uky941109 Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (15, 16, D:1) a +0 dagger a goblin corpse (skeletalised by now) (16, 30, D:1) a quill talisman (25, -6, D:1) a +0 club (26, 25, D:1) a +0 dagger a +0 dagger (31, -6, D:1) a hobgoblin corpse (skeletalised by now) (32, 32, D:1) a hobgoblin corpse (skeletalised by now) (36, -13, D:1) a +0 short sword a kobold corpse (skeletalised by now) (38, -12, D:1) a rat corpse (skeletalised by now) (40, -12, D:1) a +0 dagger a frilled lizard corpse (skeletalised by now) (46, 25, D:1) a rat corpse (skeletalised by now) (54, -4, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (2, 9, D:2) a +0 club 4 stones a kobold corpse (skeletalised by now) (22, -3, D:2) a +0 short sword a kobold corpse (skeletalised by now) (23, -3, D:2) a +0 dagger a stone (25, 7, D:2) a bat corpse (skeletalised by now) (28, -20, D:2) a ball python corpse (skeletalised by now) (28, -6, D:2) a frilled lizard skeleton (29, -6, D:2) an adder skeleton (30, -26, D:2) a +0 dagger (37, 7, D:2) a bat corpse (skeletalised by now) (42, -10, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (49, -1, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (3, 11, D:3) a +0 flail an orc corpse (skeletalised by now) (8, 0, D:3) a hobgoblin skeleton (8, 1, D:3) a +0 sling a +0 mace a +0 leather armour an orc skeleton a ball python skeleton (9, 0, D:3) a +0 robe (10, -1, D:3) a hobgoblin skeleton (11, -1, D:3) a +0 club (13, -3, D:3) a +0 short sword a +0 scale mail (35, -5, D:3) a hobgoblin skeleton (36, -7, D:3) a +0 club (52, 27, D:3) a +0 robe (54, 6, D:3) a rat skeleton (67, 6, D:3) a +0 leather armour Level 4 of the Dungeon (7, 2, D:4) a +0 falchion (19, 37, D:4) a +0 giant club (43, 7, D:4) a +0 leather armour (50, 1, D:4) a +0 club (54, 39, D:4) a ball python skeleton (59, 10, D:4) a river rat skeleton (65, 21, D:4) a ball python corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) 3 darts of disjunction (9, 11, D:5) a +0 war axe (18, 15, D:5) a +0 war axe 2 boomerangs (20, 31, D:5) a +0 dagger (21, -23, D:5) a +0 spear (22, 14, D:5) a +0 chain mail (25, 25, D:5) a +0 club 3 boomerangs a +0 leather armour (27, -8, D:5) a +0 club (27, -7, D:5) a +0 short sword 3 stones (28, -8, D:5) a +0 club (31, 13, D:5) a +0 spear (41, -2, D:5) a +0 plate armour (43, -4, D:5) a +0 dagger a +0 leather armour (49, 4, D:5) a +0 leather armour (54, -3, D:5) a +0 falchion (55, -6, D:5) a +0 sling (56, -7, D:5) a +0 dagger Level 6 of the Dungeon (2, 9, D:6) a +0 halberd (4, 9, D:6) a +0 club a +0 spear (5, 9, D:6) a +0 club (8, 2, D:6) a +0 hand axe (12, -2, D:6) a +0 dagger (13, -2, D:6) a +0 club (13, 0, D:6) a +0 club a +0 club (13, 1, D:6) a +0 club (13, 2, D:6) a +0 dagger (13, 18, D:6) a parchment of Lesser Beckoning (14, 5, D:6) a +0 club 6 poisoned darts (14, 6, D:6) a +0 dagger a +0 dagger (15, 6, D:6) a +1 dagger of draining (20, 29, D:6) a +0 war axe (42, 25, D:6) a +0 short sword (44, 7, D:6) a +0 whip of freezing a +0 robe (44, 9, D:6) a +0 mace (47, 32, D:6) a +0 leather armour (61, -16, D:6) a +0 sling Level 7 of the Dungeon (0, 0, D:7) a +0 spear (0, 8, D:7) a +0 hammer (1, 9, D:7) a +0 hammer (2, 8, D:7) a +0 hammer (5, -2, D:7) a +0 spear (6, -2, D:7) a +0 whip a +0 whip (6, 