Dungeon Crawl Stone Soup version 0.35-a0-1322-g8757df5d43 (webtiles) character file. Game seed: 5273438427472543377 26 upsid the Shooter (level 3, 0/27 HPs) Began as a Coglin Hunter on Oct 23, 2026. Killed from afar by a dart slug (1 damage) ... with a slug dart ... on level 1 of the Dungeon. The game lasted 00:00:23 (906 turns). upsid the Shooter (Coglin Hunter) Turns: 906, Time: 00:00:24 Health: 0/27 AC: 3 Str: 11 XL: 3 Next: 6% Magic: 3/3 EV: 11 Int: 8 God: Gold: 77 SH: 0 Dex: 19 Spells: 2/2 levels left rFire . . . (100%) a - +2 sling {Chaewon} rCold . . . (100%) c - +0 sling {Chaewon} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Chaewon} c - a +0 sling (offhand) {Chaewon} Armour b - a +0 leather armour (worn) Scrolls s - a scroll of butterflies c - a scroll of revelation {unknown} e - a scroll of noise {unknown} h - a scroll of vulnerability {unknown} j - a scroll of amnesia {unknown} Potions d - 2 potions of moonshine {unknown} f - 2 potions of brilliance {unknown} Skills: - Level 2.0 Fighting * Level 4.5 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 Your brain swirls with designs for a N-00 electrocontroller. You just need some more time... The dart slug launches a dart at you. The slug dart hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. The dart slug misses you. There is a stone staircase leading up here. The hobgoblin closely misses you. The dart slug launches a dart at you. The slug dart hits you but does no damage. You climb upwards. There is a stone staircase leading down here. Fire: a) +2 sling {Chaewon} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (64% to hit) You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is lightly wounded. You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is severely wounded. The dart slug bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin completely misses you. Fire: a) +2 sling {Chaewon} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 64% to hit) You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! You shoot a sling bullet. The dart slug closely misses you. Fire: a) +2 sling {Chaewon} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a dart slug (94% to hit) You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is moderately wounded. You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is almost dead. The dart slug launches a dart at you. The slug dart hits you. You die... ###.#### ##...........##.#### .......# ###.###.....##.# .##..#.# #.# #...>.##.# .##.#..# #.# ########)# .#...#.# ##'## #.## .##†...# ##...## #..# .###)#.# ##.....## ###.# .......## ##.......## ##.#.# ####....####...w@....####....#### #.......'.........'....#...... #....####.........##.[.#...### ####.#.### ##.....÷.###.#####÷# .........# ##.....## #...#...# .###.###.# ##...## ###.#.### .##..# #.# ##+## #...# .##.## #.# ####.### ##.## .##.# #.# #......# #.# You could see a dart slug. Vanquished Creatures A ribbon worm (D:2) A dart slug (D:1) 6 hobgoblins (D:1) A quokka (D:1) 3 ball pythons A bat (D:1) An endoplasm (D:1) A frilled lizard (D:1) 3 goblins (D:1) 5 kobolds (D:1) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | upsid the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 205 | D:1 | Reached skill level 4 in Ranged Weapons 228 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 901 | D:2 | Reached XP level 3. HP: 3/27 MP: 3/3 904 | D:1 | HP: 1/27 [dart slug (2)] 906 | D:1 | Killed from afar by a dart slug Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_loops_corners D:2: layout_basic, grunt_decor_junction, skrybe_limestone_x, minmay_shallow_snake_nest, uniq_jessica, uniq_terence Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 4 | 4.5 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Fire: Sling || 86 Armour: Leather armour || 16 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 917 | 885 | 32 | 0 | 791 | 2 | 458.5 | Dungeon | 917 | 885 | 32 | 0 | 791 | 2 | 458.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 904 daAuts D:2: 12 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+