Dungeon Crawl Stone Soup version 0.35-a0-241-g5b54ce7fc3 (webtiles) character file. Game seed: 5751689605196388673 595 vayu the Conjurer (level 7, 0/36 HPs) Began as a Deep Elf Conjurer on Mar 30, 2026. Was an Initiate of Vehumet. Slain by a wight ... wielding a +5 spear (7 damage) ... on level 6 of the Dungeon. The game lasted 00:07:53 (4186 turns). vayu the Conjurer (Deep Elf Conjurer) Turns: 4186, Time: 00:07:53 Health: 0/36 AC: 3 Str: 10 XL: 7 Next: 17% Magic: 3/17 EV: 12 Int: 25 God: Vehumet [......] Gold: 238 SH: 0 Dex: 17 Spells: 6/17 levels left rFire + + + (20%) h - +8 hand axe "Siwkall" {freeze, rElec rF+++ Dex+4} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth +++ j - +6 ring of strength HPRegen 0.26/turn (no ring) MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion (0%) You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 238 gold pieces. Inventory: Hand Weapons b - a +1 dagger of venom f - the +4 dagger of the Necropolis {flame, rElec rC++} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rC++: It greatly protects you from cold. It cannot be enchanted further. h - the +8 hand axe "Siwkall" (weapon) {freeze, rElec rF+++ Dex+4} (You took it off a kobold on level 4 of the Dungeon) rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. Missiles c - 5 darts of disjunction g - 6 poisoned darts Armour a - a +0 robe (worn) d - an orb of energy e - a +0 pair of gloves (worn) Jewellery j - a +6 ring of strength (worn) Talismans i - a quill talisman Wands b - a wand of acid (8) Scrolls c - a scroll of torment {unknown} g - a scroll of fog x - a scroll of amnesia t - 3 scrolls of teleportation {!d} s - a scroll of summoning w - a scroll of enchant weapon i - 3 scrolls of identify Potions g - 4 potions of magic {!d} f - 2 potions of attraction {unknown} j - 2 potions of moonshine {unknown} l - a potion of haste {unknown} n - 2 potions of enlightenment {unknown} o - a potion of mutation {unknown} d - a potion of curing {unknown} Skills: - Level 2.4 Dodging + Level 5.4 Stealth + Level 5.7 Spellcasting + Level 6.0 Conjurations + Level 2.8 Translocations + Level 2.9 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 29% 2d7 (+2d3 12% 4 d - Fulminant Prism Conj/Alch 14% 3d9 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 28% 1d5 8% 1 Momentum Strike Conj/Tloc 58% 3d9 1% 2 Foxfire Conj/Fire 88% 2x1d8 2% 1 Confusing Touch Hex 7% N/A 22% 3 Frozen Ramparts Ice 14% 1d3 22% 3 Summon Ice Beast Ice/Summ 7% N/A 22% 3 Silence Hex/Air 3% N/A 91% 5 Starburst Conj/Fire 11% 6d5 98% 6 Plasma Beam Fire/Air 3% 2x1d13 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26981 Temple (1/1) D:5 Zot: 5943 The Realm of Zot is guarded by orbs of entropy. Altars: Cheibriados Dithmenos Gozag Kikubaaqudgha Makhleb Okawaru Qazlal Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Annotations: D:4 2 transporters Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (lightly damaged, 81% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is moderately damaged. The searing ray hits the wight! The wight is moderately damaged. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +5 spear and wearing a +0 robe (moderately damaged, 81% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is severely damaged. The searing ray hits the wight. The wight is heavily damaged. (Press . to maintain the ray.) The wight hits you with a +0 scimitar! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +5 spear and wearing a +0 robe (heavily damaged, 81% to hit) You miscast Searing Ray. Nothing appears to happen. You stop channelling your searing ray. The wight hits you from afar with a +5 spear. The wight hits you with a +0 scimitar! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +5 spear and wearing a +0 robe (heavily damaged, 81% to hit) You focus your ray upon the wight. The searing ray hits the wight. You destroy the wight! Vehumet accepts your kill. The searing ray hits the wight! The wight is almost destroyed. (Press . to maintain the ray.) The wight hits you from afar with a +5 spear! You die... #.