10, D:7) a +2 quarterstaff of chaos (7, 9, D:7) a +0 hammer (7, 11, D:7) a +0 hammer (9, 11, D:7) a +0 hammer (11, 29, D:7) a +0 rapier (22, 13, D:7) a +0 dagger a +0 robe (23, -1, D:7) a +0 dagger a +0 robe a +0 robe (24, 0, D:7) a +0 war axe a +0 chain mail a +0 short sword a +0 scale mail (32, 32, D:7) a +0 club (34, 32, D:7) a +0 club (36, 1, D:7) a +0 mace a +0 chain mail (37, 23, D:7) a +0 chain mail (40, 5, D:7) a +0 shortbow (40, 37, D:7) a +0 scale mail (45, 7, D:7) the +1 chain mail "Farec" {+Inv rN+} +Inv: It lets you turn invisible. rN+: It protects you from negative energy. It cannot be enchanted further. (47, 29, D:7) a rimehorn talisman Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (1, 1, D:8) a +0 chain mail a +0 halberd a +0 orcbow (2, 0, D:8) a +0 scale mail a +0 club (2, 2, D:8) a +0 robe a +0 dagger (3, 2, D:8) a +0 club (11, -3, D:8) a +0 trident (12, 33, D:8) a +0 leather armour (17, 20, D:8) a +0 robe a +0 dagger (17, 21, D:8) a +0 robe a +3 hand axe (17, 22, D:8) a +0 robe a +4 falchion a +0 robe a +7 hand axe (19, 20, D:8) a +0 scimitar (20, 21, D:8) a +0 dagger (20, 46, D:8) a +0 short sword (25, 13, D:8) a +0 scale mail (26, 12, D:8) a +0 leather armour (28, 47, D:8) a +0 giant spiked club a +0 giant spiked club (29, 49, D:8) a +0 chain mail a +0 hand axe (30, 47, D:8) a +0 club a +0 dagger (30, 48, D:8) a +0 halberd a +0 club a +0 spear a +0 leather armour a +0 whip (31, 4, D:8) an inkwell talisman (31, 48, D:8) a +0 leather armour a +0 hand axe (32, 48, D:8) a +0 falchion (44, 16, D:8) a +0 short sword a +0 short sword (45, 16, D:8) a +0 short sword a +0 scale mail (54, 28, D:8) a +0 spear (55, 29, D:8) a +0 spear (56, 28, D:8) a +0 spear Level 9 of the Dungeon (3, -15, D:9) a +0 leather armour (3, -1, D:9) a +0 dagger a +0 robe (4, -7, D:9) a +0 quarterstaff a +1 sling of flaming a +0 leather armour (4, -1, D:9) a +0 trident of venom (4, 3, D:9) a +0 club a +0 ring mail (6, -17, D:9) a +0 leather armour (13, -36, D:9) a +0 dagger (16, 11, D:9) a +0 orcbow (40, -20, D:9) a +0 sling (42, -28, D:9) a +0 morningstar of flaming +1 swamp dragon scales (44, -30, D:9) a +2 mace of venom a +0 ring mail (45, -31, D:9) a +0 hand axe of electrocution a +0 leather armour (45, -30, D:9) a +0 short sword (45, -29, D:9) a +1 falchion of distortion a +0 halberd a +0 chain mail (52, -10, D:9) a +0 club a +0 whip (53, -10, D:9) a +2 whip of venom Level 10 of the Dungeon [Shop] Pickutot's Weapon Emporium a +2 heavy falchion (452 gold) a +1 hand axe of electrocution (377 gold) a +2 vampiric broad axe (1014 gold) the +5 Force Lance {heavy, knockback} (972 gold) It cannot be enchanted further. a +1 flail of holy wrath (345 gold) a +1 dagger of holy wrath (275 gold) a +3 great sword of protection (754 gold) a +0 falchion of protection (145 gold) a +1 scimitar of electrocution (572 gold) [Shop] Kany's Armour Shoppe a +3 chain mail of death (560 gold) the +5 kite shield of Monotheism {^Drain rN++ rCorr} (990 gold) ^Drain: It drains your maximum health when unequipped. