Dungeon Crawl Stone Soup version 0.35-a0-1323-g3e59668144 (webtiles) character file. Game seed: 3183374010696624331 5 upsid the Shooter (level 1, -11/16 HPs) Began as a Coglin Hunter on Oct 23, 2026. Mangled by Terence ... wielding a +0 morningstar (13 damage) ... on level 2 of the Dungeon. The game lasted 00:00:08 (88 turns). upsid the Shooter (Coglin Hunter) Turns: 88, Time: 00:00:09 Health: -11/16 AC: 3 Str: 11 XL: 1 Next: 72% Magic: 1/1 EV: 11 Int: 8 God: Gold: 19 SH: 0 Dex: 17 Spells: 0/0 levels left rFire . . . (100%) a - +2 sling {Johann} rCold . . . (100%) c - +0 sling {Ujjalroop} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.22/turn MPRegen 0.07/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Johann} c - a +0 sling (offhand) {Ujjalroop} Armour b - a +0 leather armour (worn) Scrolls s - a scroll of butterflies Skills: - Level 2.0 Fighting * Level 3.9 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 0% 2d7 65% 2 Animate Dead Necr 0% N/A 99% 4 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Dispersal Tloc 0% N/A 100% 6 Manifold Assault Tloc 0% N/A 100% 7 Disjunction Tloc 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15)* *You can no longer be shafted in this branch Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +2 sling {Johann} Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 ring mail (heavily wounded, 65% to hit) You shoot a sling bullet. The sling bullet hits Terence. Terence is severely wounded. You shoot a sling bullet. The sling bullet hits Terence. Terence is almost dead. Terence hits you with a +0 morningstar! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 morningstar. * * * LOW HITPOINT WARNING * * * Fire: a) +2 sling {Johann} Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 ring mail (almost dead, 65% to hit) You shoot a sling bullet. The sling bullet barely misses Terence. You shoot a sling bullet. The sling bullet barely misses Terence. Terence hits you with a +0 morningstar! Ouch! That really hurt! You die... Terence says, "And stay out!" #.# #.# #.# #.# ##.# ..# #@# #@# #.# #.# ###.### #.....# ####.....# #........# ###.##.....# #..........# You could see Terence. Vanquished Creatures 2 jackals (D:2) A ball python (D:1) A kobold (D:1) 2 rats 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | upsid the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 33 | D:1 | You fall into a shaft and drop 1 floor! 81 | D:2 | Encountered Terence 88 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_basic D:2: layout_loops_ring, basic_altar, uniq_terence Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- None | * | 1 Action || total ---------------------------++------- Fire: Sling || 34 Armour: Leather armour || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 92 | 92 | 0 | 0 | 61 | 2 | 46.0 | Dungeon | 92 | 92 | 0 | 0 | 61 | 2 | 46.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 58 daAuts D:1: 34 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+