Dungeon Crawl Stone Soup version 0.35-a0-257-gf9e06672e4 (webtiles) character file. Game seed: 14823177608657316352 65 vayu the Conjurer (level 3, -7/19 HPs) Began as a Deep Elf Conjurer on Apr 5, 2026. Mangled by a river rat (8 damage) ... on level 3 of the Dungeon. The game lasted 00:03:10 (1881 turns). vayu the Conjurer (Deep Elf Conjurer) Turns: 1881, Time: 00:03:11 Health: -7/19 AC: 2 Str: 4 XL: 3 Next: 92% Magic: 4/10 EV: 11 Int: 24 God: Gold: 139 SH: 0 Dex: 13 Spells: 6/9 levels left rFire + . . (50%) b - staff of fire rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: very slow A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 139 gold pieces. Inventory: Missiles d - 8 poisoned darts Armour a - a +0 robe (worn) Magical Staves b - a staff of fire (weapon) Jewellery c - a ring of magical power Scrolls V - a scroll of vulnerability I - a scroll of immolation {!d} Potions g - a potion of magic {!d} w - a potion of heal wounds {!d} f - a potion of might {unknown} j - a potion of attraction {unknown} k - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting + Level 4.8 Conjurations + Level 1.7 Translocations + Level 1.7 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16111 Altars: Fedhas Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You hear a loud squeak. You hear an angry hiss. The searing ray hits the river rat. The river rat is moderately wounded. The river rat bites you. You stop channelling your searing ray. The river rat attacks as it pursues you! The river rat closely misses you. The river rat misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (77% to hit) You focus your ray upon the river rat. The searing ray misses the river rat. The searing ray hits the river rat! The river rat is almost dead. (Press . to maintain the ray.) The searing ray misses the river rat. The river rat misses you. You stop channelling your searing ray. The river rat barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The river rat bites you. The river rat bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (almost dead, 77% to hit) You focus your ray upon the river rat. The searing ray hits the river rat. The river rat is severely wounded. The searing ray hits the river rat. You kill the river rat! (Press . to maintain the ray.) The river rat bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the river rat but does no damage. The river rat is severely wounded. The river rat bites you! You die... ......#.. #.# .......### ##.### .........## ##....# )......#..####..##.# .......#...........# ....#.......~......# ....#.....~~~~~.~.## ....#...####~#~#~~# ....#...#~~~~~~r@~# ........#~######### ........# ........# ...##...# ##. #...# You could see a river rat. Vanquished Creatures A river rat (D:3) 2 adders (D:3) A dart slug (D:1) A ribbon worm (D:2) 4 endoplasms 2 hobgoblins (D:1) 3 jackals (D:3) A quokka (D:1) 5 ball pythons 4 bats 4 frilled lizards 7 goblins 6 kobolds 2 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vayu the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 339 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 343 | D:1 | Learned a level 2 spell: Searing Ray 513 | D:1 | You fall into a shaft and drop 1 floor! 565 | D:2 | Reached skill level 1 in Translocations 591 | D:2 | Reached skill level 1 in Alchemy 1711 | D:3 | Reached XP level 3. HP: 19/19 MP: 8/10 1739 | D:3 | Encountered Grinder 1811 | D:3 | Found a blossoming altar of Fedhas. 1881 | D:3 | Mangled by a river rat Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_loops_corners D:2: layout_basic D:3: layout_rooms, mainiacjoe_overflow_concentric_impassable, lemuel_crystal_altar, lightli_sewer_entry_pipes, serial_shops, nicolae_shop_back_alley_shop, uniq_grinder Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.7 Alchemy | 1 | 1.7 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 63 Searing Ray || 4 Read: Identify || 3 Armour: Robe || 7 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1887 | 1845 | 42 | 23 | 1596 | 3 | 629.0 | Dungeon | 1887 | 1845 | 42 | 23 | 1596 | 3 | 629.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 989 daAuts D:2: 720 daAuts D:3: 178 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+