Dungeon Crawl Stone Soup version 0.35-a0-241-g5b54ce7fc3 (webtiles) character file. Game seed: 11951330408693837629 114 vayu the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on Mar 30, 2026. Slain by Terence ... wielding a +1 vampiric trident (11 damage) ... on level 3 of the Dungeon. The game lasted 00:04:39 (2242 turns). vayu the Conjurer (Deep Elf Conjurer) Turns: 2242, Time: 00:04:40 Health: -5/24 AC: 2 Str: 4 XL: 4 Next: 67% Magic: 3/12 EV: 11 Int: 25 God: Gold: 148 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . (100%) c - +1 dagger (holy) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 148 gold pieces. Inventory: Hand Weapons c - a +1 dagger of holy wrath (weapon) d - a +2 whip of draining Armour a - a +0 robe (worn) Jewellery b - an amulet of faith {!P} Scrolls c - a scroll of identify {unknown} e - a scroll of immolation {unknown} h - 3 scrolls of teleportation {unknown} k - a scroll of acquirement {unknown} m - a scroll of revelation {unknown} n - a scroll of fear {unknown} Potions g - 2 potions of magic {!d} d - a potion of enlightenment {unknown} f - a potion of mutation {unknown} j - 2 potions of moonshine {unknown} l - 3 potions of curing {unknown} Skills: - Level 2.4 Dodging - Level 4.0 Stealth + Level 4.5 Spellcasting + Level 5.2 Conjurations + Level 0.4 Translocations + Level 0.4 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 d - Fulminant Prism Conj/Alch 9% 3d7 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 72% 2x1d7 3% 1 Sandblast Erth 10% 2d5 9% 1 Mercury Arrow Conj/Alch 38% 2d7 4% 2 Jinxbite Hex 10% 2d2 13% 2 Scorch Fire 10% 2d5 13% 2 Sublimation of Blood Necr 5% N/A 13% 2 Launch Clockwork Bee Frge 5% N/A 26% 3 Sticky Flame Fire/Alch 6% 2d4 61% 4 Airstrike Air 2% 2d(1-17) 65% 4 Eringya's Surprising Cr Summ 5% N/A 65% 4 Diamond Sawblades Frge 2% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15755 Altars: Annotations: D:2 Sigmund D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 vampiric trident and wearing a +0 ring mail (heavily wounded, 83% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you from afar with a +1 vampiric trident! Terence draws strength from your wounds! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 vampiric trident and wearing a +0 ring mail (lightly wounded, 83% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence closely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 vampiric trident and wearing a +0 ring mail (lightly wounded, 83% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you from afar with a +1 vampiric trident! * * * LOW HITPOINT WARNING * * * Terence draws strength from your wounds! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You stop channelling your searing ray. Terence looks irritated. Terence attacks as he pursues you! Terence misses you. Terence attacks as he pursues you! Terence hits you from afar with a +1 vampiric trident! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ##)# #.# ##.# #ß.# #..# ##.# #.# ##)# #ß@# #..# ##@# #.# ##.# #ß.# #..# ##'# ..# You could see Terence. Vanquished Creatures 3 adders 4 gnolls 4 dart slugs 2 orcs (D:3) 3 endoplasms (D:1) 6 hobgoblins (D:1) 2 quokkas (D:1) 3 ball pythons (D:2) 4 bats 6 frilled lizards 2 goblins (D:2) 10 kobolds 5 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vayu the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 205 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 208 | D:1 | Learned a level 2 spell: Searing Ray 1101 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1579 | D:2 | Found a faded altar of an unknown god. 1683 | D:2 | Reached skill level 5 in Conjurations 1885 | D:2 | Encountered Sigmund 2028 | D:2 | Reached XP level 4. HP: 20/24 MP: 7/12 2059 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2064 | D:2 | Learned a level 4 spell: Fulminant Prism 2229 | D:3 | Encountered Terence 2242 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_loops_ring, serial_forest, infiniplex_forest_diagonal, infiniplex_forest_clump_small, infiniplex_forest_clump_small, infiniplex_forest_end_1, infiniplex_forest_diagonal, infiniplex_forest_lined_room_2, infiniplex_forest_clump_double D:2: layout_loops_ring, chequers_ecumenical_altar_simple, darby_intimidation_tactics D:3: wad_river_or_something, layout_basic, fedhas_altar_4, vehumet_statue, serial_shops, nicolae_shop_cornered_store, dreamdust_princess_bridge, uniq_terence, uniq_jessica, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.0 Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Dodging | | 2.4 Translocations | | 0.4 Alchemy | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 14 | || 14 Melee: Whip | 6 | || 6 Dagger | 8 | || 8 Cast: Magic Dart | 82 | 12 || 94 Searing Ray | 6 | 9 || 15 Stab: Sleeping | 1 | || 1 Armour: Robe | 6 | 6 || 12 Dodge: Dodged | 7 | 6 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2243 | 2235 | 8 | 482 | 1421 | 3 | 747.7 | Dungeon | 2243 | 2235 | 8 | 482 | 1421 | 3 | 747.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1257 daAuts D:2: 838 daAuts D:3: 147 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+