ums04 Level 1 of the Dungeon (1, 25, D:1) a +0 whip (4, 8, D:1) a +0 dagger (6, 8, D:1) a +0 leather armour (8, 28, D:1) a hobgoblin skeleton (15, 0, D:1) a frilled lizard skeleton (15, 1, D:1) a bat skeleton (15, 6, D:1) a rat skeleton (20, 12, D:1) a rat skeleton (24, -1, D:1) a bat skeleton (35, -3, D:1) a +0 whip (41, 25, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip (5, -27, D:2) a +0 hand axe (11, -17, D:2) a +0 hand axe (17, -10, D:2) a human skeleton (17, -9, D:2) a human skeleton (17, -8, D:2) a human skeleton (18, -27, D:2) a +0 dagger a +0 animal skin (18, -25, D:2) a +0 club a +2 dagger of electrocution a goblin skeleton a goblin skeleton (18, -16, D:2) a quokka skeleton (18, -14, D:2) a human skeleton (18, -13, D:2) a human skeleton (18, -11, D:2) a +0 club (21, -27, D:2) a +0 dagger (21, -25, D:2) a +0 dagger a +0 dagger a goblin skeleton (22, -25, D:2) a hobgoblin skeleton (23, -25, D:2) a +0 dagger (23, -14, D:2) a +0 club a +0 robe (25, -16, D:2) a frilled lizard skeleton (33, -27, D:2) a +0 club (34, -18, D:2) a +0 club (37, -18, D:2) a +0 dagger (39, -18, D:2) a +0 club 5 stones a kobold skeleton (39, -14, D:2) a +0 dagger Level 3 of the Dungeon (9, 13, D:3) the inkwell talisman of Teimemp {Harm} [inkwell talisman] Harm: It increases damage dealt and taken. (12, -15, D:3) a frilled lizard skeleton (12, -6, D:3) a ball python skeleton (13, -15, D:3) 6 poisoned darts (14, 6, D:3) a +0 club (16, -12, D:3) a +0 falchion (16, 20, D:3) a bat corpse (skeletalised by now) (17, 3, D:3) a +0 rapier (17, 14, D:3) a +0 dagger (47, -25, D:3) 2 flux baubles Level 4 of the Dungeon (0, 0, D:4) a +0 short sword a +0 leather armour an orc corpse (9, -29, D:4) a parchment of Sandblast (11, -14, D:4) the quill talisman of the Blind Marksman {rF+ Will+ Stlth+} [quill talisman] rF+: It protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (51, -3, D:4) a +0 vampiric short sword 2 stones