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +1 ring mail of the Heavens {Str+3} (446 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. a +2 plate armour of willpower (700 gold) a +2 scale mail of resonance (420 gold) a +2 pair of boots of stealth (430 gold) a +4 chain mail of command (660 gold) the +0 chain mail of the Lotus Blossom {Resonance, Fly rCorr Str-4 Int+4} (514 gold) Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} (800 gold) Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. It cannot be enchanted further. [Shop] Assunepaj's Armour Boutique the +0 scale mail of Compassion {rElec rC++ Int+4 Stlth+} (934 gold) rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +1 ring mail of cold resistance (320 gold) an orb of mayhem (180 gold) a +2 scale mail of willpower (420 gold) a +1 chain mail of archery (300 gold) a +2 chain mail of death (460 gold) a +3 leather armour of cold resistance (480 gold) the +5 scale mail "Sefutew" {rPois} (804 gold) rPois: It protects you from poison. It cannot be enchanted further. (11, 16, D:10) a +0 scale mail (11, 29, D:10) a +0 short sword a +0 mace a +0 leather armour a +0 flail a +0 plate armour (12, -12, D:10) a parchment of Cause Fear (12, 29, D:10) a +0 hand axe a +2 leather armour of willpower a +0 short sword (14, 29, D:10) a +0 club (15, 29, D:10) a +0 flail a +0 ring mail a +0 club (15, 30, D:10) a +0 club (23, -1, D:10) a +0 trident (31, 16, D:10) a +1 dagger of protection (37, -14, D:10) an inkwell talisman (49, -16, D:10) a +0 quarterstaff (51, -7, D:10) a +0 chain mail (52, 2, D:10) a +0 sling Level 11 of the Dungeon [Shop] Ruerarghe's Jewellery Boutique a ring of poison resistance (360 gold) a ring of wizardry (unknown) (540 gold) a ring of see invisible (unknown) (270 gold) an amulet of alchemy (unknown) (540 gold) an amulet of wildshape (unknown) (540 gold) a ring of flight (unknown) (315 gold) a ring of willpower (450 gold) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} (1035 gold) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (8, 7, D:11) a +0 whip (9, 15, D:11) a +0 glaive 2 boomerangs a +0 plate armour (9, 16, D:11) a +0 whip 3 poisoned darts (11, 11, D:11) a +0 short sword (13, 11, D:11) 2 poisoned darts a +0 dagger (13, 13, D:11) a parchment of Maxwell's Portable Piledriver (14, 9, D:11) 4 stones a +0 dagger (14, 10, D:11) a +0 robe a stone a +0 whip (18, -1, D:11) a +2 flail of draining (18, 1, D:11) a +0 chain mail a +0 trident (19, -1, D:11) a +0 chain mail a +0 whip a +0 robe a +2 dagger of venom a +0 flail (19, 0, D:11) a +0 plate armour a +0 mace a +0 club a +0 mace a +0 plate armour a +0 mace a +0 chain mail a +0 glaive (19, 1, D:11) a +0 mace a +0 dagger a +0 leather armour a +0 mace (20, 0, D:11) a +0 scale mail a +0 club a +0 falchion (24, 8, D:11) a +0 hand axe a +0 robe (24, 25, D:11) a +0 broad axe (28, 5, D:11) a +0 dagger (28, 25, D:11) a +0 shortbow (29, 24, D:11) a +0 leather armour (31, 45, D:11) a +0 flail of draining (56, 42, D:11) a +0 shortbow Level 12 of the Dungeon (12, -12, D:12) a +0 shortbow (12, 4, D:12) a +0 giant spiked club a +0 dire flail (21, -17, D:12) a +0 dagger a +0 robe (28, 5, D:12) a +0 flail (40, 12, D:12) a +0 falchion (45, -23, D:12) a +0 leather armour (49, -7, D:12) a +0 shortbow (55, 13, D:12) a staff of conjuration (56, -7, D:12) a +0 dagger a +2 robe of fire resistance a +0 long sword a +0 plate armour (57, 15, D:12) a +0 whip a +0 robe (65, 7, D:12) a +0 dagger a +0 