Dungeon Crawl Stone Soup version 0.35-a0-242-gcee09e4548 (webtiles) character file. Game seed: 11937923772962424877 36 vayu the Shooter (level 3, 0/22 HPs) Began as a Deep Elf Hunter on Apr 1, 2026. Slain by a gnoll ... wielding a +0 halberd (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:01 (911 turns). vayu the Shooter (Deep Elf Hunter) Turns: 911, Time: 00:01:01 Health: 0/22 AC: 4 Str: 8 XL: 3 Next: 19% Magic: 5/5 EV: 11 Int: 13 God: Gold: 63 SH: 0 Dex: 20 Spells: 2/2 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.18/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Missiles f - 3 poisoned darts Armour b - a +0 leather armour (worn) c - a +0 cloak (worn) Jewellery d - a ring of see invisible e - a +6 ring of strength Scrolls s - a scroll of butterflies c - a scroll of fear {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of teleportation {unknown} Potions d - a potion of mutation {unknown} f - a potion of moonshine {unknown} j - a potion of brilliance {unknown} Skills: + Level 2.4 Fighting + Level 6.1 Ranged Weapons - Level 2.4 Dodging - Level 1.2 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 0% 1d3 41% 1 Grave Claw Necr 0% 2d7 56% 2 Fugue of the Fallen Necr 0% N/A 80% 3 Anguish Hex/Necr 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11078 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a gnoll, wielding a +0 halberd (lightly wounded, 70% to hit) You shoot an arrow. The arrow closely misses the gnoll. Fire: a) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (lightly wounded, 70% to hit) You shoot an arrow. The arrow hits the gnoll. The gnoll is moderately wounded. Fire: a) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, 70% to hit) You shoot an arrow. The arrow hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll barely misses you. Fire: a) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, 70% to hit) You shoot an arrow. The arrow hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 halberd! Fire: a) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, 70% to hit) You shoot an arrow. The arrow hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. Fire: a) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (heavily wounded, 70% to hit) You shoot an arrow. The arrow barely misses the gnoll. The gnoll barely misses you. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * Fire: a) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (heavily wounded, 70% to hit) You shoot an arrow. The arrow closely misses the gnoll. The gnoll hits you from afar with a +0 halberd! You die... .#.# #.†.........# #..# #>##........# ...# #.##........# ..## #.##.......## ..# #.#####.#..# ..# #...###.#..# ... ...........# #.## #.#.#####.## #.# #@# #.# #j# .######†# ........# #####.#.## #.#.)# ......P†P?.# ###..P.P♣..P# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 3 dart slugs A hobgoblin (D:2) 2 ball pythons (D:1) 5 bats 3 goblins (D:1) A kobold (D:2) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vayu the Deep Elf Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 358 | D:1 | Reached XP level 2. HP: 17/17 MP: 4/4 704 | D:1 | Found a faded altar of an unknown god. 881 | D:2 | Reached skill level 6 in Ranged Weapons 900 | D:2 | Reached XP level 3. HP: 22/22 MP: 5/5 911 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic, hellmonk_ecumenical_altar_leap_of_faith, minmay_misc_feat_chi, minmay_misc_feat_rugged D:2: layout_loops_ring, serial_forest, infiniplex_forest_end_3, infiniplex_forest_clump_curved, infiniplex_forest_straight_2, infiniplex_forest_clump_long, infiniplex_forest_fountain, infiniplex_forest_clump_double, infiniplex_forest_lined_4_way, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.4 Ranged Weapons | 6 | 6.1 Dodging | | 2.4 Stealth | | 1.2 Action || total ---------------------------++------- Fire: Shortbow || 57 Armour: Leather armour || 9 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 920 | 904 | 16 | 19 | 750 | 2 | 460.0 | Dungeon | 920 | 904 | 16 | 19 | 750 | 2 | 460.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 767 daAuts D:2: 153 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+