Dungeon Crawl Stone Soup version 0.35-a0-1307-g2a00050bef (webtiles) character file. Game seed: 17850951090353395978 74 upsid the Shooter (level 4, 0/33 HPs) Began as a Coglin Hunter on Oct 17, 2026. Was an Initiate of Okawaru. Slain by Sigmund ... wielding a +1 scythe of protection (6 damage) ... on level 4 of the Dungeon. The game lasted 00:01:07 (2029 turns). upsid the Shooter (Coglin Hunter) Turns: 2029, Time: 00:01:07 Health: 0/33 AC: 3 Str: 11 XL: 4 Next: 27% Magic: 4/4 EV: 11 Int: 9 God: Okawaru [......] Gold: 148 SH: 0 Dex: 19 Spells: 3/3 levels left rFire . . . (100%) a - +2 sling {Mai} rCold . . . (100%) c - +0 sling {Fumito} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.09/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%), Renounce Religion (0%) You were on level 4 of the Dungeon. You worshipped Okawaru. Okawaru was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 148 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Mai} c - a +0 sling (offhand) {Fumito} Armour b - a +0 leather armour (worn) d - a +0 ring mail of fire resistance Scrolls s - a scroll of butterflies c - 3 scrolls of enchant weapon {unknown} e - 5 scrolls of identify {unknown} h - a scroll of vulnerability {unknown} m - 2 scrolls of brand weapon {unknown} o - a scroll of amnesia {unknown} q - a scroll of teleportation {unknown} Potions d - 3 potions of invisibility {unknown} f - a potion of might {unknown} j - 2 potions of moonshine {unknown} k - 3 potions of lignification {unknown} l - a potion of magic {unknown} n - a potion of attraction {unknown} p - a potion of enlightenment {unknown} Skills: - Level 2.0 Fighting * Level 5.2 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ice Thorns Ice/Erth 0% 1d4 47% 1 Kiss of Death Conj/Necr 0% 2d5 47% 1 Sandblast Erth 0% 2d4 47% 1 Slow Hex 0% N/A 47% 1 Blink Tloc 0% N/A 63% 2 Sirocco Fire/Air 0% 2d6 63% 2 Sublimation of Blood Necr 0% N/A 63% 2 Confusing Touch Hex 0% N/A 85% 3 Cigotuvi's Putrefaction Necr/Air 0% N/A 99% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 99% 4 Call Imp Summ Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Gozag Hepliaklqana Okawaru Trog Vehumet The Shining One Annotations: D:4 Sigmund Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet closely misses Sigmund. Sigmund points at you and mumbles some strange words. The magic dart hits you! * * * LOW HITPOINT WARNING * * * Fire: a) +2 sling {Mai} Press: ? - help, Q - select action Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of protection and wearing a +0 robe (moderately wounded, 61% to hit) You shoot a sling bullet. The sling bullet barely misses Sigmund. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is heavily wounded. Sigmund misses you. Fire: a) +2 sling {Mai} Press: ? - help, Q - select action Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of protection and wearing a +0 robe (heavily wounded, 61% to hit) You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is severely wounded. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is almost dead. Sigmund hits you from afar with a +1 scythe of protection. * * * LOW HITPOINT WARNING * * * Fire: a) +2 sling {Mai} Press: ? - help, Q - select action Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of protection and wearing a +0 robe (almost dead, 61% to hit) You shoot a sling bullet. The sling bullet hits Sigmund but does no damage. Sigmund is almost dead. You shoot a sling bullet. The sling bullet barely misses Sigmund. Fire: a) +2 sling {Mai} Press: ? - help, Q - select action Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of protection and wearing a +0 robe (almost dead, 61% to hit) You shoot a sling bullet. The sling bullet closely misses Sigmund. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is almost dead. Sigmund hits you from afar with a +1 scythe of protection. You die... Sigmund begins carving another notch in his scythe. +†....+ ..###########.....###### ............+........... )........####.....# #... ..................###.## ....................... ....@....(..#########.# .####.......#.......... #.@.....#.#######.. ###'#.### #.<#.. #.#.# #.##.. #.#.# #.##.. #.#.# ####.##.. #.#.# #........ #.#.#.........#.# #.#.#.#.#........ #.#.# # #...#.#.# You could see Sigmund. Vanquished Creatures 3 adders (D:2) A dart slug (D:2) 2 ribbon worms 3 endoplasms (D:1) 7 hobgoblins 4 quokkas 8 bats 3 frilled lizards 8 goblins 6 kobolds 5 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | upsid the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 197 | D:1 | Reached skill level 4 in Ranged Weapons 246 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 664 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 744 | D:2 | Found a hazy altar of Hepliaklqana. 800 | D:2 | Reached skill level 5 in Ranged Weapons 800 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/4 1434 | D:3 | Found a glowing golden altar of the Shining One. 1439 | D:3 | Found an opulent altar of Gozag. 1442 | D:3 | Found an iron altar of Okawaru. 1442 | D:3 | Found a bloodstained altar of Trog. 1449 | D:3 | Found a radiant altar of Vehumet. 1824 | D:3 | Became a worshipper of Warmaster Okawaru 2018 | D:4 | Encountered Sigmund 2029 | D:4 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_loops_ring, corexii_hall_statues_l, minmay_cut_off D:2: layout_rooms, basic_altar, due_unseen_surprise D:3: layout_loops_ring, nicolae_overflow_hallway_of_the_gods, hangedman_decor_push, kennysheep_generic_room_7 D:4: layout_basic, temple_entry_dummy, cheibrodos_sewer_entry_bend, uniq_duvessa, uniq_sigmund, uniq_menkaure Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 4 5 | 5.2 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 | XLs as -------------+-------------+--------- None | * * * * | 4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 136 | 66 || 202 Armour: Leather armour | 5 | 9 || 14 Dodge: Dodged | 5 | 5 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2051 | 1904 | 147 | 0 | 1672 | 4 | 512.8 | Dungeon | 2051 | 1904 | 147 | 0 | 1672 | 4 | 512.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 901 daAuts D:1: 673 daAuts D:2: 357 daAuts D:4: 120 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Okawaru | 0 | 18431 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Okawaru Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 0 || 0 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 4 || 4 ----------------------+-------+-------++-------