leather armour the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Xintiub's Book Shoppe a parchment of Detonation Catalyst (226 gold) a parchment of Summon Forest (226 gold) a parchment of Spellspark Servitor (302 gold) a parchment of Blink (113 gold) a parchment of Yara's Violent Unravelling (226 gold) a parchment of Enfeeble (302 gold) a parchment of Fulminant Prism (189 gold) a parchment of Nazja's Percussive Tempering (226 gold) a parchment of Forge Phalanx Beetle (264 gold) a parchment of Ozocubu's Armour (151 gold) a parchment of Curse of Agony (226 gold) a manual of Stealth (1120 gold) [Shop] Yqaceq's Antique Weapon Boutique a +0 war axe (77 gold) a +0 short sword (66 gold) a +0 great mace (220 gold) a +0 bardiche (330 gold) a +0 dagger (44 gold) a +0 broad axe (198 gold) a +0 trident (77 gold) (0, 0, Orc:1) a +0 trident (0, 1, Orc:1) a +0 giant club a +0 battleaxe a +0 plate armour (1, 0, Orc:1) a +0 dagger a +1 robe of fire resistance (2, 25, Orc:1) a +0 leather armour a +0 hand axe (3, 24, Orc:1) a +0 giant club a +0 plate armour a +0 dire flail a +0 hand axe a +0 chain mail a +0 dire flail (3, 25, Orc:1) a +0 ring mail a +0 dagger (4, 20, Orc:1) 2 boomerangs a +0 war axe (4, 22, Orc:1) a +0 club a +0 robe a +2 dagger of venom (4, 23, Orc:1) a +0 hand axe a +0 plate armour a +1 glaive of venom a +0 robe a +0 dagger a +0 leather armour a +0 hand axe (4, 24, Orc:1) a +0 scale mail a +0 flail a +0 robe a +0 dagger a +0 falchion a +0 hand axe a +0 short sword (5, 22, Orc:1) a +0 leather armour 3 boomerangs a +0 falchion (5, 24, Orc:1) a +0 robe a +0 dagger (6, 18, Orc:1) a +0 flail (7, 11, Orc:1) a +0 giant club Level 2 of the Orcish Mines [Shop] Kefochid's Book Emporium a parchment of Petrify (202 gold) a parchment of Mercury Arrow (121 gold) a parchment of Summon Small Mammal (81 gold) a parchment of Summon Forest (243 gold) a parchment of Silence (243 gold) a parchment of Mephitic Cloud (162 gold) a parchment of Yara's Violent Unravelling (243 gold) a parchment of Ignition (364 gold) a parchment of Airstrike (202 gold) a parchment of Permafrost Eruption (283 gold) a manual of Long Blades (1200 gold) a parchment of Freezing Cloud (243 gold) a parchment of Gell's Gavotte (283 gold) a parchment of Eringya's Surprising Crocodile (202 gold) a parchment of Bombard (283 gold) a parchment of Discord (364 gold) a parchment of Sculpt Simulacrum (283 gold) [Shop] Futzopt's Armour Shop a +2 robe (180 gold) a +0 scale mail (56 gold) a +0 scale mail (56 gold) a +0 scale mail (56 gold) a +0 pair of gloves (63 gold) a +0 scale mail (56 gold) a +0 scale mail (56 gold) [Shop] Dezeppi's Book Shoppe a parchment of Summon Cactus Giant (302 gold) a parchment of Fortress Blast (302 gold) a parchment of Construct Spike Launcher (129 gold) a parchment of Cigotuvi's Putrefaction (216 gold) a parchment of Fulsome Fusillade (388 gold) a parchment of Call Imp (129 gold) a parchment of Vhi's Electric Charge (216 gold) [Shop] Puaceguejo's General Store the +1 robe "Nifiloeg" {rPois Will+} (272 gold) rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. a potion of resistance (120 gold) a Gell's gravitambourine (2/2) (480 gold) a parchment of Inner Flame (129 gold) a parchment of Bombard (226 gold) a +0 long