upsid Level 1 of the Dungeon [Shop] Muuschag's Weapon Shoppe 2 throwing nets (60 gold) a +0 mace (30 gold) a +0 whip (25 gold) 2 poisoned darts (12 gold) a +2 spear of venom (156 gold) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (1027 gold) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. a +0 whip (25 gold) (1, 12, D:1) a bat corpse (skeletalised by now) (1, 28, D:1) 5 poisoned darts (4, 3, D:1) a bat corpse (skeletalised by now) (6, -5, D:1) a +0 plate armour (14, 27, D:1) a ball python corpse (skeletalised by now) (16, 12, D:1) a +0 sling (17, 4, D:1) a +0 short sword 4 stones (23, -3, D:1) a rat skeleton (23, 28, D:1) a +0 short sword (23, 35, D:1) a +0 club a goblin corpse (skeletalised by now) (23, 39, D:1) a +0 club a goblin corpse (skeletalised by now) (27, 12, D:1) a +0 dagger a goblin corpse (skeletalised by now) (29, 12, D:1) a +0 short sword a +0 ring mail (41, 0, D:1) a +0 dagger a kobold skeleton (43, 40, D:1) a bat corpse (skeletalised by now) (45, 35, D:1) a +0 club a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (46, -5, D:1) a rat corpse (skeletalised by now) (46, 14, D:1) a +0 dagger (46, 35, D:1) a rimehorn talisman (47, 3, D:1) a bat skeleton (48, 25, D:1) a +0 dagger (50, 20, D:1) a +0 chain mail (55, 28, D:1) a +2 antimagic whip (58, 16, D:1) a +0 short sword 3 stones Level 2 of the Dungeon (0, 1, D:2) a ball python corpse (skeletalised by now) (0, 50, D:2) a bat corpse (skeletalised by now) (11, 28, D:2) a scarab talisman (15, 34, D:2) a +0 short sword (19, -3, D:2) a rat corpse (skeletalised by now) (23, 47, D:2) a frilled lizard corpse (skeletalised by now) (29, 10, D:2) a storm talisman (32, 1, D:2) a bat corpse (skeletalised by now) (34, 47, D:2) a +0 club a goblin skeleton (35, 1, D:2) a +0 dagger (36, 6, D:2) 5 poisoned darts (36, 14, D:2) a rat skeleton (37, 14, D:2) an adder skeleton Level 3 of the Dungeon (8, 18, D:3) a +0 short sword (17, 44, D:3) a +0 sling (22, 44, D:3) a +0 club 4 stones a kobold corpse (skeletalised by now) (23, 43, D:3) a +0 club (27, -4, D:3) a bat skeleton (50, 39, D:3) a +0 flail (53, 40, D:3) a +0 dagger (61, 39, D:3) a quokka skeleton Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the granite talisman "Tasenym" {Rampage Slay+2} (9600 gold) [granite talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the +0 pair of gloves of Absolutism {-Tele MP+6 Int+3 SInv} (2760 gold) -Tele: It prevents most forms of teleportation. MP+6: It affects your magic capacity (+6). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. the fortress talisman "Ymorruwka" {Will+ Stlth+} (4800 gold) [fortress talisman] Will+: It increases your willpower. Stlth+: It makes you more stealthy. the ring of Vyxi {+Blink rF- rC+ rN++ Int+6} (6050 gold) [ring of intelligence] +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Int+6: It affects your intelligence (+6). the +0 helmet of Eucatastrophe {Harm Rampage Int+2 Slay-5} (450 gold) Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+2: It affects your intelligence (+2). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). It cannot be enchanted further. the +0 short sword "Ygesias" {distort, rF+ Int+3 Dex+3} (3410 gold) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the cold staff of Punke {^Contam rPois rC+ rN+ Will++ Ice} (4880 gold) [staff of cold] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Ice: It increases the power of your Ice spells. the +4 leather armour of the Mertaur {rC+} (3600 gold) rC+: It protects you from cold. It cannot be enchanted further. the ring of Xom's Temerity {rPois Str+3} (3330 gold) [ring of poison resistance] rPois: It protects you from poison. Str+3: It affects your strength (+3). the ring of Oxounaopla {rPois Int+6 Dex+7} (6190 gold) [ring of intelligence] rPois: It protects you from poison. Int+6: It affects your intelligence (+6). Dex+7: It affects your dexterity (+7). the fortress talisman of Surprise {Will+} (4200 gold) [fortress talisman] Will+: It increases your willpower. the +7 whip of Muukh {concuss, rElec} (5150 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the ring "Tideumir" {Fly rPois rF++ Str-4 Stlth+} (4100 gold) [ring of poison resistance] Fly: It grants you flight. rPois: It protects you from poison. rF++: It greatly protects you from fire. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. the +5 whip of Yjym {flame, Dex+4} (4490 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +2 leather armour "Jenup" {Str+5} (2950 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. the hive talisman "Imeqeeng" {rElec} (9000 gold) [hive talisman] rElec: It insulates you from electricity. the fortress talisman of Starshine {Str+2} (3900 gold) [fortress talisman] Str+2: It affects your strength (+2). the death talisman of Distant Shores {Harm *Corrode rElec rC++} (18410 gold) [talisman of death] Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. the wellspring talisman of Bad Feelings {rF+ Will+} (4610 gold) [wellspring talisman] rF+: It protects you from fire. Will+: It increases your willpower. the +2 short sword "Rahunugg" {vamp, rC+} (3300 gold) rC+: It protects you from cold. It cannot be enchanted further. (0, 0, D:4) the felid corpse of Natasha (skeletalised by now) (0, 11, D:4) a quill talisman (6, 21, D:4) an adder corpse (skeletalised by now) (9, 20, D:4) a +0 dagger (11, 12, D:4) the felid corpse of Natasha (skeletalised by now) (16, 2, D:4) a +0 sling (23, 26, D:4) a hound corpse (skeletalised by now) (24, 26, D:4) a +0 giant club an ogre corpse (skeletalised by now) (28, 14, D:4) a +0 flail (29, 12, D:4) a +0 spear a +0 club a gnoll skeleton (30, 6, D:4) a ball python skeleton (33, -15, D:4) a +0 dagger (42, -10, D:4) a hound corpse (skeletalised by now) (48, 29, D:4) an iguana corpse (skeletalised by now)