Dungeon Crawl Stone Soup version 0.35-a0-1268-gbbeaa5dcc0 (webtiles) character file. Game seed: 17042484873216870972 271 upsid the Shooter (level 6, -3/44 HPs) Began as a Coglin Hunter on Oct 11, 2026. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:01:34 (2264 turns). upsid the Shooter (Coglin Hunter) Turns: 2264, Time: 00:01:35 Health: -3/44 AC: 3 Str: 11 XL: 6 Next: 22% Magic: 6/6 EV: 11 Int: 8 God: Gold: 264 SH: 0 Dex: 20 Spells: 5/5 levels left rFire . . . (100%) a - +2 sling {Byeongho} rCold . . . (100%) c - +0 sling {Paramjit} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.27/turn MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-3 -> -30), attractive, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 264 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Byeongho} c - a +0 sling (offhand) {Paramjit} Armour b - a +0 leather armour (worn) Scrolls s - a scroll of butterflies c - 3 scrolls of identify {unknown} e - 3 scrolls of revelation {unknown} h - a scroll of vulnerability {unknown} l - 2 scrolls of fear {unknown} m - a scroll of enchant weapon {unknown} o - a scroll of teleportation {unknown} Potions d - a potion of haste {unknown} A - 2 potions of attraction j - 2 potions of curing {unknown} k - a potion of might {unknown} n - a potion of heal wounds {unknown} p - a potion of enlightenment {unknown} Skills: - Level 2.0 Fighting * Level 6.7 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 50% 1 Shock Conj/Air 0% 1d3 50% 1 Construct Spike Launche Frge 0% 2d3 65% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 65% 2 Passwall Erth 0% N/A 86% 3 Brom's Barrelling Bould Conj/Erth 0% 2d4 99% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 99% 4 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Ignition Fire 0% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Yredelemnul Shops: D:3 * Annotations: D:3 Sigmund D:4 2 transporters Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The water moccasin poisons you! Fire: a) +2 sling {Byeongho} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 51% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin! The water moccasin is almost dead. You shoot a sling bullet. The sling bullet hits the water moccasin but does no damage. The water moccasin is almost dead. You feel very sick. The water moccasin barely misses you. Fire: a) +2 sling {Byeongho} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a water moccasin (almost dead, 51% to hit) You shoot a sling bullet. The sling bullet misses the water moccasin. You shoot a sling bullet. The sling bullet misses the water moccasin. You feel very sick. The water moccasin closely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Fire: a) +2 sling {Byeongho} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a water moccasin (almost dead, 51% to hit) You shoot a sling bullet. The sling bullet completely misses the water moccasin. You shoot a sling bullet. The sling bullet barely misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! It was a potion of attraction. You feel attractive to monsters. f -> A - 2 potions of attraction You die... #...#...# #..... #.......###..... #######.........##.... #.....<..#......###<[. #...............# ###[ #................#.... #............... ..### #............... . ... #....@....:..... ... #...)S......###. ### #.......)...# #............! #............. #.....:.....# . #####.......# #. #.......# #. You could see a water moccasin. Vanquished Creatures 3 hounds (D:4) An orc wizard (D:3) 4 gnolls (D:4) 6 adders 4 dart slugs 2 ribbon worms 5 hobgoblins 7 jackals (D:2) 6 orcs 3 ball pythons (D:1) 4 bats 7 endoplasms 3 frilled lizards (D:1) 5 goblins 7 kobolds 5 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | upsid the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 26 | D:1 | Reached skill level 4 in Ranged Weapons 26 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 246 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 1321 | D:3 | Reached skill level 5 in Ranged Weapons 1321 | D:3 | Reached XP level 4. HP: 32/33 MP: 4/4 1368 | D:3 | Found a faded altar of an unknown god. 1435 | D:3 | Found a basalt altar of Yredelemnul. 1641 | D:3 | Found Alex's Information Kiosk. 1743 | D:3 | Reached XP level 5. HP: 32/38 MP: 5/5 1890 | D:3 | Encountered Sigmund 2031 | D:4 | Reached skill level 6 in Ranged Weapons 2076 | D:4 | Found a transporter. 2114 | D:4 | Reached XP level 6. HP: 41/44 MP: 6/6 2151 | D:4 | Found a transporter. 2255 | D:4 | Encountered a water moccasin 2264 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_rooms, nrook_mini_vaults D:2: layout_basic D:3: layout_basic, amcnicky_altar_gilded, dreamdust_ecumenical_altar_angels_and_demons, minmay_misc_feat_secret_circle, nicolae_shop_information_kiosk, darby_intimidation_tactics D:4: gammafunk_cloud_chamber, layout_rooms, dreamdust_gnoll_farm Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Ranged Weapons | 4 5 6 | 6.7 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 6 | XLs as -------------+-------------------+--------- None | * * * * * * | 6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 172 | 144 || 316 Drink: Attraction | | 1 || 1 Armour: Leather armour | 18 | 13 || 31 Dodge: Dodged | 5 | 8 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2299 | 2255 | 44 | 0 | 1932 | 4 | 574.8 | Dungeon | 2299 | 2255 | 44 | 0 | 1932 | 4 | 574.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 905 daAuts D:3: 710 daAuts D:1: 424 daAuts D:4: 259 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+