Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 7637858548245361868 51 vayu the Conjurer (level 3, -7/19 HPs) Began as a Deep Elf Conjurer on Apr 26, 2026. Mangled by Terence ... wielding a +3 mace (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:33 (1107 turns). vayu the Conjurer (Deep Elf Conjurer) Turns: 1107, Time: 00:01:33 Health: -7/19 AC: 2 Str: 4 XL: 3 Next: 58% Magic: 10/10 EV: 11 Int: 24 God: Gold: 81 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) c - +2 short sword (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons c - a +2 short sword of venom (weapon) Missiles b - 6 boomerangs Armour a - a +0 robe (worn) Scrolls c - a scroll of silence {unknown} d - 2 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging + Level 3.2 Stealth + Level 3.5 Spellcasting + Level 4.7 Conjurations + Level 1.3 Translocations + Level 1.3 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 11% 1 Mephitic Cloud Conj/Alch/Air 13% N/A 14% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Swiftness Air 4% N/A 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10892 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 mace and wearing a +0 scale mail (100% to hit) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Terence attacks as he pursues you! Terence hits you with a +3 mace. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 mace and wearing a +0 scale mail (82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence hits you with a +3 mace. Unknown command. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +3 mace. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is heavily wounded. Terence misses you. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +3 mace. * * * LOW HITPOINT WARNING * * * Magic courses through your body. Terence hits you with a +3 mace! You die... Terence says, "Finally, peace and quiet." ......#####.##.# ##.##.### #.##.### ##......# #......# ##.##.#.# #.##.#.# ##.##.#.# #.##.#.# ...##.# # #.##.#.# ##.##.# #.##.#.# ##.##.# #.##.#.# ##+##.# #.#.##.#@# . .#.#.#.##.#@# .. ..........# .. ........#.# +# .#.#.####.### #.#.#.# #....# .......##..#.# .............# ##..............# You could see Terence. Vanquished Creatures 2 adders (D:2) An adder zombie (D:2) 5 hobgoblins 3 quokkas (D:1) A ball python (D:1) 2 ball python zombies (D:2) 2 bats A bat zombie (D:2) 3 endoplasms 3 frilled lizards (D:1) 4 goblins A jackal zombie (D:2) 6 kobolds 5 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vayu the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 167 | D:1 | Found a faded altar of an unknown god. 182 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 185 | D:1 | Learned a level 2 spell: Searing Ray 505 | D:2 | Reached skill level 1 in Alchemy 548 | D:2 | Reached skill level 1 in Translocations 732 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1090 | D:2 | Encountered Terence 1107 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_rooms, basic_ecumenical_altar D:2: layout_basic, serial_undead, serial_undead_e, serial_undead_a, serial_undead_a, serial_undead_f, serial_undead_e, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.3 Translocations | 1 | 1.3 Stealth | 3 | 3.2 Dodging | | 2.4 Spellcasting | | 3.5 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 77 Searing Ray || 2 Drink: Magic || 1 Armour: Robe || 9 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1107 | 1068 | 39 | 0 | 900 | 2 | 553.5 | Dungeon | 1107 | 1068 | 39 | 0 | 900 | 2 | 553.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 604 daAuts D:1: 502 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+