Dungeon Crawl Stone Soup version 0.35-a0-1326-gf22a60d3d9 (webtiles) character file. Game seed: 3728490916910261439 16 upsid the Shooter (level 2, -4/22 HPs) Began as a Coglin Hunter on Oct 24, 2026. Slain by a phantom (6 damage) ... on level 4 of the Dungeon. The game lasted 00:00:19 (762 turns). upsid the Shooter (Coglin Hunter) Turns: 762, Time: 00:00:20 Health: -4/22 AC: 3 Str: 11 XL: 2 Next: 54% Magic: 2/2 EV: 11 Int: 8 God: Gold: 64 SH: 0 Dex: 17 Spells: 1/1 levels left rFire . . . (100%) a - +2 sling {Else} rCold . . . (100%) c - +0 sling {Kulveer} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.23/turn MPRegen 0.08/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Else} c - a +0 sling (offhand) {Kulveer} Armour b - a +0 leather armour (worn) Scrolls s - a scroll of butterflies c - 2 scrolls of brand weapon {unknown} d - a scroll of teleportation {unknown} e - a scroll of identify {unknown} Potions f - a potion of curing {unknown} Skills: - Level 2.0 Fighting * Level 4.3 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 0% 1d1 86% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15)* *You can no longer be shafted in this branch Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet misses the phantom. The phantom hits you. The phantom blinks! You blink. The phantom hits you. Fire: a) +2 sling {Else} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a phantom (heavily damaged, 53% to hit) You shoot a sling bullet. The sling bullet hits the phantom. The phantom is heavily damaged. You shoot a sling bullet. The sling bullet hits the phantom. The phantom is severely damaged. The hobgoblin misses you. The phantom closely misses you. Unknown command. Fire: a) +2 sling {Else} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a phantom (severely damaged, 53% to hit) You shoot a sling bullet. The sling bullet hits the phantom. The phantom is almost destroyed. You shoot a sling bullet. The sling bullet closely misses the phantom. The hobgoblin hits you. The phantom hits you! * * * LOW HITPOINT WARNING * * * Fire: a) +2 sling {Else} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a phantom (almost destroyed, 53% to hit) You shoot a sling bullet. The sling bullet misses the phantom. You shoot a sling bullet. The sling bullet hits the phantom. The phantom is almost destroyed. The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. Fire: a) +2 sling {Else} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a phantom (almost destroyed, 53% to hit) You shoot a sling bullet. The sling bullet barely misses the phantom. You shoot a sling bullet. The sling bullet closely misses the phantom. The phantom hits you but does no damage. The phantom hits you. You die... ############### ............... ........$...# #.....##..# . ##.....##.§##### #. #......g.§.....# #. #......##..###.# #. #..W@:[##..# #.# #. #.##..###..# #.# #) #. ##.# #..# #.#####. . .. ...# #....... ## .###.##########. ## ............ ###########. #. #. You could see a phantom (W) and a hobgoblin (g). Vanquished Creatures A dart slug (D:2) 3 hobgoblins (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) 2 bats (D:1) 2 endoplasms (D:1) 3 kobolds A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | upsid the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 193 | D:1 | Reached skill level 4 in Ranged Weapons 196 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 731 | D:2 | You fall into a shaft and drop 2 floors! 751 | D:4 | Encountered a phantom 762 | D:4 | Slain by a phantom Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_loops_cross, serial_forest, infiniplex_forest_straight_3, infiniplex_forest_clump_C, infiniplex_forest_clump_curved, infiniplex_forest_straight_3, infiniplex_forest_join, infiniplex_forest_clump_small, infiniplex_forest_3_way, reono_crystal_passage, serial_park_tiny_2 D:2: layout_loops_ring, hellmonk_ecumenical_altar_run_dry, basic_altar, nicolae_kite_square_tiling_tiny D:4: layout_loops_ring, serial_shops, nicolae_stop_n_shop_2, nicolae_shop's_first_dollar, minmay_strange_pillars, nzn_random_ring, uniq_menkaure Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.0 Ranged Weapons | 4 | 4.3 Dodging | 1 | 1.7 Stealth | | 0.7 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- None | * * | 2 Action || total ---------------------------++------- Fire: Sling || 72 Armour: Leather armour || 9 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 771 | 725 | 46 | 0 | 647 | 3 | 257.0 | Dungeon | 771 | 725 | 46 | 0 | 647 | 3 | 257.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 683 daAuts D:2: 53 daAuts D:4: 34 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+