un1615 Level 1 of the Dungeon (0, 0, D:1) 4 poisoned darts (2, 30, D:1) a frilled lizard corpse (skeletalised by now) (4, 2, D:1) a +0 trident (7, -2, D:1) a +0 ring mail (13, 10, D:1) a +0 club a goblin skeleton (14, 43, D:1) a jackal skeleton (15, 43, D:1) a jackal skeleton (17, 54, D:1) a bat corpse (skeletalised by now) (25, 10, D:1) a +0 pair of boots (26, 36, D:1) a frilled lizard skeleton (37, 3, D:1) a quokka corpse (skeletalised by now) (38, 41, D:1) a +0 robe (41, 1, D:1) a bat corpse (skeletalised by now) (50, 30, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (12, 7, D:2) a +0 dagger (16, 9, D:2) a +0 whip (21, -14, D:2) a +0 scale mail (24, -7, D:2) a +0 dagger of freezing (32, 25, D:2) a +0 trident (39, -7, D:2) a +0 mace (44, -14, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 6 datura-tipped darts (1, 6, D:3) a +0 robe (7, -3, D:3) a +0 ring mail (10, 16, D:3) a +3 quarterstaff of chaos a +0 cloak of poison resistance (11, 16, D:3) a +0 hammer (17, 28, D:3) a +0 hand axe (23, 25, D:3) a +0 whip (30, 16, D:3) a +0 hand axe (30, 35, D:3) a parchment of Awaken Armour (35, 34, D:3) a +0 pair of boots (37, 7, D:3) a +0 flail (43, 4, D:3) a +0 short sword 5 stones (45, 6, D:3) a +0 dagger (46, 3, D:3) a +0 flail Level 4 of the Dungeon (3, -5, D:4) a +0 mace a +0 leather armour a +0 mace a +0 whip a +0 ring mail a +0 short sword a +0 leather armour a +0 flail (15, -2, D:4) a +0 dagger (16, 3, D:4) an orc corpse (skeletalised by now) (17, -1, D:4) a +0 club (18, -10, D:4) a +0 leather armour (18, -1, D:4) a +0 dagger a +0 leather armour (19, -1, D:4) a +0 dagger (26, 23, D:4) a +0 robe (27, 0, D:4) a +0 dagger of venom (28, -6, D:4) a +0 scythe a +0 robe (32, 20, D:4) a +0 ring mail (35, -14, D:4) a +0 robe (44, 17, D:4) a +0 ring mail (45, -5, D:4) the +3 chain mail "Gyhumn" {*Corrode rElec Str+3 Dex+5} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (50, 3, D:4) a +0 dagger Level 5 of the Dungeon (18, -19, D:5) a +0 short sword a +0 leather armour (18, -10, D:5) a +0 hand axe a +0 leather armour (18, -9, D:5) a +0 dagger (18, -8, D:5) a +0 short sword (19, -8, D:5) a +0 hand axe a boomerang a +0 pair of gloves (20, -9, D:5) a +0 dagger a +0 robe (20, -8, D:5) a +0 dagger a +0 robe (21, -10, D:5) a +1 dagger of speed a +0 robe (26, -18, D:5) a +0 leather armour (30, -20, D:5) a scarab talisman (46, -9, D:5) a +0 morningstar (52, -19, D:5) a +0 pair of boots (53, -17, D:5) a +0 robe Level 6 of the Dungeon (3, -2, D:6) a staff of necromancy (3, 3, D:6) a +0 flail (4, -2, D:6) 6 large rocks (4, 3, D:6) a +0 short sword of electrocution (6, 1, D:6) a +0 short sword 5 poisoned darts (13, -26, D:6) a +3 chain mail (13, 9, D:6) a +0 quarterstaff (18, -27, D:6) a +1 cloak (20, 3, D:6) a potion of curing (23, -25, D:6) a +0 hand axe (24, -25, D:6) 6 boomerangs (32, -30, D:6) a +0 ring mail