level 2.1 Fighting + Level 3.0 Dodging + Level 3.3 Stealth + Level 3.3 Spellcasting + Level 4.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 52% 2x1d6 4% 1 Call Imp Summ 6% N/A 22% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Airstrike Air 1% 2d(1-17) 80% 4 Fireball Conj/Fire 6% 3d5 80% 5 Irradiate Conj/Alch 6% 3d13 80% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26980 Temple: D:4-7 Altars: Fedhas Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You may rarely emit foul miasma when damaged in melee. You regenerate magic rapidly. Message History You kill the shadow imp! (Press . to maintain the ray.) The water moccasin closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The water moccasin barely misses you. The water moccasin bites you! You are poisoned. The water moccasin poisons you! You took 7 damage! Okay, then. Magic courses through your body. You feel very sick. The water moccasin bites you but does no damage. You took 3 damage! You recovered 10 MP! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, 76% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. The searing ray misses the adder. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. You took 3 damage! The searing ray hits the water moccasin. The water moccasin is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. The adder bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You took 8 damage! The searing ray hits the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. The adder bites you. You die... .#.# .#.# ....# ########)..:# #...#........ #...#........ #...#S....... #.YS@.[..... #..#####.... ##..## . ##.Y####..# #[..>.....# #........... #.........#. #.........# #######.### You could see a water moccasin, an ice beast and an adder. Vanquished Creatures Sigmund (D:2) An ogre (D:6) 2 adders (D:2) A shadow imp (D:5) 2 ribbon worms (D:2) 5 endoplasms (D:1) 6 hobgoblins 9 jackals (D:1) A quokka (D:1) 3 ball pythons 6 bats A frilled lizard (D:2) 6 goblins (D:1) 2 kobolds 3 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | u01029 the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 176 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 176 | D:1 | Reached XP level 2. HP: 11/19 MP: 1/5 278 | D:1 | Learned a level 2 spell: Searing Ray 537 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1386 | D:2 | Encountered Sigmund 1400 | D:2 | Killed Sigmund 1401 | D:2 | Reached skill level 1 in Fighting 1401 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1401 | D:2 | Reached XP level 4. HP: 33/33 MP: 2/8 1401 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 1401 | D:2 | Reached XP level 5. HP: 38/38 MP: 2/9 1542 | D:2 | Found a blossoming altar of Fedhas. 1835 | D:3 | You fall into a shaft and drop 3 floors! 1846 | D:6 | Encountered an ogre 1851 | D:6 | Killed an ogre 1852 | D:6 | Gained mutation: You have a pair of horns on your head. | [demonic ancestry] 1852 | D:6 | Reached XP level 6. HP: 44/44 MP: 4/10 1860 | D:5 | Entered Level 5 of the Dungeon 1863 | D:5 | Encountered a water moccasin 1878 | D:5 | HP: 1/44 [adder (2)] 1878 | D:5 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_basic D:2: layout_loops_corners, basic_altar, hangedman_decor_riveting, hex_large, grunt_ministairs_5, hangedman_decor_push, uniq_sigmund D:3: wad_pebble_path, layout_loops_cross, fedhas_altar_4, uniq_crazy_yiuf_cottage, uniq_terence, uniq_natasha, uniq_grinder D:5: layout_rooms, minivault_11, dreamdust_gnoll_farm D:6: layout_basic, vehumet_crystals, kennysheep_little_box, mainiacjoe_overflow_alcove_4, serial_library_hellmonk_open_square, minmay_checkerbox, uniq_pikel, uniq_menkaure Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 3 | 3.3 Dodging | 2 3 | 3.0 Fighting | 1 2 | 2.1 Spellcasting | 3 | 3.3 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 26 | 7 || 33 Melee: Unarmed | 10 | || 10 Dagger | 16 | 7 || 23 Headbutt | | 1 || 1 Cast: Magic Dart | 68 | 20 || 88 Searing Ray | 3 | 7 || 10 Drink: Curing | 1 | 1 || 2 Invisibility | 1 | || 1 Magic | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 32 | 20 || 52 Dodge: Dodged | 27 | 14 || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1879 | 1808 | 71 | 16 | 1458 | 5 | 375.8 | Dungeon | 1879 | 1808 | 71 | 16 | 1458 | 5 | 375.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1025 daAuts D:1: 775 daAuts D:3: 34 daAuts D:6: 25 daAuts D:5: 18 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+