sword of flaming (99 gold) a phantom mirror (480 gold) a parchment of Fulminant Prism (162 gold) a rimehorn talisman (150 gold) [Shop] Wuefug's Antique Weapon Boutique a +0 executioner's axe (495 gold) a +0 great mace of draining (660 gold) a +0 scimitar (198 gold) a +0 hand axe (99 gold) a +0 hand axe (99 gold) a +0 trident (115 gold) a +0 rapier (181 gold) the +7 Spriggan's Knife {stab, EV+4 Stlth+} (2098 gold) Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. [Shop] Hit Nom's Jewellery Shop a +5 ring of evasion (576 gold) the riddle talisman "Woagazag" {rElec Will+ SInv} (1942 gold) [riddle talisman] rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. a spider talisman (200 gold) a +6 ring of strength (576 gold) a ring of protection from fire (unknown) (400 gold) a ring of wizardry (unknown) (480 gold) a ring of resist corrosion (unknown) (320 gold) the amulet of the Empty Page {Wildshape rC+ Dex+5} (872 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). a ring of protection from fire (unknown) (400 gold) a ring of poison resistance (320 gold) a ring of magical power (320 gold) (0, 0, Orc:2) a +0 giant club a +0 giant spiked club (0, 1, Orc:2) a +0 giant club (0, 5, Orc:2) a +0 giant club (1, 0, Orc:2) a +0 giant spiked club (1, 2, Orc:2) a +0 giant spiked club a +0 whip a +0 robe a +0 giant spiked club (1, 3, Orc:2) a +0 giant spiked club a +0 whip a +0 robe (1, 4, Orc:2) a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant spiked club (1, 5, Orc:2) a +0 giant club a +0 dire flail a +0 giant spiked club (2, 2, Orc:2) a +0 giant spiked club (2, 3, Orc:2) a +0 spear a +0 robe a +0 dire flail a +0 giant club a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club (3, -3, Orc:2) a +0 giant spiked club a +0 giant club (3, -1, Orc:2) a +0 giant club a +0 giant spiked club (3, 0, Orc:2) a +0 giant club a +0 giant club (4, -1, Orc:2) a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club (5, -3, Orc:2) a +0 giant club (5, -2, Orc:2) a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club a +0 halberd a +0 robe a +0 giant club a +0 giant spiked club (6, -2, Orc:2) a +0 giant club a +0 giant spiked club (7, -2, Orc:2) a +0 hand axe (9, -3, Orc:2) a +0 flail a +0 club (9, -2, Orc:2) a +0 plate armour a +0 hand axe (10, -3, Orc:2) a +0 whip (19, -13, Orc:2) a +0 flail (20, -15, Orc:2) a +0 dagger (21, -16, Orc:2) a +0 leather armour a +1 short sword of speed (25, 2, Orc:2) a +2 leather armour of poison resistance a +0 hand axe (25, 3, Orc:2) a +0 plate armour a +0 hand axe of electrocution a +0 trident a +0 plate armour a boomerang a +0 glaive (26, 3, Orc:2) a +0 club (32, -15, Orc:2) a +0 scale mail 3 boomerangs a +0 dagger of venom (34, -17, Orc:2) a +0 robe a +0 dagger (34, -5, Orc:2) a +0 giant club (36, -7, Orc:2) a +0 chain mail a +0 club (37, -9, Orc:2) a +0 robe a +0 dagger a +0 robe a +0 dagger (37, -8, Orc:2) a +0 scale mail a +0 mace (37, -6, Orc:2) a +1 dagger of venom a +0 robe Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (9, 29, Lair:1) a +0 trident (10, 19, Lair:1) a +0 great sword (11, 12, Lair:1) a +0 quarterstaff (29, 23, Lair:1) a +0 mace (38, 29, Lair:1) a +0 dagger (39, 34, Lair:1) a +0 long sword (43, 40, Lair:1) a +0 sling Level 2 of the Lair of