Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 4876155650682675951 16 un1615 the Apothecary (level 2, 0/20 HPs) Began as a Gnoll Alchemist on Sept 12, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:33 (478 turns). un1615 the Apothecary (Gnoll Alchemist) Turns: 478, Time: 00:00:34 Health: 0/20 AC: 2 Str: 7 XL: 2 Next: 54% Magic: 0/7 EV: 12 Int: 14 God: Gold: 32 SH: 0 Dex: 12 Spells: 9/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of identify {unknown} Potions b - 2 potions of magic e - a potion of heal wounds {unknown} f - a potion of attraction {unknown} Skills: + Level 0.4 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 0.4 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 0.4 Ranged Weapons + Level 0.4 Throwing + Level 0.4 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 4.9 Spellcasting + Level 2.0 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Forgecraft + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 5.3 Alchemy + Level 0.5 Invocations + Level 0.4 Evocations + Level 0.3 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 44% 1d2 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 26% 2d7 6% 2 Mephitic Cloud Conj/Alch/Air 10% N/A 19% 3 Olgreb's Toxic Radiance Alch 18% N/A 19% 4 Sticky Flame Fire/Alch 11% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Poisonous fumes billow around the jackal! The jackal is poisoned. The jackal bites you. The jackal closely misses you. You barely miss the jackal. You bite the jackal, but do no damage. The jackal is heavily wounded. The jackal barely misses you. You closely miss the jackal. The jackal is almost dead. The jackal misses you. The jackal bites you. You hit the jackal. You kill the jackal! The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal barely misses you. You hit the jackal but do no damage. The jackal barely misses you. You hit the jackal but do no damage. The jackal bites you. The jackal barely misses you. Things that are here: a +0 club; 5 stones You closely miss the jackal. The jackal closely misses you. You hit the jackal but do no damage. Your bite misses the jackal. The jackal barely misses you. The jackal bites you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Aiming: Poisonous Vapours (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - move target Aim: a goblin, wielding a +0 club Poisonous fumes billow around the goblin! The goblin is poisoned. The jackal closely misses you. The goblin closely misses you. You kill the goblin! There is an open door here. You don't have enough magic to cast this spell. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is heavily wounded. The jackal bites you. You die... ######.### #........# #........# #........# #........# #........# ###........# # ####.........## # #..........@.# # #..........h.# # #.....#####'### ####### #. #.....# #.).###....... #. #.....# ###).†..)..... #. #.....# ####........ # #.....# ####........ #.....# #..........# ####### #..........# You could see a jackal. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) A kobold (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | un1615 the Gnoll Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 264 | D:1 | Reached XP level 2. HP: 13/19 MP: 0/7 477 | D:1 | HP: 1/20 [jackal (2)] 478 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_basic, minmay_misc_feat_tower Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.0 Fighting | | 0.4 Short Blades | | 0.4 Long Blades | | 0.4 Axes | | 0.4 Maces & Flails | | 0.4 Polearms | | 0.4 Staves | | 0.4 Ranged Weapons | | 0.4 Throwing | | 0.4 Armour | | 0.4 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.4 Unarmed Combat | | 0.4 Spellcasting | | 4.9 Hexes | | 0.2 Summonings | | 0.2 Necromancy | | 0.2 Translocations | | 0.2 Forgecraft | | 0.2 Fire Magic | | 0.2 Ice Magic | | 0.2 Air Magic | | 0.2 Earth Magic | | 0.2 Alchemy | | 5.3 Invocations | | 0.5 Evocations | | 0.4 Shapeshifting | | 0.3 Action || total ---------------------------++------- Melee: Unarmed || 19 Bite || 3 Cast: Poisonous Vapours || 28 Stab: Sleeping || 1 Armour: Robe || 31 Dodge: Dodged || 36