# #.# ... .# #.# #.# #.# #.# #z# #.# # #)#####.##.# #@#........# #.#.....####.# #............# ###.###.###### #.#<<......# #.#.......... #....##...##. #....# ....# ....... ._.... You could see a wight. Vanquished Creatures An ogre (D:5) 2 scorpions 2 wights (D:6) 4 jellies (D:5) 2 orc priests (D:5) A drude (D:3) An iguana (D:5) 2 adders A shadow imp (D:5) 2 ufetubi (D:5) A dart slug (D:3) 5 ribbon worms 8 orcs 12 endoplasms 3 hobgoblins 4 quokkas 10 ball pythons A bat (D:2) A frilled lizard (D:3) 7 goblins 9 kobolds 8 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vayu the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 268 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 271 | D:1 | Learned a level 2 spell: Searing Ray 835 | D:2 | Encountered a scorpion 852 | D:2 | Killed a scorpion 853 | D:2 | Reached skill level 5 in Conjurations 853 | D:2 | Reached XP level 3. HP: 5/19 MP: 0/10 853 | D:2 | Reached XP level 4. HP: 6/24 MP: 0/12 931 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 936 | D:2 | Learned a level 4 spell: Fulminant Prism 1226 | D:2 | Identified the +4 dagger of the Necropolis {flame, rElec | rC++} 1902 | D:3 | Found a shadowy altar of Dithmenos. 2093 | D:3 | Reached skill level 1 in Translocations 2093 | D:3 | Reached skill level 1 in Alchemy 2093 | D:3 | Reached XP level 5. HP: 28/28 MP: 6/13 2130 | D:3 | Found a faded altar of an unknown god. 2486 | D:4 | Found a transporter. 2773 | D:4 | Identified the +8 hand axe "Siwkall" {freeze, rElec rF+++ | Dex+4} 2802 | D:4 | Found a snail-covered altar of Cheibriados. 2911 | D:4 | Found a transporter. 3068 | D:5 | Entered Level 5 of the Dungeon 3071 | D:5 | Reached skill level 5 in Spellcasting 3071 | D:5 | Reached XP level 6. HP: 32/32 MP: 10/15 3240 | D:5 | Reached skill level 5 in Stealth 3407 | D:5 | Found a statue of an orb of entropy. 3409 | D:5 | Found a staircase to the Ecumenical Temple. 3410 | D:5 | Found a statue of an orb of entropy. 3418 | Temple | Entered the Ecumenical Temple 3446 | Temple | Became a worshipper of Vehumet 3446 | Temple | Offered knowledge of Kinetic Grapnel by Vehumet. 3530 | D:5 | Reached XP level 7. HP: 31/36 MP: 7/17 3590 | D:5 | Reached skill level 6 in Conjurations 4170 | D:6 | Found an iron altar of Okawaru. 4186 | D:6 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_basic D:2: layout_basic D:3: layout_loops_ring, nicolae_overflow_streaming_green_lines, dreamdust_ecumenical_altar_statues, nicolae_elevator_lobby_asterisk D:4: gammafunk_cloud_chamber, layout_basic, nicolae_cheibriados_dopplering D:5: layout_basic, minmay_temple_entry_butterflies, minmay_misc_feat_diagonals D:6: layout_basic, mainiacjoe_overflow_catwalk, okawaru_gym_becter, index_necropolis_entry_open_halls, uniq_duvessa Temple: bh_familiar_temple Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 5 | 5.4 Spellcasting | 4 5 | 5.7 Conjurations | 5 6 | 6.0 Translocations | 1 2 | 2.8 Alchemy | 1 2 | 2.9 Dodging | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 2 | 1 | || 3 Melee: Dagger | 2 | | || 2 Hand axe | | 1 | || 1 Cast: Magic Dart | 34 | 106 | || 140 Searing Ray | 4 | 35 | 9 || 48 Read: Identify | | 5 | || 5 Armour: Robe | 6 | 5 | 4 || 15 Dodge: Dodged | 2 | 2 | || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4189 | 3976 | 213 | 498 | 2989 | 7 | 598.4 | Dungeon | 4132 | 3972 | 160 | 498 | 2989 | 6 | 688.7 | Temple | 56 | 3 | 53 | 0 | 0 | 1 | 56.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1043 daAuts D:2: 977 daAuts D:1: 783 daAuts D:3: 702 daAuts D:4: 608 daAuts Temple: 56 daAuts D:6: 17 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 34494 | 15 | 4 | 0 | 0 | 0 | 1 | 1 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 3 | 0 || 3 Kill Undead | 0 | 0 | 1 || 1 Kill Demon | 0 | 0 | 1 || 1 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 4 | 0 || 4 Kill Undead | 0 | 0 | 2 || 2 Kill Demon | 0 | 0 | 1 || 1 ----------------------+-------+-------+-------++-------