Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 12011412040955599739 46 un1615 the Gusty (level 3, -10/20 HPs) Began as a Tengu Air Elementalist on May 2, 2026. Mangled by a gnoll ... wielding a +0 halberd (13 damage) ... on level 2 of the Dungeon. The game lasted 00:01:06 (981 turns). un1615 the Gusty (Tengu Air Elementalist) Turns: 981, Time: 00:01:06 Health: -10/20 AC: 2 Str: 8 XL: 3 Next: 68% Magic: 1/7 EV: 26 Int: 17 God: Gold: 87 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold + + . (33%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - ring of protection from cold Stlth ++ c - ring of protection from cold HPRegen 0.23/turn MPRegen 0.10/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of protection from cold (worn) c - a ring of protection from cold (worn) d - a ring of resist corrosion Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of fog {unknown} h - a scroll of enchant armour {unknown} Potions g - 2 potions of magic d - 3 potions of curing {unknown} Skills: + Level 1.2 Fighting + Level 2.7 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting - Level 1.3 Conjurations * Level 4.9 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 24% 3-4/arc 8% 2 Swiftness Air 18% N/A 8% 3 Mercury Arrow Conj/Alch 8% 2d6 22% 2 Airstrike Air 9% 2d(2-18) 24% 4 Volatile Blastmotes Fire/Tloc 4% 2d10 50% 3 Sticky Flame Fire/Alch 2% 2d4 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Shops: D:1 = Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The zap hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (heavily wounded, 72% to hit) The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (heavily wounded, 72% to hit) The zap misses the gnoll. x2 Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (heavily wounded, 72% to hit) The zap hits the gnoll. The gnoll is moderately wounded. The zap hits the gnoll. The gnoll is almost dead. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (almost dead, 72% to hit) The zap hits the gnoll. The gnoll is severely wounded. The zap misses the gnoll. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll misses you. The gnoll splashes around in the water. You don't have enough magic to cast this spell. Unknown command. The gnoll completely misses you. The gnoll splashes around in the water. The gnoll splashes around in the water. The gnoll attacks as it pursues you! The gnoll completely misses you. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #.#.# .# #.#.# #.# #.#.# #.# #. ##.#.# ###≈# ## #. ###....## ##..≈# #.###.## #. #....g..###.~~≈# #.##...## #. ##.#...#j##....≈## #.#.....## #. .......†.##...~≈<###........## #. ##.####.j##.j~j≈@............###. #.# #..###g#.≈.###............. #.# #..# #.##j## #.#..#........ #.####..###.##.####.##...##.##.# #..............#............##.# #######.#######.#..########..##.# ...# #.# #.#..########..##.# ...# #.# #...........#..##.# _..####.# #.#..######.#####+# You could see 3 gnolls and a hobgoblin. Vanquished Creatures A gnoll (D:1) An adder (D:2) 2 dart slugs 6 endoplasms (D:1) 2 hobgoblins (D:1) 3 jackals (D:2) 3 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 4 goblins A rat (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | un1615 the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 176 | D:1 | Reached XP level 2. HP: 12/16 MP: 0/6 553 | D:1 | Reached skill level 1 in Fighting 553 | D:1 | Reached XP level 3. HP: 20/20 MP: 1/7 554 | D:1 | Found Zysora's Jewellery Shop. 891 | D:2 | Found a stormy altar of Qazlal. 981 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_rooms, serial_shops, shop, skrybe_limestone_x D:2: layout_loops_ring, basic_altar, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_room_a, chequers_serial_rivers_large_a, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_large_b Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.7 Stealth | | 2.0 Spellcasting | | 2.3 Conjurations | | 1.3 Air Magic | | 4.9 Action || total ---------------------------++------- Attack: Normal || 11 Melee: Unarmed || 11 Kick || 4 Peck || 2 Cast: Shock || 47 Armour: Robe || 8 Dodge: Dodged || 19