Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 13346563156517641012 56 un1615 the Sneak (level 3, 0/23 HPs) Began as an Octopode Alchemist on Mar 31, 2025. Slain by Terence ... wielding a +2 flail of protection (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:09 (2182 turns). un1615 the Sneak (Octopode Alchemist) Turns: 2182, Time: 00:01:10 Health: 0/23 AC: 1 Str: 7 XL: 3 Next: 97% Magic: 0/6 EV: 12 Int: 19 God: Gold: 72 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Scrolls b - a scroll of revelation {unknown} e - a scroll of teleportation {unknown} j - a scroll of amnesia {unknown} Potions a - a potion of magic c - a potion of degeneration {unknown} d - a potion of curing {unknown} f - a potion of enlightenment {unknown} g - a potion of attraction {unknown} h - a potion of brilliance {unknown} i - a potion of mutation {unknown} Skills: + Level 1.1 Fighting + Level 2.4 Dodging * Level 4.0 Stealth + Level 2.3 Spellcasting - Level 1.0 Conjurations + Level 3.7 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 12% 2 Shock Conj/Air 16% 1d4 13% 1 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Olgreb's Toxic Radiance Alch 16% N/A 34% 4 Swiftness Air 2% N/A 45% 3 Sticky Flame Fire/Alch 9% 2d5 58% 4 Airstrike Air 1% 2d(1-17) 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your Stealth skill increases to level 4! You now have 58 gold pieces (gained 13). i - a puce potion No target in view! You now have 72 gold pieces (gained 14). Found a stone staircase leading up. j - a scroll labelled KANGIU JEOP You see here a +0 robe. Key pressed, stopping explore. Terence the Veteran comes into view. He is wielding a +2 flail of protection. Terence is nearby! Terence is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The sting hits Terence but does no damage. Terence is poisoned. Terence shouts! The sting misses Terence. The sting hits Terence but does no damage. Terence looks even sicker. Terence is lightly wounded. The sting hits Terence. Terence looks even sicker. Terence is moderately wounded. Terence closely misses you. The sting hits Terence but does no damage. Terence looks as sick as possible! Terence is moderately wounded. Terence hits you with a +2 flail of protection! The sting hits Terence but does no damage. Terence looks as sick as possible! Terence is moderately wounded. Terence hits you with a +2 flail of protection. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Terence attacks as he pursues you! Terence hits you with a +2 flail of protection! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.# #.# # ####.### #.# # #......# #.# # #.##.#.# #.# # #.##.#.# #.# # #.##.#.# #.# # #.##.#.# #.# #.##.#.# #.# #.##.#.# #@# #####.##.#.# #@# .....>##.#.# #.# #####....#.# #.# #.####.# #.# #####.# #.# #.. ....#.# #.# #.. ###.#.# #.# ... #.#.# #.# ##.# You could see Terence (extremely poisoned). Vanquished Creatures 2 adders (D:2) A ball python (D:2) 4 bats 6 endoplasms 4 giant cockroaches (D:1) 3 goblins 3 hobgoblins (D:1) 4 kobolds (D:1) 2 quokkas (D:1) 2 frilled lizards 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | un1615 the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 112 | D:1 | Reached skill level 3 in Stealth 138 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 610 | D:1 | Reached XP level 3. HP: 22/22 MP: 2/6 1367 | D:2 | Reached skill level 1 in Fighting 1821 | D:2 | Reached skill level 4 in Stealth 2172 | D:2 | Noticed Terence 2182 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic D:2: layout_basic, minmay_misc_feat_x, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.0 Fighting | 1 | 1.1 Dodging | | 2.4 Spellcasting | | 2.3 Conjurations | | 1.0 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 15 Tentacles || 7 Constrict || 4 Cast: Sting || 62 Armour: Skin || 18 Dodge: Dodged || 9