Dungeon Crawl Stone Soup version 0.35-a0-332-gb14e334c73 (webtiles) character file. Game seed: 8649256419600957458 40 vayu the Shooter (level 3, 0/21 HPs) Began as a Deep Elf Hunter on May 1, 2026. Slain by a water moccasin zombie (3 damage) ... on level 3 of the Dungeon. The game lasted 00:01:37 (1319 turns). vayu the Shooter (Deep Elf Hunter) Turns: 1319, Time: 00:01:38 Health: 0/21 AC: 4 Str: 8 XL: 3 Next: 30% Magic: 5/5 EV: 12 Int: 13 God: Gold: 171 SH: 0 Dex: 20 Spells: 2/2 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois . (100%) e - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ++... (no amulet) Stlth ++ d - ring of willpower HPRegen 0.23/turn h - ring of willpower MPRegen 0.18/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 171 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Missiles c - 2 javelins g - 6 poisoned darts Armour b - a +0 leather armour (worn) e - a +0 helmet (worn) Jewellery d - a ring of willpower (worn) f - a ring of wizardry h - a ring of willpower (worn) i - a +6 ring of strength Scrolls s - a scroll of butterflies c - a scroll of vulnerability {unknown} e - a scroll of silence {unknown} h - a scroll of revelation {unknown} k - a scroll of poison {unknown} l - a scroll of teleportation {unknown} m - a scroll of identify {unknown} Potions d - 4 potions of heal wounds {unknown} f - a potion of ambrosia {unknown} j - a potion of curing {unknown} n - a potion of might {unknown} Skills: - Level 2.0 Fighting + Level 5.8 Ranged Weapons + Level 3.1 Dodging + Level 2.4 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 0% N/A 56% 2 Jinxbite Hex 0% 2d2 56% 2 Sublimation of Blood Necr 0% N/A 56% 2 Vampiric Draining Necr 0% 2d6 80% 3 Petrify Alch/Erth 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16658 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter a water moccasin zombie and an endoplasm. You shoot an arrow. The arrow hits the endoplasm. The endoplasm quivers. The endoplasm is moderately wounded. An endoplasm is nearby! You shoot an arrow. The arrow hits the endoplasm! You kill the endoplasm! You shoot an arrow. The arrow hits the water moccasin zombie. The water moccasin zombie is lightly damaged. You shoot an arrow. The arrow hits the water moccasin zombie. The water moccasin zombie is lightly damaged. You shoot an arrow. The arrow hits the water moccasin zombie. The water moccasin zombie is moderately damaged. You shoot an arrow. The arrow closely misses the water moccasin zombie. You shoot an arrow. The arrow hits the water moccasin zombie! The water moccasin zombie is heavily damaged. The water moccasin zombie bites you but does no damage. The water moccasin zombie bites you! You took 7 damage! You shoot an arrow. The arrow hits the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * You took 4 damage! Fire: a) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin zombie (heavily damaged, 66% to hit) You shoot an arrow. The arrow hits the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you! * * * LOW HITPOINT WARNING * * * The water moccasin zombie bites you. You die... ..# ....)....# .# #. #.. ....##..# .##.###.### #.#.#.#.# ... .....# #.#..###. .. #.#.###.#....## #. #..>.......#..# ##.###.........###.# .#..#...##..####.#..#... .......@....# #........ .P..#.Z.###.# #####...# ~~....### #.# #.#.# ~~~... #.# #.#.# §§§§. ..# # # # §§§§. ... .§§. #. §§§. . You could see a water moccasin zombie. Vanquished Creatures A dart slug (D:1) 7 endoplasms 3 hobgoblins 3 jackals (D:1) 2 quokkas (D:2) 3 ball pythons 7 bats 2 frilled lizards 6 goblins 3 kobolds 4 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vayu the Deep Elf Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 110 | D:1 | Reached XP level 2. HP: 17/17 MP: 4/4 237 | D:1 | Found a faded altar of an unknown god. 867 | D:2 | Reached XP level 3. HP: 21/21 MP: 5/5 1319 | D:3 | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_loops_ring, ebering_ecumenical_altar_rust, kennysheep_decorative_pillar, minmay_misc_feat_ornament, nicolae_figureground_sparkle, minmay_misc_feat_columns, st_stairs_14, minivault_19 D:2: layout_rooms, kennysheep_generic_room_5 D:3: layout_loops_ring, tgw_sif, serial_undead, serial_undead_c, serial_undead_d, serial_undead_f, uniq_natasha, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.4 Fighting | 2 | 2.0 Dodging | 3 | 3.1 Ranged Weapons | | 5.8 Action || total ---------------------------++------- Fire: Shortbow || 125 Armour: Leather armour || 18 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1340 | 1239 | 101 | 0 | 995 | 3 | 446.7 | Dungeon | 1340 | 1239 | 101 | 0 | 995 | 3 | 446.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 730 daAuts D:2: 559 daAuts D:3: 50 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+