utonium Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, 33, D:1) a +0 dagger (5, 41, D:1) a quokka corpse (skeletalised by now) (10, 3, D:1) a +0 short sword (10, 20, D:1) a +0 hand axe (11, 2, D:1) a +0 dagger a +0 ring mail a goblin corpse (skeletalised by now) (12, 32, D:1) a rat corpse (skeletalised by now) (13, -4, D:1) a +0 mace 2 stones (18, -2, D:1) a +0 hand axe (18, 23, D:1) a +0 spear (19, -1, D:1) a +0 whip (24, -3, D:1) a rat corpse (skeletalised by now) (26, 36, D:1) a rat skeleton (27, 9, D:1) a ball python corpse (skeletalised by now) (28, 36, D:1) a ball python skeleton (32, 27, D:1) a +0 club (34, 28, D:1) a +0 robe (40, -2, D:1) a +0 short sword 4 stones (47, 23, D:1) a +0 club Level 2 of the Dungeon [Shop] Oluuv's Armour Shop a +0 leather armour (26 gold) a +0 leather armour (26 gold) the +1 pair of boots "Tiheel" {rC++} (442 gold) rC++: It greatly protects you from cold. It cannot be enchanted further. a +0 plate armour (234 gold) a +0 ring mail (52 gold) a +0 helmet (58 gold) a +0 scale mail (52 gold) a +2 pair of gloves of dexterity (279 gold) the +5 robe of Night {Dark Will+ SInv} (780 gold) Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. the +0 robe "Neloep" {rElec rF++ rC- Int+3} (412 gold) rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 chain mail (78 gold) (0, 0, D:2) a rat corpse (skeletalised by now) (2, -1, D:2) a +0 robe (3, 19, D:2) a +0 short sword a +0 club an adder corpse (skeletalised by now) (4, 5, D:2) 5 poisoned darts (6, 26, D:2) a +0 robe (14, 9, D:2) a +0 dagger a bat skeleton a goblin skeleton (14, 29, D:2) a +0 quarterstaff (16, -9, D:2) a ball python corpse (skeletalised by now) (23, -22, D:2) a +0 hammer (24, -8, D:2) a rat skeleton (48, -6, D:2) a ball python corpse (skeletalised by now) (51, 5, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Laecups's Distillery a potion of brilliance (unknown) (56 gold) a potion of attraction (unknown) (42 gold) a potion of moonshine (14 gold) a potion of curing (42 gold) a potion of curing (42 gold) a potion of curing (42 gold) a potion of curing (42 gold) a potion of attraction (unknown) (42 gold) a potion of mutation (112 gold) (7, -4, D:3) a staff of air (11, 6, D:3) a bat skeleton (12, 7, D:3) a ball python skeleton (13, 5, D:3) a +0 short sword 5 stones a kobold skeleton (13, 19, D:3) a +0 dagger (15, 11, D:3) an orb of pyromania (21, 20, D:3) a +0 dagger (28, 26, D:3) a +0 whip a +1 chain mail of fire resistance a +0 dagger a +0 falchion a +0 short sword a +0 scale mail a +0 short sword an orc skeleton an orc skeleton an orc skeleton (33, -6, D:3) the inkwell talisman of Theistic Finitism {Str+2 Int+2} [inkwell talisman] Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (41, 30, D:3) a +0 leather armour (42, 14, D:3) a +0 helmet of intelligence (46, 26, D:3) the +1 chain mail of Hopscotch {SInv} SInv: It lets you see invisible. It cannot be enchanted further. Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (6, -4, D:4) 5 javelins (12, 23, D:4) a +0 sling (15, 14, D:4) the +6 dagger of the Pillar {pain, rC++ Will- Dex+3 SInv} rC++: It greatly protects you from cold. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (17, -14, D:4) a +0 trident (17, 7, D:4) a +0 leather armour (26, -15, D:4) a +0 quarterstaff (26, 7, D:4) a +0 dagger (27, 14, D:4) a +0 club (29, 24, D:4) a hobgoblin corpse (skeletalised by now) (30, 11, D:4) a +0 spear a +0 war axe a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (31, 11, D:4) a +0 whip a gnoll corpse (skeletalised by now) (35, 3, D:4) a +0 club a kobold skeleton (46, -5, D:4) a +0 hand axe (58, -3, D:4) an orb of light a +0 short sword a +0 helmet Level 5 of the Dungeon [Shop] Dudim's Antique Weapon Shop a +1 scimitar of venom (255 gold) a +0 long sword (63 gold) a +4 heavy battleaxe (720 gold) the +2 lajatang of the Illusory Dreams {freeze, rF+ rC+ Will+ Str-5 Dex+4} (1107 gold) rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Str-5: It affects your strength (-5). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 hand axe (54 gold) the +8 arc blade {discharge, rElec} (1080 gold) rElec: It insulates you from electricity. It cannot be enchanted further. a +2 battleaxe of sundering (396 gold) a +0 flail (63 gold) Level 6 of the Dungeon (0, 0, D:6) an adder corpse (skeletalised by now) (7, -9, D:6) a +0 short sword (38, -2, D:6) 5 poisoned darts