un1615 Level 1 of the Dungeon (0, 0, D:1) 4 stones (1, -34, D:1) a hobgoblin skeleton (2, -34, D:1) a +0 mace of protection (2, -29, D:1) a bat skeleton (2, -9, D:1) a +0 ring mail (3, 4, D:1) a +0 dagger 5 stones (4, 4, D:1) a +0 club (5, -14, D:1) 5 stones (5, 4, D:1) a quokka corpse (skeletalised by now) (6, -2, D:1) a +0 trident (8, -44, D:1) a +0 club (15, -6, D:1) a +0 short sword (17, -35, D:1) a +0 club (20, -10, D:1) a rat skeleton (24, 5, D:1) a +0 whip 2 stones (28, -28, D:1) a +0 flail (28, -24, D:1) a +0 dagger a jackal skeleton (30, -23, D:1) a +0 club a goblin skeleton (32, 4, D:1) a +0 dagger 2 stones (43, -29, D:1) a staff of death Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 6, D:2) a +0 whip (0, 9, D:2) a +0 dagger (0, 18, D:2) a flux talisman (2, 8, D:2) a +0 hand axe (2, 12, D:2) 7 stones (4, 17, D:2) a +0 robe (20, -1, D:2) 4 boomerangs (20, 21, D:2) a +0 short sword (20, 23, D:2) 3 stones (24, 29, D:2) a +0 dagger (26, 2, D:2) a +0 club (27, -6, D:2) a +0 quarterstaff (31, 27, D:2) a +0 club a goblin skeleton (39, -6, D:2) a +0 whip (45, -6, D:2) a beast talisman (50, 3, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a ring of see invisible (3, 7, D:3) a +0 whip