Dungeon Crawl Stone Soup version 0.35-a0-1032-g9c70569048 (webtiles) character file. Game seed: 7690075793752809152 19 un1615 the Vexing (level 2, -1/21 HPs) Began as a Formicid Hexslinger on Sept 16, 2026. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:44 (821 turns). un1615 the Vexing (Formicid Hexslinger) Turns: 821, Time: 00:00:44 Health: -1/21 AC: 2 Str: 12 XL: 2 Next: 95% Magic: 4/4 EV: 11 Int: 12 God: Gold: 20 SH: 0 Dex: 16 Spells: 3/3 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... c - amulet of chemistry Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-1 -> -7) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Jewellery c - an amulet of chemistry (worn) Scrolls p - a scroll of poison c - a scroll of revelation {unknown} e - a scroll of amnesia {unknown} h - 3 scrolls of torment {unknown} Potions d - a potion of resistance {unknown} j - a potion of heal wounds {unknown} k - a potion of invisibility {unknown} Skills: + Level 1.3 Fighting * Level 2.3 Ranged Weapons + Level 1.9 Dodging * Level 0.3 Shields - Level 1.3 Spellcasting - Level 3.9 Hexes - Level 1.2 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 20% 2d2 9% 2 Sigil of Binding Hex 10% N/A 17% 3 Inner Flame Hex/Fire 6% N/A 30% 3 Cause Fear Hex 5% N/A 50% 4 Dimensional Bullseye Hex/Tloc 2% N/A 78% 4 Rending Blade Conj/Frge 0% 2d6 96% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The sling bullet closely misses the adder. You feel sick. The adder bites you but does no damage. The adder misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the adder. The adder is moderately wounded. You feel sick. The adder closely misses you. The adder bites you but does no damage. You shoot a sling bullet. The sling bullet closely misses the adder. You feel sick. The adder misses you. You shoot a sling bullet. The sling bullet closely misses the adder. You feel sick. You are no longer poisoned. The adder closely misses you. x2 You shoot a sling bullet. The sling bullet hits the adder. The adder is severely wounded. The adder closely misses you. x2 You shoot a sling bullet. The sling bullet misses the adder. The adder closely misses you. The adder bites you. You are poisoned. The adder poisons you! You shoot a sling bullet. The sling bullet barely misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. You shoot a sling bullet. The sling bullet hits the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The adder closely misses you. It was a potion of haste. Your stasis prevents you from being hasted. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... #.# #...(...# ... #.......# { .# #.# #.......# . .. #.# ##.....## ##.#.## #.#####.†.## ##.#..###....###†####### ...#....#.##............ ......#.#.###........... #....#.#.# #...@....... ##....#.#.# ####S####### ..........# ... ....###).## ..... ....# ##.# ....... ....# #.## #.......# ....# #..###...?...# ....#####..###.....## .......###...## You could see an adder. Vanquished Creatures A dart slug (D:2) A ribbon worm (D:2) 2 endoplasms (D:1) 2 jackals (D:1) A ball python (D:2) 5 bats A frilled lizard (D:2) 3 goblins 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | un1615 the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 239 | D:1 | Reached XP level 2. HP: 20/21 MP: 3/3 658 | D:2 | Found Bom Hefa's Armour Emporium. 821 | D:2 | HP: 1/21 [poisoned by an adder] 821 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_loops_ring D:2: kennysheep_six_static_rooms, layout_basic, serial_shops, shop, hangedman_decor_slide_cut Action || total ---------------------------++------- Fire: Sling || 56 Drink: Haste || 1 Armour: Robe || 16 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 836 | 800 | 36 | 0 | 677 | 2 | 418.0 | Dungeon | 836 | 800 | 36 | 0 | 677 | 2 | 418.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 652 daAuts D:2: 184 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+