Beasts (48, 12, Lair:2) a +0 robe (60, -1, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (8, 11, Lair:3) a +0 pair of boots (11, 47, Lair:3) a +0 morningstar (14, 5, Lair:3) a +0 rapier (15, 14, Lair:3) 4 javelins (22, 23, Lair:3) the +7 dagger "Killer Klown's Curse" {freeze, Dex+6 Stlth-} Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. It cannot be enchanted further. (48, 20, Lair:3) a +0 robe (49, 53, Lair:3) a +0 scimitar (50, 29, Lair:3) a +0 chain mail Level 4 of the Lair of Beasts (0, 0, Lair:4) a +1 ring mail of poison resistance (1, -16, Lair:4) a +0 glaive (25, 1, Lair:4) the +1 whip "Hyck" {freeze, rC+ rN+ Str-2 Int+4} rC+: It protects you from cold. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (36, -10, Lair:4) a +0 chain mail (44, -23, Lair:4) a +0 falchion Level 5 of the Lair of Beasts [Shop] Cocal's Jewellery Emporium the sanguine talisman of Rahax {rElec rN++ rCorr Dex-3} (2185 gold) [sanguine talisman] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). the amulet "Coluziep" {Wildshape Str+4} (817 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Str+4: It affects your strength (+4). the ring "Syzom" {rPois MP-4 Int+6 Dex+4} (849 gold) [ring of intelligence] rPois: It protects you from poison. MP-4: It affects your magic capacity (-4). Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). an amulet of alchemy (unknown) (540 gold) the ring of Zeajownuihe {rElec rC+ Will- Dex+7} (891 gold) [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Will-: It decreases your willpower. Dex+7: It affects your dexterity (+7). a +6 ring of intelligence (648 gold) the ring "Oxaapag" {rC++ Will+ Str-5 Int+5} (802 gold) [ring of protection from cold] rC++: It greatly protects you from cold. Will+: It increases your willpower. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). [Shop] Ohueq's Antique Weapon Emporium a +1 hand axe of electrocution (319 gold) a +7 triple sword of holy wrath (1408 gold) the +7 great sword of the Salmon {spect, *Corrode Will++ Str+5} (1889 gold) *Corrode: It may corrode you when you take damage. Will++: It greatly increases your willpower. Str+5: It affects your strength (+5). It cannot be enchanted further. the +3 flail "Rummage" {elec, rElec rPois rC- Int-5} (536 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int-5: It affects your intelligence (-5). It cannot be enchanted further. a +1 great sword of holy wrath (550 gold) the +7 halberd "Ocyomusy" {venom, Int+3 SInv} (1260 gold) Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +1 spectral quarterstaff (429 gold) the +5 war axe of Mens Rea {holy, rPois rF- Str+3 Int+3} (1058 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +3 morningstar of draining (611 gold) (0, 0, Lair:5) a +0 pair of gloves (2, 5, Lair:5) a +0 robe (12, -28, Lair:5) a +1 heavy quarterstaff (26, -33, Lair:5) a +0 chain mail (45, -29, Lair:5) a +0 war axe (53, -3, Lair:5) a +0 plate armour (61, 23, Lair:5) the +4 morningstar of Ichor {venom, *Noise rF+ rC+ Int+3} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (66, 5, Lair:5) a +0 leather armour Level 1 of the Spider Nest (1, 0, Spider:1) 18 gold pieces (3, -3, Spider:1) 5 gold pieces (3, -2, Spider:1) 6 gold pieces (3, -1, Spider:1) 8 gold pieces