Dungeon Crawl Stone Soup version 0.35-a0-242-gcee09e4548 (webtiles) character file. Game seed: 10262889363378019254 228 vayu the Conjurer (level 5, 28/28 HPs) Began as a Deep Elf Conjurer on Mar 31, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:03:50 (1448 turns). vayu the Conjurer (Deep Elf Conjurer) Turns: 1448, Time: 00:03:50 Health: 28/28 AC: 6 Str: 14 XL: 5 Next: 70% Magic: 13/16 EV: 11 Int: 21 God: Gold: 164 SH: 0 Dex: 12 Spells: 11/14 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... d - amulet of chemistry Stlth ++ c - +4 ring of protection HPRegen 0.24/turn e - +6 ring of strength MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration, dopey 1, high MP 1, strong 1, evolution 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 164 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a +4 ring of protection (worn) d - an amulet of chemistry (worn) e - a +6 ring of strength (worn) Scrolls c - a scroll of revelation {unknown} e - a scroll of vulnerability {unknown} h - a scroll of poison {unknown} j - 2 scrolls of amnesia {unknown} k - a scroll of identify {unknown} l - a scroll of silence {unknown} Potions g - a potion of magic {!d} Skills: - Level 2.4 Dodging - Level 4.0 Stealth + Level 5.4 Spellcasting + Level 6.1 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 13% 3d8 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Ozocubu's Armour Ice 5% N/A 30% 3 Summon Ice Beast Ice/Summ 5% N/A 30% 3 Leda's Liquefaction Alch/Erth 4% N/A 71% 4 Sticky Flame Fire/Alch 8% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16552 Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are dopey. (Int -3) You have an increased reservoir of magic. (+10% MP) You are strong. (Str +4, Int/Dex -1) You have hidden genetic potential. Message History An endoplasm is nearby! An endoplasm is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .......#.# ......#.# .....#.## ....... ..... ... ###'# #..@# #.### #.# #.# #.# #######.# #.......# #.####### #.# There were no monsters in sight! Vanquished Creatures Sigmund (D:2) 3 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms 5 hobgoblins 3 jackals (D:1) 2 quokkas 10 ball pythons 7 bats A frilled lizard (D:1) 3 goblins (D:1) 4 kobolds A rat (D:2) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vayu the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 174 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 177 | D:1 | Learned a level 2 spell: Searing Ray 265 | D:1 | Found a faded altar of an unknown god. 798 | D:2 | Reached XP level 3. HP: 19/19 MP: 0/10 862 | D:2 | Encountered Sigmund 1066 | D:2 | Reached skill level 5 in Conjurations 1105 | D:2 | Found a hazy altar of Hepliaklqana. 1276 | D:2 | Gained mutation: You have large cloven feet. [potion of | mutation] 1276 | D:2 | Gained mutation: You are dopey. (Int -3) [potion of | mutation] 1276 | D:2 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 1288 | D:2 | Killed Sigmund 1289 | D:2 | Reached skill level 5 in Spellcasting 1289 | D:2 | Reached skill level 6 in Conjurations 1289 | D:2 | Reached XP level 4. HP: 10/24 MP: 9/13 1289 | D:2 | Reached XP level 5. HP: 11/28 MP: 9/14 1357 | D:2 | Lost mutation: You are dopey. (Int -3) [potion of mutation] 1357 | D:2 | Lost mutation: You have large cloven feet. [potion of | mutation] 1357 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 1357 | D:2 | Gained mutation: You are dopey. (Int -3) [potion of | mutation] 1357 | D:2 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 1448 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_loops_ring, dreamdust_ecumenical_altar_angels_and_demons D:2: layout_rooms, basic_altar, uniq_sigmund D:3: layout_basic, mainiacjoe_overflow_two_lobes, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.0 Spellcasting | 5 | 5.4 Conjurations | 6 | 6.1 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Dagger | 1 | || 1 Cast: Magic Dart | 70 | 4 || 74 Searing Ray | 14 | || 14 Drink: Mutation | 1 | 1 || 2 Armour: Robe | 9 | || 9 Dodge: Dodged | 13 | || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1447 | 1423 | 24 | 133 | 1068 | 3 | 482.3 | Dungeon | 1447 | 1423 | 24 | 133 | 1068 | 3 | 482.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 819 daAuts D:2: 594 daAuts D:3: 33 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+