un1615 Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (0, 5, D:1) a rat corpse (skeletalised by now) (4, 10, D:1) a bat corpse (skeletalised by now) (6, 14, D:1) a +0 dagger (10, 3, D:1) a quokka corpse (skeletalised by now) (17, 25, D:1) a jackal skeleton (19, 7, D:1) a rat skeleton (21, 4, D:1) a +0 whip (21, 23, D:1) a +0 leather armour (22, 5, D:1) a quokka skeleton (22, 6, D:1) a frilled lizard skeleton (27, 23, D:1) a +0 club a goblin skeleton (29, 0, D:1) a +0 whip a rat corpse (skeletalised by now) (40, 9, D:1) a bat skeleton (41, 6, D:1) a +0 club a goblin skeleton (48, 4, D:1) a +0 ring mail (53, 23, D:1) a ball python skeleton Level 2 of the Dungeon (6, -4, D:2) 2 boomerangs (7, 0, D:2) a +2 scythe of protection a +0 robe the human corpse of Sigmund (9, -3, D:2) a +0 robe of resistance (13, -6, D:2) a +0 club (14, -9, D:2) a +0 flail (14, -5, D:2) a +0 club a goblin corpse (14, -4, D:2) a +0 club a +0 club a +0 club a +0 dagger a +0 dagger a goblin corpse a goblin corpse (14, -2, D:2) a +0 dagger (14, 0, D:2) a potion of heal wounds (16, 0, D:2) a +0 club