Dungeon Crawl Stone Soup version 0.35-a0-1037-ge7a0c64938 (webtiles) character file. Game seed: 17820078666479551130 23 un1615 the Vexing (level 3, 0/27 HPs) Began as a Barachi Hexslinger on Sept 17, 2026. Slain by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:00:50 (537 turns). un1615 the Vexing (Barachi Hexslinger) Turns: 537, Time: 00:00:51 Health: 0/27 AC: 4 Str: 9 XL: 3 Next: 0% Magic: 5/5 EV: 11 Int: 13 God: Gold: 51 SH: 0 Dex: 16 Spells: 4/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak rCorr + (50%) (no gloves) SInv . e - +0 pair of boots Will ..... (no amulet) Stlth + d - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) c - a +0 cloak (worn) e - a +0 pair of boots (worn) Jewellery d - a ring of resist corrosion (worn) Scrolls p - a scroll of poison c - a scroll of vulnerability {unknown} Potions d - a potion of enlightenment {unknown} Skills: + Level 1.7 Fighting * Level 2.4 Ranged Weapons + Level 2.4 Dodging + Level 1.4 Spellcasting + Level 3.4 Hexes + Level 1.5 Fire Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 10% 2 Sigil of Binding Hex 9% N/A 21% 3 Scorch Fire 8% 2d5 22% 2 Inner Flame Hex/Fire 7% N/A 28% 3 Cause Fear Hex 4% N/A 54% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is lightly wounded. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 55% to hit) You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is moderately wounded. Sigmund breathes a few words. Sigmund's hands start flickering wildly. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 55% to hit) You shoot a sling bullet. The sling bullet barely misses Sigmund. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 55% to hit) You shoot a sling bullet. The sling bullet hits Sigmund but does no damage. Sigmund is moderately wounded. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 55% to hit) You shoot a sling bullet. The sling bullet closely misses Sigmund. Sigmund looks at you with fury. Sigmund points at you and mumbles some strange words. You are confused. You shoot a sling bullet. Sigmund misses you. You shoot a sling bullet. Sigmund closely misses you. You shoot a sling bullet. You feel less confused. Sigmund closely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 55% to hit) You shoot a sling bullet. The sling bullet closely misses Sigmund. Sigmund hits you with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. ..# .B# #.# ..# #.# #.# #.# #.# #.# ###.# #.# ..####.#.# #.# .......[.# #.# .###.....#####@#####.# ..........<....@..[..# >...........###.#####.. .##.......#.# .# .........##.# .# ........##... .. .###.>.# ..## .# ..... .... .# .##.## ##.# ## You could see Sigmund. Vanquished Creatures An adder (D:2) A dart slug (D:1) A ribbon worm (D:1) An endoplasm (D:1) 3 hobgoblins (D:1) A ball python (D:1) 4 bats 2 kobolds (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | un1615 the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 142 | D:1 | Reached XP level 2. HP: 15/21 MP: 3/3 447 | D:2 | Encountered Sigmund 506 | D:2 | Reached XP level 3. HP: 27/27 MP: 5/5 537 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_rooms D:2: layout_loops_ring, uniq_sigmund Action || total ---------------------------++------- Fire: Sling || 76 Read: Poison || 1 Armour: Robe || 27 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 630 | 600 | 30 | 22 | 398 | 2 | 315.0 | Dungeon | 630 | 600 | 30 | 22 | 398 | 2 | 315.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 559 daAuts D:2: 71 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+